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from dataclasses import dataclass | |
from typing import Dict, List, Type, Union, Tuple | |
from collections import defaultdict | |
from base.attribute import Attribute | |
from base.buff import Buff | |
from base.gain import Gain | |
from base.skill import Skill | |
from schools import bei_ao_jue | |
from utils.lua import parse | |
class School: | |
school: str | |
major: str | |
kind: str | |
attribute: Type[Attribute] | |
formation: str | |
skills: Dict[int, Skill] | |
buffs: Dict[int, Buff] | |
talent_gains: Dict[int, Gain] | |
talents: List[List[int]] | |
talent_decoder: Dict[int, str] | |
talent_encoder: Dict[str, int] | |
recipe_gains: Dict[str, Dict[str, Gain]] | |
recipes: Dict[str, List[str]] | |
gains: Dict[Union[Tuple[int, int], int], Gain] | |
display_attrs: Dict[str, str] | |
def attr_content(self, attribute): | |
content = [] | |
for attr, name in self.display_attrs.items(): | |
value = getattr(attribute, attr) | |
if isinstance(value, int): | |
content.append([name, f"{value}"]) | |
else: | |
content.append([name, f"{round(value * 100, 2)}%"]) | |
return content | |
SUPPORT_SCHOOL = { | |
10464: School( | |
school="霸刀", | |
major="力道", | |
kind="外功", | |
attribute=bei_ao_jue.BeiAoJue, | |
formation="霜岚洗锋阵", | |
skills=bei_ao_jue.SKILLS, | |
buffs=bei_ao_jue.BUFFS, | |
talent_gains=bei_ao_jue.TALENT_GAINS, | |
talents=bei_ao_jue.TALENTS, | |
talent_decoder=bei_ao_jue.TALENT_DECODER, | |
talent_encoder=bei_ao_jue.TALENT_ENCODER, | |
recipe_gains=bei_ao_jue.RECIPE_GAINS, | |
recipes=bei_ao_jue.RECIPES, | |
gains=bei_ao_jue.GAINS, | |
display_attrs={ | |
"strength": "力道", | |
"base_physical_attack_power": "基础攻击", | |
"physical_attack_power": "攻击", | |
"base_physical_critical_strike": "会心等级", | |
"physical_critical_strike": "会心", | |
"physical_critical_power_base": "会效等级", | |
"physical_critical_power": "会效", | |
"base_physical_overcome": "基础破防", | |
"final_physical_overcome": "最终破防", | |
"physical_overcome": "破防", | |
"weapon_damage_base": "基础武器伤害", | |
"weapon_damage_rand": "浮动武器伤害", | |
"strain_base": "无双等级", | |
"strain": "无双", | |
"surplus": "破招", | |
} | |
) | |
} | |
LABEL_MAPPING = { | |
2: "远程武器", | |
3: "上衣", | |
4: "帽子", | |
5: "项链", | |
6: "戒指1", | |
7: "戒指2", | |
8: "腰带", | |
9: "腰坠", | |
10: "下装", | |
11: "鞋子", | |
12: "护腕", | |
0: "近战武器" | |
} | |
EMBED_MAPPING = {(5, 24449 - i): 8 - i for i in range(8)} | |
class Parser: | |
records: list | |
status: dict | |
snapshot: dict | |
stacks: dict | |
ticks: dict | |
start_time: list | |
end_time: list | |
record_index: Dict[str, int] | |
fight_flag: bool | |
select_talents: List[int] | |
select_equipments: Dict[int, Dict[str, int | list]] | |
school: School | None | |
def duration(self, i): | |
return round((self.end_time[i] - self.start_time[i]) / 1000, 3) | |
def current_record(self): | |
return self.records[len(self.start_time) - 1] | |
def available_status(self, skill_id): | |
current_status = [] | |
for (buff_id, buff_level), buff_stack in self.status.items(): | |
buff = self.school.buffs[buff_id] | |
if buff.gain_attributes: | |
current_status.append((buff_id, buff_level, buff_stack)) | |
elif buff.gain_skills and skill_id in buff.gain_skills: | |
current_status.append((buff_id, buff_level, buff_stack)) | |
snapshot_status = [] | |
for (buff_id, buff_level), buff_stack in self.snapshot.get(skill_id, {}).items(): | |
buff = self.school.buffs[buff_id] | |
if buff.gain_attributes: | |
snapshot_status.append((buff_id, buff_level, buff_stack)) | |
