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const GetValue = Phaser.Utils.Objects.GetValue; | |
class Input { | |
constructor(bejeweled, config) { | |
this.bejeweled = bejeweled; // Bejeweled | |
this.scene = bejeweled.scene; // Bejeweled.scene | |
this.setEnable(GetValue(config, 'input.enable', true)); | |
this.boot(); | |
} | |
boot() { | |
// Touch control | |
this.scene.input | |
.on('pointerdown', this.selectChess1, this) | |
.on('pointermove', this.selectChess2, this); | |
} | |
shutdown() { | |
this.scene.input | |
.off('pointerdown', this.selectChess1, this) | |
.off('pointermove', this.selectChess2, this); | |
this.bejeweled = undefined; | |
this.scene = undefined; | |
} | |
destroy() { | |
this.shutdown(); | |
return this; | |
} | |
setEnable(enabled) { | |
if (enabled === undefined) { | |
enabled = true; | |
} | |
this.enable = enabled; | |
return this; | |
} | |
selectChess1(pointer) { | |
if (!this.enable) { | |
return this; | |
} | |
var chess = this.bejeweled.worldXYToChess(pointer.worldX, pointer.worldY); | |
if (chess) { | |
this.bejeweled.selectChess1(chess); | |
} | |
} | |
selectChess2(pointer) { | |
if (!this.enable) { | |
return this; | |
} | |
if (!pointer.isDown) { | |
return; | |
} | |
var chess = this.bejeweled.worldXYToChess(pointer.worldX, pointer.worldY); | |
if (chess && (chess !== this.bejeweled.getSelectedChess1())) { | |
this.bejeweled.selectChess2(chess); | |
} | |
} | |
} | |
export default Input; |