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Update gully_drs_core/ball_detection.py
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gully_drs_core/ball_detection.py
CHANGED
@@ -1,9 +1,13 @@
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# gully_drs_core/ball_detection.py
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import cv2
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import numpy as np
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from .model_utils import load_model
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def find_bounce_point(path):
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for i in range(1, len(path)-1):
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if path[i-1][1] > path[i][1] < path[i+1][1]: # y dips = bounce
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return path[i]
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@@ -13,8 +17,8 @@ def analyze_video(file_path):
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model = load_model()
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cap = cv2.VideoCapture(file_path)
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fps = cap.get(cv2.CAP_PROP_FPS)
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width = int(cap.get(
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height = int(cap.get(
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ball_path = []
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frames = []
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@@ -23,27 +27,39 @@ def analyze_video(file_path):
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ret, frame = cap.read()
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if not ret:
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break
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results = model(frame)
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for r in results:
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for box in r.boxes:
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cls = int(box.cls[0])
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if cls == 32: # cricket ball
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x1, y1, x2, y2 = map(int, box.xyxy[0])
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cx, cy = (x1 + x2) // 2, (y1 + y2) // 2
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ball_path.append((cx, cy))
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cv2.circle(frame, (cx, cy), 6, (0, 255, 0), -1)
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frames.append(frame)
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cap.release()
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bounce_point = find_bounce_point(ball_path)
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impact_point = ball_path[-1] if ball_path else None
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#
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stump_zone = (
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# Decision:
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decision = "OUT" if
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return {
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"trajectory": ball_path,
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# gully_drs_core/ball_detection.py
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import cv2
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import numpy as np
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from .model_utils import load_model
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def find_bounce_point(path):
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"""
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Finds the point where the ball bounces by detecting a Y-axis dip.
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"""
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for i in range(1, len(path)-1):
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if path[i-1][1] > path[i][1] < path[i+1][1]: # y dips = bounce
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return path[i]
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model = load_model()
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cap = cv2.VideoCapture(file_path)
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fps = cap.get(cv2.CAP_PROP_FPS)
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width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
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height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
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ball_path = []
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frames = []
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ret, frame = cap.read()
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if not ret:
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break
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results = model(frame)
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for r in results:
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for box in r.boxes:
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cls = int(box.cls[0])
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if cls == 32: # cricket ball class
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x1, y1, x2, y2 = map(int, box.xyxy[0])
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cx, cy = (x1 + x2) // 2, (y1 + y2) // 2
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ball_path.append((cx, cy))
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cv2.circle(frame, (cx, cy), 6, (0, 255, 0), -1)
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frames.append(frame)
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cap.release()
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# Analyze trajectory
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bounce_point = find_bounce_point(ball_path)
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impact_point = ball_path[-1] if ball_path else None
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# Stump zone: middle area at bottom
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stump_zone = (
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width // 2 - 30, # x1
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height - 100, # y1
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width // 2 + 30, # x2
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height # y2
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)
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# LBW Decision: if impact is in stump zone
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decision = "OUT" if (
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impact_point and
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stump_zone[0] <= impact_point[0] <= stump_zone[2] and
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stump_zone[1] <= impact_point[1] <= stump_zone[3]
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) else "NOT OUT"
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return {
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"trajectory": ball_path,
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