elif buff.gain_skills and skill_id in buff.gain_skills: | |
snapshot_status.append((buff_id, buff_level, buff_stack)) | |
return tuple(current_status), tuple(snapshot_status) | |
def reset(self): | |
self.fight_flag = False | |
self.records = [] | |
self.status = {} | |
self.snapshot = {} | |
self.stacks = defaultdict(int) | |
self.ticks = defaultdict(int) | |
self.start_time = [] | |
self.end_time = [] | |
self.record_index = {} | |
self.school = None | |
def parse_equipments(self, detail): | |
self.select_equipments = {} | |
for row in detail: | |
if not (label := LABEL_MAPPING.get(row[0])): | |
continue | |
select_equipment = self.select_equipments[label] = {} | |
select_equipment['equipment'] = row[2] | |
select_equipment['strength_level'] = row[3] | |
select_equipment['embed_levels'] = [EMBED_MAPPING.get(tuple(e), 0) for e in row[4]] | |
select_equipment['enchant'] = row[5] | |
def parse_info(self, detail): | |
if isinstance(detail, list): | |
self.school = SUPPORT_SCHOOL.get(detail[3]) | |
if not self.school: | |
raise AttributeError(f"Cannot support {detail[3]} now") | |
self.parse_equipments(detail[5]) | |
self.select_talents = [row[1] for row in detail[6]] | |
return self.school | |
def parse_time(self, detail, timestamp): | |
if detail[1]: | |
self.start_time.append(int(timestamp)) | |
self.records.append({}) | |
self.fight_flag = True | |
else: | |
self.end_time.append(int(timestamp)) | |
self.fight_flag = False | |
def parse_buff(self, row): | |
detail = row.split(",") | |
buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8]) | |
if buff_id not in self.school.buffs: | |
return | |
if not buff_stack: | |
self.status.pop((buff_id, buff_level)) | |
else: | |
self.status[(buff_id, buff_level)] = buff_stack | |
def parse_skill(self, row, timestamp): | |
detail = row.split(",") | |
skill_id, skill_level, critical = int(detail[4]), int(detail[5]), detail[6] == "true" | |
if skill_id not in self.school.skills: | |
return | |
timestamp = int(timestamp) - self.start_time[-1] | |
skill_stack = max(1, self.stacks[skill_id]) | |
if self.ticks[skill_id]: | |
self.ticks[skill_id] -= 1 | |
if not self.ticks[skill_id]: | |
self.stacks[skill_id] = 0 | |
skill_tuple = (skill_id, skill_level, skill_stack) | |
skill = self.school.skills[skill_id] | |
if bind_skill := skill.bind_skill: | |
self.stacks[bind_skill] = min(self.stacks[bind_skill] + 1, skill.max_stack) | |
self.ticks[bind_skill] = skill.tick if not self.ticks[bind_skill] else skill.tick - 1 | |
self.snapshot[bind_skill] = self.status.copy() | |
else: | |
if skill_tuple not in self.current_record: | |
self.current_record[skill_tuple] = {} | |
status_tuple = self.available_status(skill_id) | |
if status_tuple not in self.current_record[skill_tuple]: | |
self.current_record[skill_tuple][status_tuple] = [] | |
self.current_record[skill_tuple][status_tuple].append((timestamp, critical)) | |
def __call__(self, file_name): | |
self.reset() | |
lines = open(file_name).readlines() | |
for line in lines: | |
row = line.split("\t") | |
if row[4] == "4" and self.parse_info(parse(row[-1])): | |
break | |
for line in lines: | |
row = line.split("\t") | |
if row[4] == "5": | |
self.parse_time(parse(row[-1]), row[3]) | |
elif row[4] == "13": | |
self.parse_buff(row[-1]) | |
elif row[4] == "21" and self.fight_flag: | |
self.parse_skill(row[-1], row[3]) | |
self.record_index = { | |
f"{i + 1}:{round((end_time - self.start_time[i]) / 1000, 3)}": i for i, end_time in enumerate(self.end_time) | |
} | |