import Base from '../base/Base.js'; import { Line } from '../utils/Geoms.js' const Linear = Phaser.Math.Linear; class Los extends Base { constructor(scene, config) { super(scene, config); this.type = 'rexSpinnerLos'; } buildShapes() { for (var i = 0; i < 12; i++) { this.addShape(new Line()); } } updateShapes() { var centerX = this.centerX; var centerY = this.centerY; var isSizeChanged = this.isSizeChanged; var radius = this.radius; var startRadius = radius / 2; var lineWidth = Math.ceil(radius / 20); var shapes = this.getShapes(); for (var i = 0, cnt = shapes.length; i < cnt; i++) { var line = shapes[i]; var t = i / cnt; var angle = Math.PI * 2 * t; var alpha = Linear(0.25, 1, (1 - this.value + t) % 1); line.lineStyle(lineWidth, this.color, alpha); if (isSizeChanged) { line .setP0( centerX + Math.cos(angle) * startRadius, centerY + Math.sin(angle) * startRadius ) .setP1( centerX + Math.cos(angle) * radius, centerY + Math.sin(angle) * radius ) } } } } export default Los;