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import Audio from './Audio.js';
import ObjectFactory from '../ObjectFactory.js';
import SetValue from '../../../plugins/utils/object/SetValue.js';
ObjectFactory.register('audio', function (config) {
var gameObject = new Audio(this.scene, config);
this.scene.add.existing(gameObject);
return gameObject;
});
SetValue(window, 'RexPlugins.Spinner.Audio', Audio);
export default Audio; |