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from typing import Dict
from base.skill import Skill, DotSkill, PhysicalDamage, MagicalDamage, MagicalDotDamage
from general.skills import GENERAL_SKILLS
class 明法判定(Skill):
final_buff = 19635
bind_buff = 890
def record(self, critical, parser):
if buff_level := parser.current_target_buffs.get((self.bind_buff, 1)):
parser.current_target_buffs[(self.final_buff, buff_level)] = 1
class 明法移除(Skill):
final_buff = 19635
bind_buff = 890
def record(self, critical, parser):
buff_level = parser.current_target_buffs.get((self.bind_buff, 1), 0)
for level in range(buff_level):
parser.current_target_buffs.pop((self.final_buff, level + 1), None)
SKILLS: Dict[int, Skill | dict] = {
32887: {
"skill_class": MagicalDamage,
"skill_name": "破",
"surplus_cof": [
1048576 * (0.654075 - 1),
1048576 * (0.654075 - 1)
]
},
11: {
"skill_class": PhysicalDamage,
"skill_name": "六合棍",
"attack_power_cof": 16,
"weapon_damage_cof": 1024,
"skill_damage_addition": 205
},
26989: {
"skill_class": 明法判定,
"skill_name": "明法判定",
},
26991: {
"skill_class": 明法移除,
"skill_name": "明法移除",
"bind_buff": 890,
},
19090: {
"skill_class": PhysicalDamage,
"skill_name": ["普渡四方", "韦陀献杵", "横扫六合", "摩诃无量"],
"weapon_damage_cof": [1024, 2048, 1024, 1024, 2048],
},
17641: {
"skill_class": MagicalDamage,
"skill_name": "普渡四方",
"damage_base": [23, 27, 31, 38, 43, 50, 54, 58] + [e * 0.5 for e in
[123, 133, 143, 153, 163, 173, 183, 193, 203, 213, 223, 233,
243, 253, 263, 273, 283, 293, 303, 313]],
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5] + [10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15,
15, 15, 15],
"attack_power_cof": [16 * 1.1 * 1.15 * 1.1 * 1.05 * 1.2] * 9 +
[(16 + (i - 9) * 6) * 1.1 * 1.15 * 1.1 * 1.05 * 1.2 for i in range(10, 28)] +
[128 * 1.1 * 1.15 * 1.1 * 1.05 * 1.2],
"post_target_buffs": {(890, 1): 1}
},
236: {
"skill_class": MagicalDamage,
"skill_name": "摩诃无量",
"damage_base": [11, 13, 15, 18, 20, 22],
"damage_rand": 2,
"attack_power_cof": 16,
},
743: {
"skill_class": MagicalDotDamage,
"skill_name": "横扫六合(DOT)",
"damage_base": 45,
"attack_power_cof": 70 * 1.2 * 1.65 * 1.15 * 1.15 * 1.05 * 1.25 * 1.1 * 1.1,
"interval": 32,
"tick": 6 + 3
},
3810: {
"skill_class": type("Mixing", (MagicalDamage, DotSkill), {}),
"skill_name": "横扫六合",
"damage_base": [36, 39, 41, 43, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
66, 68, 71, 73, 75, 36, 39, 41, 43, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
60, 61, 62, 63, 64, 66, 68, 71, 73, 75],
"attack_power_cof": 70 * 1.2 * 1.65 * 1.15 * 1.15 * 1.05 * 1.25 * 1.1 * 1.1,
"bind_skill": 743
},
3848: {
"skill_class": MagicalDamage,
"skill_name": "韦陀献杵",
"damage_base": [77, 83, 90, 94, 100, 105, 108, 111, 114, 117, 120, 123, 126, 129, 132, 135, 138, 141, 144, 147,
150, 153, 156, 159, 162, 165, 168, 171, 174],
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10],
"attack_power_cof": 144 * 1.2 * 1.15 * 1.15 * 1.35 * 0.9 * 1.15 * 1.1 * 1.05 * 1.1
},
3849: {
"skill_class": MagicalDamage,
"skill_name": "韦陀献杵",
"damage_base": [73, 87, 100, 114, 127, 141, 154, 168, 181, 195, 208, 222, 235, 249, 262, 276, 289, 303, 316,
330, 343, 357, 370, 384, 397, 411, 424, 438, 451],
