File size: 8,828 Bytes
c255694
 
 
 
 
 
 
17a347d
c255694
17a347d
c255694
 
17a347d
c255694
 
 
17a347d
 
 
 
c255694
 
 
581e199
 
c255694
 
 
 
 
 
 
 
 
17a347d
c255694
 
 
17a347d
 
c255694
17a347d
 
c255694
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
effe13f
 
c255694
 
 
 
 
effe13f
c255694
 
 
 
 
 
17a347d
c255694
 
 
 
 
 
 
 
 
effe13f
 
c255694
 
 
 
 
effe13f
c255694
 
 
 
 
 
17a347d
c255694
 
 
 
17a347d
 
 
 
c255694
 
 
 
 
 
 
 
 
 
 
 
effe13f
 
c255694
 
 
 
 
effe13f
c255694
 
 
 
 
 
17a347d
c255694
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
effe13f
 
 
c255694
 
 
 
 
effe13f
c255694
 
 
 
 
 
17a347d
c255694
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
from typing import Dict

from base.skill import Skill, DotSkill, PhysicalDamage, MagicalDamage, MagicalDotDamage
from general.skills import GENERAL_SKILLS


class DotConsumeSkill(Skill):
    bind_buff_levels: dict

    def record(self, critical, parser):
        if not (last_dot := parser.current_last_dot.pop(self.bind_skill, None)):
            return
        if self.skill_level not in self.bind_buff_levels:
            return

        skill_tuple, status_tuple = last_dot
        if buff_level := self.bind_buff_levels[self.skill_level]:
            current_status, snapshot_status, target_status = status_tuple
            new_target_status = (*target_status, (-32489, buff_level, 1))
            new_status_tuple = (current_status, snapshot_status, new_target_status)
        else:
            new_status_tuple = status_tuple
        skill_id, skill_level, skill_stack = skill_tuple
        parser.current_dot_ticks[skill_id] += 1
        tick = parser.current_dot_ticks.pop(skill_id)
        parser.current_records[(skill_id, skill_level, skill_stack * tick)][new_status_tuple].append(
            parser.current_records[skill_tuple][status_tuple].pop()
        )


class GeneraConsumeSkill(DotConsumeSkill):
    bind_skills = {
        **{i + 9: skill_id for i, skill_id in enumerate([714, 666, 711, 24158])}
    }
    bind_buff_levels = {
        **{i + 9: 1 for i in range(4)}
    }

    def record(self, critical, parser):
        if self.skill_level not in self.bind_skills:
            return
        self.bind_skill = self.bind_skills[self.skill_level]
        super().record(critical, parser)


