Spaces:
Runtime error
Runtime error
File size: 5,602 Bytes
a67101c a2a5d31 6e6388e a67101c 6e6388e a67101c 4079f21 a67101c 6e6388e 55f0dce a67101c 4079f21 a67101c 4079f21 a67101c 4079f21 a67101c 4079f21 a67101c 4079f21 a67101c 4079f21 a67101c 4079f21 a67101c 4079f21 a67101c 4079f21 a67101c 6e6388e a67101c 4079f21 effe13f a67101c 6e6388e a67101c 4079f21 ff5593c 4079f21 a67101c 55f0dce a67101c |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 |
from typing import Dict
from base.constant import DOT_DAMAGE_SCALE, FRAME_PER_SECOND
from base.skill import Skill, DotSkill, DotConsumeSkill, PhysicalDamage, PhysicalDotDamage
from general.skills import GENERAL_SKILLS
SKILLS: Dict[int, Skill | dict] = {
36177: {
"skill_class": PhysicalDamage,
"skill_name": "破",
"surplus_cof": [
1048576 * (0.3 - 1),
1048576 * (0.3 - 1)
]
},
35894: {
"skill_class": PhysicalDamage,
"skill_name": "风矢",
"attack_power_cof": 16,
"weapon_damage_cof": 1024,
"skill_damage_addition": 205
},
35866: {
"skill_class": PhysicalDamage,
"skill_name": "劲风簇",
"damage_base": [35, 70, 105, 140, 157, 175, 193, 210, 228, 245, 263, 280, 298, 315, 333],
"damage_rand": 5,
"attack_power_cof": [25 * 0.9 * 0.9 * 0.95] * 3 +
[(25 + (i - 4) * 10) * 0.9 * 0.9 * 0.95 for i in range(4, 15)] +
[175 * 0.9 * 0.9 * 0.95],
"weapon_damage_cof": 1024
},
35987: {
"skill_class": PhysicalDamage,
"skill_name": "饮羽簇",
"damage_base": [77, 154, 321, 308, 347, 385, 424, 462, 501, 539, 578, 616, 655, 693, 732],
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10],
"attack_power_cof": [66 * 0.9 * 0.9 * 0.95 * 0.9 * 0.95] * 3 +
[(66 + (i - 4) * 38) * 0.9 * 0.9 * 0.95 * 0.9 * 0.95 for i in range(4, 15)] +
[552 * 0.9 * 0.9 * 0.95 * 0.9 * 0.95],
"weapon_damage_cof": 2048
},
36056: {
"skill_class": PhysicalDamage,
"skill_name": "践踏",
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
"damage_rand": 20,
"attack_power_cof": [70 * 1.05] * 2 +
[(70 + (i - 3) * 58) * 1.05 for i in range(3, 11)] +
[607 * 1.05],
"skill_damage_addition": 62
},
36057: {
"skill_class": PhysicalDamage,
"skill_name": "重击",
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
"damage_rand": 20,
"attack_power_cof": [33 * 1.05] * 2 +
[(33 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
[276 * 1.05],
"skill_damage_addition": 62
},
36111: {
"skill_class": PhysicalDamage,
"skill_name": "攻击",
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
"damage_rand": 20,
"attack_power_cof": [33 * 1.05] * 2 +
[(33 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
[276 * 1.05],
"skill_damage_addition": 62
},
36112: {
"skill_class": PhysicalDamage,
"skill_name": "攻击",
"damage_base": [48, 132, 216, 300, 384, 468, 552, 636, 720, 804, 296],
"damage_rand": 20,
"attack_power_cof": [99 * 1.05] * 2 +
[(99 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
[828 * 1.05],
"skill_damage_addition": 62
},
36113: {
"skill_class": PhysicalDamage,
"skill_name": "攻击",
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
"damage_rand": 20,
"attack_power_cof": [70 * 1.05] * 2 +
[(70 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
[607 * 1.05],
"skill_damage_addition": 62
},
36114: {
"skill_class": PhysicalDamage,
"skill_name": "攻击",
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296],
"damage_rand": 20,
"attack_power_cof": [23 * 1.05] * 2 +
[(23 + (i - 3) * 26) * 1.05 for i in range(3, 11)] +
[165 * 1.05],
"skill_damage_addition": 62
},
36157: {
"skill_class": PhysicalDamage,
"skill_name": "标鹄",
"damage_base": 30,
"damage_rand": 20,
"attack_power_cof": 512 * 1.15 * 0.9 * 0.95
},
26856: {
"skill_class": PhysicalDotDamage,
"skill_name": "贯穿(DOT)",
"damage_base": 32,
"attack_power_cof": 215 * 0.7 * 1.15 * 0.9 * 0.9 * 0.9,
"interval": FRAME_PER_SECOND * DOT_DAMAGE_SCALE / 4,
"max_stack": 6,
"tick": 4
},
35771: {
"skill_class": DotSkill,
"skill_name": "贯穿",
"bind_skill": 26856
},
36165: {
"skill_class": DotConsumeSkill,
"skill_name": "贯穿",
"bind_skill": 26856,
"tick": 3
},
36453: {
"skill_class": PhysicalDamage,
"skill_name": "朝仪万汇",
"damage_base": 37,
"damage_rand": 5,
"attack_power_cof": 215
},
36579: {
"skill_class": PhysicalDamage,
"skill_name": "劲风簇·神兵",
"damage_base": 20,
"damage_rand": 2,
"attack_power_cof": 60
},
36580: {
"skill_class": PhysicalDamage,
"skill_name": "月弦激星",
"damage_base": 20,
"damage_rand": 2,
"attack_power_cof": 390
}
}
for skill_id, detail in SKILLS.items():
SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
for attr, value in detail.items():
setattr(SKILLS[skill_id], attr, value)
for skill_id, skill in GENERAL_SKILLS.items():
SKILLS[skill_id] = skill
|