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import CanvasFrameManager from './canvasframemanager.js';
class CanvasFrameManagerPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
add(scene, key, width, height, cellWidth, cellHeight, fillColor) {
return new CanvasFrameManager(scene, key, width, height, cellWidth, cellHeight, fillColor);
}
}
export default CanvasFrameManagerPlugin; |