SKILLS: Dict[int, Skill | dict] = {
    32467: {
        "skill_class": MagicalDamage,
        "skill_name": "η ΄",
        "surplus_cof": [
            -1048576 * (1 - (0.2813 * 0.83 * 0.927 * 1.15 * (1 + 0.2 * i)))
            for i in range(7)
        ]
    },
    11: {
        "skill_class": PhysicalDamage,
        "skill_name": "ε…­εˆζ£",
        "attack_power_cof": 16,
        "weapon_damage_cof": 1024,
        "skill_damage_addition": 205
    },
    711: {
        "skill_class": MagicalDotDamage,
        "skill_name": "ε…°ζ‘§ηŽ‰ζŠ˜(DOT)",
        "damage_base": 30,
        "attack_power_cof": [(28 + 48 * 0.9 * 1.25 * 1.15 * 1.05 * 1.1 * 1.05 * 1.15 * 1.1) * 1.05 * 1.05 * 1.05] * 9 +
                            [(28 + (48 + (i - 9) * 9) * 0.9 * 1.25 * 1.15 * 1.05 * 1.1 * 1.05 * 1.15 * 1.1) * 1.05 *
                             1.05 * 1.05 for i in range(10, 19)] +
                            [(28 + 155 * 0.9 * 1.25 * 1.15 * 1.05 * 1.1 * 1.05 * 1.15 * 1.1) * 1.05 * 1.05 * 1.05],
        "interval": 48,
        "tick": 6 + 1
    },
    **{
        skill_id: {
            "skill_class": DotSkill,
            "skill_name": "ε…°ζ‘§ηŽ‰ζŠ˜",
            "bind_skill": 711
        } for skill_id in (13848, 6136)  # 18730
    },
    6129: {
        "skill_class": DotConsumeSkill,
        "skill_name": "ε…°ζ‘§ηŽ‰ζŠ˜",
        "bind_skill": 711,
        "bind_buff_levels": {5: 2, 6: 1}
    },
    714: {
        "skill_class": MagicalDotDamage,
        "skill_name": "ι’Ÿζž—ζ―“η§€(DOT)",
        "damage_base": 38,
        "attack_power_cof": [48 * 0.9 * 1.25 * 1.15 * 1.05 * 1.15 * 1.1 * 1.05 * 1.05 * 1.05] * 9 +
                            [(48 + (i - 9) * 8) * 0.9 * 1.25 * 1.15 * 1.05 * 1.15 * 1.1 * 1.05 * 1.05 * 1.05 for i in
                             range(10, 24)] +
                            [175 * 0.9 * 1.25 * 1.15 * 1.05 * 1.15 * 1.1 * 1.05 * 1.05 * 1.05],
        "interval": 48,
        "tick": 6 + 1
    },
    **{
        skill_id: {
            "skill_class": DotSkill,
            "skill_name": "ι’Ÿζž—ζ―“η§€",
            "bind_skill": 714
        } for skill_id in (285, 13847, 6135)
    },
    6126: {
        "skill_class": DotConsumeSkill,
        "skill_name": "ι’Ÿζž—ζ―“η§€",
        "bind_skill": 714,
        "bind_buff_levels": {5: 2, 6: 1}
    },
    14941: {
        "skill_class": MagicalDamage,
        "skill_name": "ι˜³ζ˜ŽζŒ‡",
        "damage_base": [38, 44, 49, 54, 59, 63, 69, 71, 73, 75, 77, 79, 81, 83, 85, 86, 90, 94, 98, 102, 105, 110, 115,
                        120, 125, 135, 145, 155],
        "damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
                        27, 28],
        "attack_power_cof": [48 * 1.365 * 1.2 * 1.05 * 1.1 * 1.15] * 9 +
                            [(48 + (i - 9) * 4) * 1.365 * 1.2 * 1.05 * 1.1 * 1.15 for i in range(10, 28)] +
                            [130 * 1.365 * 1.2 * 1.05 * 1.1 * 1.15],
    },
    666: {
        "skill_class": MagicalDotDamage,
        "skill_name": "ε•†ι˜³ζŒ‡(DOT)",
        "damage_base": 50,
        "attack_power_cof": [64 * 0.9 * 1.25 * 1.15 * 1.05 * 1.15 * 1.05 * 1.05 * 1.1] * 9 +
                            [(64 + (i - 9) * 4) * 0.9 * 1.25 * 1.15 * 1.05 * 1.15 * 1.05 * 1.05 * 1.1 for i in
                             range(10, 29)] +
                            [161 * 0.9 * 1.25 * 1.15 * 1.05 * 1.15 * 1.05 * 1.05 * 1.1],
        "interval": 48,
        "tick": 6 + 1
    },
    **{
        skill_id: {
            "skill_class": DotSkill,
            "skill_name": "ε•†ι˜³ζŒ‡",
