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import json | |
import gradio as gr | |
from general.consumables import FOODS, POTIONS, WEAPON_ENCHANTS, SNACKS, WINES, SPREADS | |
from general.gains.formation import FORMATIONS | |
from gr.components.top import TopComponent | |
from gr.components.equipments import EquipmentsComponent | |
from gr.components.talents import TalentsComponent | |
from gr.components.recipes import RecipesComponent | |
from gr.components.combat import CombatComponent | |
from assets.constant import MAX_RECIPES, MAX_EMBED_ATTR, MAX_EMBED_LEVEL | |
from schools import SUPPORT_SCHOOL | |
from utils.parser import Parser | |
from utils.io import serialize, unserialize | |
def top_script( | |
top_component: TopComponent, bottom_component: gr.Group, | |
equipments_component: EquipmentsComponent, | |
talents_component: TalentsComponent, recipes_component: RecipesComponent, | |
combat_component: CombatComponent | |
): | |
parser = Parser() | |
def save_json(): | |
result = dict( | |
records=serialize(parser.records), | |
file_name=parser.file_name, | |
start_frame=parser.start_frame, | |
end_frame=parser.end_frame, | |
id2name=parser.id2name, | |
name2id=parser.name2id, | |
players={player_id: school.id for player_id, school in parser.players.items()}, | |
targets=parser.targets, | |
select_talents=parser.select_talents, | |
select_equipments=parser.select_equipments, | |
) | |
result = json.dumps(result, ensure_ascii=False) | |
return result | |
def upload_log(file_path): | |
if not file_path: | |
return [None] * 4 | |
parser(file_path) | |
players = [parser.id2name[player_id] for player_id in parser.players] | |
player_select_update = gr.update(choices=players, value=players[0], visible=True) | |
json_copy_update = gr.update(value=save_json(), visible=True) | |
return player_select_update, json_copy_update, gr.update(visible=True) | |
top_component.upload_log.upload( | |
upload_log, top_component.upload_log, | |
[top_component.player_select, top_component.copy_json, bottom_component], show_progress="full" | |
) | |
# def load_json(file_path): | |
# if not file_path: | |
# return [None] * 4 | |
# result = json.load(open(file_path, encoding="utf-8")) | |
# | |
# result['records'] = unserialize(result['records']) | |
# for player_id, school_id in result['players'].items(): | |
# result['players'][player_id] = SUPPORT_SCHOOL[school_id] | |
# for k, v in result.items(): | |
# setattr(parser, k, v) | |
# | |
# json_link = f"/file={save_json()}" | |
# | |
# players = [parser.id2name[player_id] for player_id in parser.players] | |
# player_select_update = gr.update(choices=players, value=players[0], visible=True) | |
# return player_select_update, gr.update(visible=True), gr.update(visible=True), gr.update(value=json_link) | |
# | |
# top_component.upload_json.upload( | |
# load_json, top_component.upload_json, | |
# [top_component.player_select, top_component.save_json, bottom_component, top_component.save_json] | |
# ) | |
def player_select(player_name): | |
if not player_name: | |
return {} | |
player_id = parser.name2id[player_name] | |
parser.current_player = player_id | |
school = parser.players[player_id] | |
top_update = { | |
top_component.target_select: gr.update( | |
choices=[""] + [parser.id2name[target_id] for target_id in parser.current_targets], visible=True | |
), | |
combat_component.combat_duration: gr.update(value=parser.duration, maximum=parser.duration) | |
} | |
# """ Update config """ | |
# config_choices = list(CONFIG.get(school.school, {})) | |
# config_widget.config_select.set_items(config_choices, default_index=-1) | |
# """ Update dashboard """ | |
# dashboard_widget.duration.set_value(parser.duration) | |
""" Update talent options """ | |
for i, talent_component in enumerate(talents_component.values()): | |
choices = [""] + [school.talent_decoder[talent] for talent in school.talents[i]] | |
value = school.talent_decoder[parser.select_talents[player_id][i]] | |
top_update[talent_component] = gr.update(choices=choices, value=value) | |
""" Update recipe options """ | |
for recipe_component in recipes_component.values(): | |
top_update[recipe_component] = gr.update(choices=[], visible=False) | |
for i, (skill, recipes) in enumerate(school.recipes.items()): | |
recipe_component = recipes_component[i] | |
values = recipes[:min(MAX_RECIPES, len(recipes))] | |
top_update[recipe_component] = gr.update(choices=recipes, value=values, label=skill, visible=True) | |
""" Update equipment options """ | |
for label, equipment_component in equipments_component.items(): | |
top_update[equipment_component.equipment] = equipment_update = gr.update() | |
top_update[equipment_component.enchant] = enchant_update = gr.update() | |
top_update[equipment_component.strength_level] = strength_level = gr.update() | |
embed_level_updates = [gr.update(value=MAX_EMBED_LEVEL)] * MAX_EMBED_ATTR | |
for i, embed_level in enumerate(equipment_component.embed_levels): | |
top_update[embed_level] = embed_level_updates[i] | |
equipment_update["choices"] = equipment_choices = [""] | |
for name, detail in equipment_component.equipment_json.items(): | |
if detail['kind'] not in (school.kind, school.major): | |
continue | |
if detail['school'] not in ("精简", "通用", school.school): | |
continue | |
equipment_choices.append(name) | |
if select_equipment := parser.select_equipments[player_id].get(label, {}): | |
if equipment_name := equipment_component.equipment_mapping.get(select_equipment['equipment']): | |
equipment_update["value"] = equipment_name | |
if enchant := equipment_component.enchant_mapping.get(select_equipment['enchant']): | |
enchant_update["value"] = enchant | |
strength_level["value"] = select_equipment['strength_level'] | |
for i, embed_level in enumerate(select_equipment['embed_levels']): | |
embed_level_updates[i] = gr.update(value=embed_level) | |
return top_update | |
# | |
# """ Update consumable options """ | |
# consumables_widget.major_food.set_items([""] + FOODS[school.major], keep_index=True) | |
# consumables_widget.minor_food.set_items([""] + FOODS[school.kind] + FOODS[""], keep_index=True) | |
# consumables_widget.major_potion.set_items([""] + POTIONS[school.major], keep_index=True) | |
# consumables_widget.minor_potion.set_items([""] + POTIONS[school.kind] + POTIONS[""], keep_index=True) | |
# consumables_widget.weapon_enchant.set_items([""] + WEAPON_ENCHANTS[school.kind], keep_index=True) | |
# consumables_widget.home_snack.set_items([""] + SNACKS[school.kind] + SNACKS[""], keep_index=True) | |
# consumables_widget.home_wine.set_items([""] + WINES[school.major] + WINES[""], keep_index=True) | |
# consumables_widget.spread.set_items([""] + SPREADS[school.major] + SPREADS[school.kind], keep_index=True) | |
# | |
# """ Update bonus options """ | |
# bonus_widget.formation.formation.set_items([""] + FORMATIONS[school.kind] + FORMATIONS[""], keep_index=True) | |
# config_widget.show() | |
# bottom_widget.show() | |
top_component.player_select.change( | |
player_select, top_component.player_select, | |
sum([[e.equipment, e.enchant, e.strength_level, *e.embed_levels] for e in equipments_component.values()], []) + | |
talents_component.talents + recipes_component.recipes + | |
[combat_component.combat_duration] + [top_component.target_select], | |
) | |
def target_select(target_name): | |
target_id = parser.name2id.get(target_name) | |
parser.current_target = target_id | |
top_component.target_select.change( | |
target_select, top_component.target_select | |
) | |
return parser | |