Formulator / general /skills /equipment.py
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from typing import Dict
from base.skill import PhysicalDamage, MagicalDamage, Skill, PureDamage
GENERAL_SKILLS: Dict[int, Skill | dict] = {
22160: {
"skill_class": PhysicalDamage,
"skill_name": "鏄嗗惥路寮﹀垉",
"damage_base": 40,
"damage_rand": 17,
"attack_power_cof": 75
},
22161: {
"skill_class": MagicalDamage,
"skill_name": "鏄嗗惥路寮﹀垉",
"damage_base": 40,
"damage_rand": 17,
"attack_power_cof": 90
},
22162: {
"skill_class": MagicalDamage,
"skill_name": "鏄嗗惥路寮﹀垉",
"damage_base": 40,
"damage_rand": 17,
"attack_power_cof": 90
},
22163: {
"skill_class": MagicalDamage,
"skill_name": "鏄嗗惥路寮﹀垉",
"damage_base": 40,
"damage_rand": 17,
"attack_power_cof": 90
},
22164: {
"skill_class": MagicalDamage,
"skill_name": "鏄嗗惥路寮﹀垉",
"damage_base": 40,
"damage_rand": 17,
"attack_power_cof": 90
},
33257: {
"skill_class": PhysicalDamage,
"skill_name": "鍒冨噷",
"damage_base": 40,
"damage_rand": 17,
"attack_power_cof": [60, 100, 60, 100, 100]
},
33258: {
"skill_class": MagicalDamage,
"skill_name": "鍒冨噷",
"damage_base": 40,
"damage_rand": 17,
"attack_power_cof": [50, 100]
},
33259: {
"skill_class": MagicalDamage,
"skill_name": "鍒冨噷",
"damage_base": 40,
"damage_rand": 17,
"attack_power_cof": [50, 100]
},
33260: {
"skill_class": MagicalDamage,
"skill_name": "鍒冨噷",
"damage_base": 40,
"damage_rand": 17,
"attack_power_cof": [50, 100]
},
33261: {
"skill_class": MagicalDamage,
"skill_name": "鍒冨噷",
"damage_base": 40,
"damage_rand": 17,
"attack_power_cof": [50, 100]
},
37562: {
"skill_class": PureDamage,
"skill_name": "鏄嗗惥路寮﹀垉",
"damage_base": 145300
},
37561: {
"skill_class": PureDamage,
"skill_name": "鍒冨噷",
"damage_base": 96900,
},
}
for skill_id, detail in GENERAL_SKILLS.items():
GENERAL_SKILLS[skill_id] = detail.pop('skill_class')(skill_id)
GENERAL_SKILLS[skill_id].activate = False
for attr, value in detail.items():
setattr(GENERAL_SKILLS[skill_id], attr, value)