            "bind_skill": 666
        } for skill_id in (180, 6134)
    },
    6128: {
        "skill_class": DotConsumeSkill,
        "skill_name": "ε•†ι˜³ζŒ‡",
        "bind_skill": 666,
        "bind_buff_levels": {5: 2, 6: 1}
    },
    6693: {
        "skill_class": MagicalDamage,
        "skill_name": "ε•†ι˜³ζŒ‡",
        "attack_power_cof": [64 * 1.15] * 9 +
                            [(64 + (i - 9) * 4) * 1.15 for i in range(10, 29)] +
                            [161 * 1.15],
    },
    182: {
        "skill_class": MagicalDamage,
        "skill_name": "ηŽ‰ηŸ³δΏ±η„š",
        "damage_base": [20, 22, 24, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68,
                        69, 72, 75, 78, 81],
        "damage_rand": [1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10],
        "attack_power_cof": 64 * 1.15
    },
    186: {
        "skill_class": MagicalDamage,
        "skill_name": "θŠ™θ“‰εΉΆθ’‚",
        "damage_base": [28, 43, 61, 76],
        "damage_rand": 5,
        "attack_power_cof": 64 * 1.15
    },
    33222: {
        "skill_class": MagicalDamage,
        "skill_name": "εΏ«ι›ͺζ—Άζ™΄",
        "damage_base": [20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 33, 35, 37, 39, 41, 43, 45, 47, 49, 51, 53, 55,
                        57, 59, 61, 63, 65],
        "damage_rand": [1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10],
        "attack_power_cof": [44 * 0.9 * 1.05 * 1.1 * 1.15 * 1.23] * 9 +
                            [(44 + (i - 9) * 2) * 0.9 * 1.05 * 1.1 * 1.15 * 1.23 for i in range(10, 29)] +
                            [84 * 0.9 * 1.05 * 1.1 * 1.15 * 1.23],
        "skill_damage_addition": 512,
    },
    24158: {
        "skill_class": MagicalDotDamage,
        "skill_name": "εΏ«ι›ͺζ—Άζ™΄(DOT)",
        "damage_base": 38,
        "attack_power_cof": (28 + 155 * 0.9 * 1.25 * 1.15 * 1.05 * 1.1 * 1.05 * 1.15 * 1.1) * 1.05 * 1.2 * 0.12,
        "interval": 64,
        "tick": 7,
        "max_stack": 6
    },
    **{
        skill_id: {
            "skill_class": DotSkill,
            "skill_name": "εΏ«ι›ͺζ—Άζ™΄",
            "bind_skill": 24158
        } for skill_id in (32409, 32481)
    },
    32410: {
        "skill_class": DotConsumeSkill,
        "skill_name": "εΏ«ι›ͺζ—Άζ™΄",
        "bind_skill": 24158,
        "bind_buff_levels": {2: 2, 3: 1}
    },
    601: {
        "skill_class": GeneraConsumeSkill,
        "skill_name": "ζŠ˜θŠ±εžε™¬",
    },
    32501: {
        "skill_class": MagicalDamage,
        "skill_name": "折花",
        "damage_base": 155,
        "damage_rand": 28,
        "attack_power_cof": [304] * 3 + [334]
    },
    37525: {
        "skill_class": MagicalDamage,
        "skill_name": "ι’Ÿη΅",
        "damage_base": 121,
        "damage_rand": 10,
        "attack_power_cof": 328
    },
    37270: {
        "skill_class": MagicalDamage,
        "skill_name": ["咨桷", "临源"],
        "damage_base": 33,
        "damage_rand": 2,
        "damage_gain": 1.05 * 2 / 2,
        "attack_power_cof": [1800 * 1.1] +
                            [1800 * 2.5 * 1.1],
    },
    25768: {
        "skill_class": MagicalDamage,
        "skill_name": "ε…°ζ‘§ηŽ‰ζŠ˜Β·η₯žε…΅",
        "damage_base": 20,
        "damage_rand": 2,
        "attack_power_cof": 100
    }
}

for skill_id, detail in SKILLS.items():
    SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
    for attr, value in detail.items():
        setattr(SKILLS[skill_id], attr, value)

for skill_id, skill in GENERAL_SKILLS.items():
    SKILLS[skill_id] = skill