"damage_gain": 0.4 / 3,
"attack_power_cof": 48 * 1.2 * 1.15 * 1.15 * 1.35 * 0.9 * 1.15 * 1.1 * 1.05 * 1.1,
},
3850: {
"skill_class": MagicalDamage,
"skill_name": "韦陀献杵",
"damage_base": [73, 87, 100, 114, 127, 141, 154, 168, 181, 195, 208, 222, 235, 249, 262, 276, 289, 303, 316,
330, 343, 357, 370, 384, 397, 411, 424, 438, 451],
"damage_gain": 0.4 * 2 / 3,
"attack_power_cof": 96 * 1.2 * 1.15 * 1.15 * 1.35 * 0.9 * 1.15 * 1.1 * 1.05 * 1.1,
},
28619: {
"skill_class": MagicalDamage,
"skill_name": "千斤坠",
"damage_base": 28,
"damage_rand": 3,
"attack_power_cof": [50, 50 * 1.5],
},
14951: {
"skill_class": MagicalDamage,
"skill_name": "捕风式",
"damage_base": [49, 55, 61, 67, 73, 79, 85, 91, 97, 103, 109, 115, 121, 127, 133, 139, 145, 151, 157, 163, 169,
175, 181],
"damage_rand": [5, 6, 7, 7, 8, 9, 9, 10, 10, 11, 12, 12, 13, 14, 14, 15, 15, 16, 17, 17, 18, 18, 19],
"damage_gain": 1 / 3,
"attack_power_cof": [36 * 1.15 * 1.5 * 1.05] * 9 +
[(36 + (i - 9) * 2) * 1.15 * 1.5 * 1.05 for i in range(10, 23)] +
[77 * 1.15 * 1.5 * 1.05],
},
3814: {
"skill_class": MagicalDamage,
"skill_name": "守缺式",
"damage_base": [52, 62, 72, 82, 92, 102, 112, 122, 132, 142],
"damage_rand": 5,
"attack_power_cof": [(120 + i * 5) * 1.15 * 0.95 * 1.05 * 1.2 * 1.1 for i in range(9)] +
[200 * 1.2 * 1.15 * 0.95 * 1.05 * 1.2 * 1.1],
},
3816: {
"skill_class": MagicalDamage,
"skill_name": "守缺式",
"damage_base": [52, 62, 72, 82, 92, 102, 112, 122, 132, 142],
"damage_rand": 5,
"attack_power_cof": [(120 + i * 5) * 1.15 * 0.95 * 1.05 * 1.1 for i in range(9)] +
[200 * 1.2 * 1.15 * 0.95 * 1.05 * 1.1],
},
13685: {
"skill_class": MagicalDamage,
"skill_name": "拿云式",
"damage_base": [e * 0.95 for e in
[346, 370, 394, 418, 442, 466, 490, 514, 538, 562, 586, 610, 634, 658, 682, 706, 730, 754,
778]],
"damage_rand": [e * 0.1 for e in
[346, 370, 394, 418, 442, 466, 490, 514, 538, 562, 586, 610, 634, 658, 682, 706, 730, 754,
778]],
"damage_gain": 1 / 3,
"attack_power_cof": 260 * 1.15 * 1.35 * 0.9 * 1.1 * 1.05,
},
271: {
"skill_class": MagicalDamage,
"skill_name": "降魔",
"damage_rand": [6, 11, 16, 21, 26, 31, 36, 26],
"attack_power_cof": [36 * 1.2 * 1.15 * 1.15 * 1.35 * 0.9 * 1.15 * 1.1, 128, 32 * 1.15, 48, 65 * 1.15 * 1.35, 64,
64, 130 * 0.5],
},
29516: {
"skill_class": MagicalDamage,
"skill_name": "金刚日轮",
"damage_base": 28,
"damage_rand": 3,
"attack_power_cof": 600 * 0.8,
"skill_shield_gain": -820
},
32656: {
"skill_class": MagicalDamage,
"skill_name": "金刚龙爪功",
"attack_power_cof": 80 * 2.5 * 1.5,
},
32659: {
"skill_class": MagicalDamage,
"skill_name": "果报守缺",
"attack_power_cof": 300 * 2 * 1.3 * 1.4 * 1.2,
},
32660: {
"skill_class": MagicalDamage,
"skill_name": "果报横扫",
"damage_base": 28,
"damage_rand": 3,
"attack_power_cof": 200 * 2 * 1.3 * 1.4 * 1.2,
},
25766: {
"skill_class": MagicalDamage,
"skill_name": "守缺式·神兵",
"damage_base": 20,
"damage_rand": 2,
"attack_power_cof": 50
}
}
for skill_id, detail in SKILLS.items():
SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
for attr, value in detail.items():
setattr(SKILLS[skill_id], attr, value)
for skill_id, skill in GENERAL_SKILLS.items():
SKILLS[skill_id] = skill
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