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import { Physics } from "phaser"; | |
export class Actor extends Physics.Arcade.Sprite { | |
constructor( | |
scene: Phaser.Scene, | |
x: number, | |
y: number, | |
texture: string, | |
frame?: string | number | |
) { | |
super(scene, x, y, texture, frame); | |
scene.add.existing(this); | |
scene.physics.add.existing(this); | |
this.getBody().setCollideWorldBounds(true); | |
} | |
protected getBody(): Physics.Arcade.Body { | |
return this.body as Physics.Arcade.Body; | |
} | |
initAnimations(): void { | |
this.scene.anims.create({ | |
key: this.name + "-walk-down", | |
frames: this.scene.anims.generateFrameNumbers(this.name, { | |
start: 0, | |
end: 2, | |
}), | |
frameRate: 6, | |
}); | |
this.scene.anims.create({ | |
key: this.name + "-walk-up", | |
frames: this.scene.anims.generateFrameNumbers(this.name, { | |
start: 3, | |
end: 5, | |
}), | |
frameRate: 6, | |
}); | |
this.scene.anims.create({ | |
key: this.name + "-walk-left", | |
frames: this.scene.anims.generateFrameNumbers(this.name, { | |
start: 6, | |
end: 8, | |
}), | |
frameRate: 6, | |
}); | |
this.scene.anims.create({ | |
key: this.name + "-walk-right", | |
frames: this.scene.anims.generateFrameNumbers(this.name, { | |
start: 9, | |
end: 11, | |
}), | |
frameRate: 6, | |
}); | |
} | |
} | |