import gradio as gr import json import uuid from game_setting import Character, GameSetting from game_state import story, state, get_current_scene from agent.llm_agent import process_user_input from images.image_generator import generate_image from audio.audio_generator import start_music_generation import asyncio # Predefined suggestions for demo SETTING_SUGGESTIONS = [ "A mystical forest shrouded in eternal twilight, where ancient trees whisper secrets and magical creatures roam freely", "A sprawling cyberpunk metropolis in 2099, where neon lights illuminate towering skyscrapers and technology controls every aspect of life", "A Victorian-era mansion on a remote cliff, filled with hidden passages, antique furniture, and an atmosphere of dark mysteries", "A post-apocalyptic wasteland where survivors struggle to rebuild civilization among the ruins of the old world", "A magical academy floating in the clouds, where young wizards learn to master their powers and uncover ancient spells", ] CHARACTER_SUGGESTIONS = [ { "name": "Elena Nightwhisper", "age": "25", "background": "A skilled detective with supernatural intuition, haunted by visions of crimes before they happen", "personality": "Determined, intuitive, struggles with self-doubt but fiercely protective of the innocent", }, { "name": "Marcus Steelborn", "age": "32", "background": "A former soldier turned cybernetic engineer in a dystopian future, seeking to expose corporate corruption", "personality": "Brave, tech-savvy, has trust issues but deeply loyal to those who earn his respect", }, { "name": "Aria Moonstone", "age": "19", "background": "A young witch discovering her powers while attending a prestigious magical academy", "personality": "Curious, ambitious, sometimes reckless but has a good heart and strong sense of justice", }, { "name": "Dr. Victoria Blackthorne", "age": "45", "background": "A renowned archaeologist who specializes in occult artifacts and ancient mysteries", "personality": "Intelligent, sophisticated, perfectionist with a hidden romantic side", }, ] GENRE_OPTIONS = [ "Horror - Supernatural terror and psychological thrills", "Detective/Mystery - Crime solving and investigation", "Romance - Love stories and relationship drama", "Fantasy - Magic and mythical creatures", "Sci-Fi - Futuristic technology and space exploration", "Adventure - Action-packed journeys and quests", "Psychological Thriller - Mind games and suspense", "Historical Fiction - Stories set in past eras", ] def load_setting_suggestion(suggestion: str): """Load a predefined setting suggestion""" return suggestion def load_character_suggestion(character_name: str): """Load a predefined character suggestion""" if character_name == "None": return "", "", "", "" for char in CHARACTER_SUGGESTIONS: if char["name"] in character_name: return char["name"], char["age"], char["background"], char["personality"] return "", "", "", "" def save_game_config( setting_desc: str, char_name: str, char_age: str, char_background: str, char_personality: str, genre: str, ): """Save the game configuration to a JSON file""" if not all( [setting_desc, char_name, char_age, char_background, char_personality, genre] ): return "❌ Please fill in all fields before saving." config = { "id": str(uuid.uuid4()), "setting": {"description": setting_desc}, "character": { "name": char_name, "age": char_age, "background": char_background, "personality": char_personality, }, "genre": genre, "created_at": str(uuid.uuid4()), # In real app, would use actual timestamp } try: filename = f"game_config_{config['id'][:8]}.json" with open(f"generated/{filename}", "w") as f: json.dump(config, f, indent=2) return f"✅ Game configuration saved as {filename}" except Exception as e: return f"❌ Error saving configuration: {str(e)}" async def start_game_with_settings( request: gr.Request, setting_desc: str, char_name: str, char_age: str, char_background: str, char_personality: str, genre: str, ): """Initialize the game with custom settings and switch to game interface""" if not all( [setting_desc, char_name, char_age, char_background, char_personality, genre] ): return ( gr.update(visible=True), # constructor_interface gr.update(visible=False), # loading indicator gr.update(visible=False), # game_interface gr.update( value="❌ Please fill in all fields before starting the game.", visible=True, ), # error_message gr.update(), gr.update(), gr.update(), # game components unchanged ) character = Character( name=char_name, age=char_age, background=char_background, personality=char_personality, ) game_setting = GameSetting(character=character, setting=setting_desc, genre=genre) # Initialize the game story with the custom settings initial_story = f"""Welcome to your story, {game_setting.character.name}! Setting: {game_setting.setting} You are {game_setting.character.name}, a {game_setting.character.age}-year-old character. {game_setting.character.background} Your personality: {game_setting.character.personality} Genre: {game_setting.genre} You find yourself at the beginning of your adventure. The world around you feels alive with possibilities. What do you choose to do first? NOTE FOR THE ASSISTANT: YOU HAVE TO GENERATE THE IMAGE FOR THE START SCENE. """ response = await process_user_input(initial_story) music_tone = response.change_music.music_description if music_tone: asyncio.create_task(start_music_generation(request, music_tone)) img = "forest.jpg" if response.change_scene.change_scene: img_path, _ = await generate_image(response.change_scene.scene_description) if img_path: img = img_path story["start"] = { "text": response.game_message, "image": img, "choices": [option.option_description for option in response.player_options], "music_tone": response.change_music.music_description, } state["scene"] = "start" # Get the current scene data scene_text, scene_image, scene_choices = get_current_scene() return ( gr.update(visible=False), # loading indicator gr.update(visible=False), # constructor_interface gr.update(visible=True), # game_interface gr.update(visible=False), # error_message gr.update(value=scene_text), # game_text gr.update(value=scene_image), # game_image gr.update(choices=scene_choices, value=None), # game_choices )