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import os | |
""" Directory """ | |
ASSETS_DIR = "assets" | |
EQUIPMENTS_DIR = os.path.join(ASSETS_DIR, "equipments") | |
ENCHANTS_DIR = os.path.join(ASSETS_DIR, "enchants") | |
STONES_DIR = os.path.join(ASSETS_DIR, "stones.json") | |
""" Equipments """ | |
POSITION_MAP = { | |
'帽子': 'hat', | |
'上衣': 'jacket', | |
'腰带': 'belt', | |
'护腕': 'wrist', | |
'下装': 'bottoms', | |
'鞋子': 'shoes', | |
'项链': 'necklace', | |
'腰坠': 'pendant', | |
'戒指1': 'ring', | |
'戒指2': 'ring', | |
'远程武器': 'tertiary_weapon', | |
'近战武器': 'primary_weapon', | |
'额外武器': 'secondary_weapon' | |
} | |
STONES_POSITIONS = ["primary_weapon", 'secondary_weapon'] | |
EMBED_POSITIONS = { | |
"hat": 2, | |
"jacket": 2, | |
"belt": 2, | |
"wrist": 2, | |
"bottoms": 2, | |
"shoes": 2, | |
"necklace": 1, | |
"pendant": 1, | |
"ring": 0, | |
"tertiary_weapon": 1, | |
"primary_weapon": 3, | |
"secondary_weapon": 3 | |
} | |
SPECIAL_ENCHANT_POSITIONS = ["hat", "jacket", "belt", "wrist", "shoes"] | |
""" Attrs """ | |
ATTR_TYPE_TRANSLATE = { | |
"weapon_damage_base": "基础武器伤害", | |
"weapon_damage_rand": "浮动武器伤害", | |
"all_major_base": "全属性", | |
"agility_base": "身法", | |
"strength_base": "力道", | |
"spirit_base": "根骨", | |
"spunk_base": "元气", | |
"physical_attack_power_base": "外功攻击", | |
"magical_attack_power_base": "内功攻击", | |
"physical_critical_strike_base": "外功会心", | |
"magical_critical_strike_base": "内功会心", | |
"all_critical_strike_base": "全会心", | |
"physical_critical_power_base": "外功会效", | |
"magical_critical_power_base": "内功会效", | |
"all_critical_power_base": "全会效", | |
"physical_overcome_base": "外功破防", | |
"magical_overcome_base": "内功破防", | |
"surplus_base": "破招", | |
"strain_base": "无双", | |
"haste_base": "加速", | |
} | |
ATTR_TYPE_TRANSLATE_REVERSE = {v: k for k, v in ATTR_TYPE_TRANSLATE.items()} | |
""" Equip """ | |
MAX_EMBED_ATTR = 3 | |
MAX_BASE_ATTR = 6 | |
MAX_MAGIC_ATTR = 12 | |
MAX_ENCHANT_ATTR = 4 | |
MAX_STONE_ATTR = 3 | |
MAX_EMBED_LEVEL = 8 | |
MAX_STRENGTH_LEVEL = 8 | |
MAX_STONE_LEVEL = 6 | |
def EMBED_COF(level): | |
if level > 6: | |
return (level * 0.65 - 3.2) * 1.3 | |
else: | |
return level * 0.195 | |
def STRENGTH_COF(level): | |
return level * (0.7 + 0.3 * level) / 200 | |
""" Talent """ | |
MAX_TALENTS = 12 | |
""" Recipes """ | |
MAX_RECIPE_SKILLS = 12 | |
MAX_RECIPES = 4 | |
""" Consumables """ | |