import Base from '../base/Base'; import * as Geoms from '../../../plugins/gameobjects/shape/shapes/geoms'; export default Custom; declare namespace Custom { type NameTypes = string | string[] | number; type Arc = Geoms.Arc; type Circle = Geoms.Circle; type Curve = Geoms.Curve; type Ellipse = Geoms.Ellipse; type Line = Geoms.Line; type Lines = Geoms.Lines; type Rectangle = Geoms.Rectangle; type RoundRectangle = Geoms.RoundRectangle; type Triangle = Geoms.Triangle; type ShapeTypes = Arc | Circle | Curve | Ellipse | Line | Lines | Rectangle | RoundRectangle | Triangle; interface IConfig extends Base.IConfig { create?: { arc?: NameTypes, circle?: NameTypes, ellipse?: NameTypes, line?: NameTypes, lines?: NameTypes, rectangle?: NameTypes, triangle?: NameTypes, } | ((this: Custom) => void); update?: (this: Custom) => void; type?: string, } } declare class Custom extends Base { constructor( scene: Phaser.Scene, config?: Custom.IConfig ) getShape(name: string): Custom.ShapeTypes; getShapes(): Custom.ShapeTypes[]; }