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export default { | |
setBoardSize(width, height) { | |
this.board.setBoardWidth(width).setBoardHeight(height); | |
return this; | |
}, | |
// Chess properties | |
getChessMoveTo(chess) { | |
return (chess) ? chess.rexMoveTo : undefined; | |
}, | |
getChessTileZ() { | |
return this.board.chessTileZ; | |
}, | |
worldXYToChess(worldX, worldY) { | |
return this.board.worldXYToChess(worldX, worldY); | |
}, | |
tileXYToChess(tileX, tileY) { | |
return this.board.tileXYToChess(tileX, tileY); | |
}, | |
getNeighborChessAtAngle(chess, angle) { | |
return this.board.getNeighborChessAtAngle(chess, angle); | |
}, | |
getNeighborChessAtDirection(chess, direction) { | |
return this.board.getNeighborChessAtDirection(chess, direction); | |
}, | |
// Expose board instance | |
getBoard() { | |
return this.board.board; | |
}, | |
// Expose match instance | |
getMatch() { | |
return this.board.match; | |
} | |
} |