import Base from '../base/Base.js'; import ShapesUpdateMethods from '../../../plugins/gameobjects/shape/customshapes/ShapesUpdateMethods.js'; const GetValue = Phaser.Utils.Objects.GetValue; class Custom extends Base { constructor(scene, config) { super(scene, config); this.type = GetValue(config, 'type', 'rexSpinnerCustom'); } } Object.assign( Custom.prototype, ShapesUpdateMethods ); export default Custom;