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import Boids from './boids.js';
class BoidsPlugin extends Phaser.Plugins.BasePlugin {
constructor(pluginManager) {
super(pluginManager);
}
start() {
var eventEmitter = this.game.events;
eventEmitter.on('destroy', this.destroy, this);
}
add(gameObject, config) {
return new Boids(gameObject, config);
}
}
export default BoidsPlugin;