ango commited on
Commit
60d173b
·
1 Parent(s): 6d09f00

04.26 commit

Browse files
base/attribute.py CHANGED
@@ -392,6 +392,18 @@ class Attribute(Major, Minor, Target):
392
 
393
 
394
  class PhysicalAttribute(Attribute):
 
 
 
 
 
 
 
 
 
 
 
 
395
  @property
396
  def attack_power(self):
397
  return self.physical_attack_power
 
392
 
393
 
394
  class PhysicalAttribute(Attribute):
395
+ grad_attrs = {
396
+ "agility_base": MAJOR_DELTA,
397
+ "strength_base": MAJOR_DELTA,
398
+ "surplus": MINOR_DELTA,
399
+ "strain_base": MINOR_DELTA,
400
+ "physical_attack_power_base": PHYSICAL_DELTA,
401
+ "physical_critical_strike_base": MINOR_DELTA,
402
+ "physical_critical_power_base": MINOR_DELTA,
403
+ "physical_overcome_base": MINOR_DELTA,
404
+ "weapon_damage_base": WEAPON_DELTA
405
+ }
406
+
407
  @property
408
  def attack_power(self):
409
  return self.physical_attack_power
base/constant.py CHANGED
@@ -12,8 +12,6 @@ DOT_DAMAGE_SCALE = 12
12
  PHYSICAL_DAMAGE_SCALE = 10
13
  MAGICAL_DAMAGE_SCALE = 12
14
 
15
- MAX_GCD_GROUP = 10
16
-
17
  CRITICAL_STRIKE_SCALE = 9.530 * (LEVEL_SCALE * LEVEL - LEVEL_CONSTANT)
18
  CRITICAL_POWER_SCALE = 3.335 * (LEVEL_SCALE * LEVEL - LEVEL_CONSTANT)
19
  OVERCOME_SCALE = 9.530 * (LEVEL_SCALE * LEVEL - LEVEL_CONSTANT)
@@ -66,3 +64,7 @@ def MAGICAL_DOT_ATTACK_POWER_COF(cof, interval):
66
 
67
  def WEAPON_DAMAGE_COF(cof):
68
  return cof / BINARY_SCALE
 
 
 
 
 
12
  PHYSICAL_DAMAGE_SCALE = 10
13
  MAGICAL_DAMAGE_SCALE = 12
14
 
 
 
15
  CRITICAL_STRIKE_SCALE = 9.530 * (LEVEL_SCALE * LEVEL - LEVEL_CONSTANT)
16
  CRITICAL_POWER_SCALE = 3.335 * (LEVEL_SCALE * LEVEL - LEVEL_CONSTANT)
17
  OVERCOME_SCALE = 9.530 * (LEVEL_SCALE * LEVEL - LEVEL_CONSTANT)
 
64
 
65
  def WEAPON_DAMAGE_COF(cof):
66
  return cof / BINARY_SCALE
67
+
68
+
69
+ def SURPLUS_COF(cof):
70
+ return ((cof + int(cof < 0)) / BINARY_SCALE + BINARY_SCALE) / BINARY_SCALE * SURPLUS_SCALE
base/skill.py CHANGED
@@ -68,9 +68,9 @@ class Skill:
68
  @property
69
  def attack_power_cof(self):
70
  if isinstance(self._attack_power_cof, list):
71
- return self._attack_power_cof[self.skill_level - 1]
72
  else:
73
- return self._attack_power_cof
74
 
75
  @attack_power_cof.setter
76
  def attack_power_cof(self, attack_power_cof):
@@ -79,13 +79,11 @@ class Skill:
79
  @property
80
  def surplus_cof(self):
81
  if isinstance(self._surplus_cof, list):
82
- cof = self._surplus_cof[self.skill_level - 1]
 
83
  else:
84
- cof = self._surplus_cof
85
- if cof:
86
- return ((cof + int(cof < 0)) / BINARY_SCALE + BINARY_SCALE) / BINARY_SCALE * SURPLUS_SCALE
87
- else:
88
- return cof
89
 
90
  @surplus_cof.setter
91
  def surplus_cof(self, surplus_cof):
@@ -94,9 +92,9 @@ class Skill:
94
  @property
95
  def weapon_damage_cof(self):
96
  if isinstance(self._weapon_damage_cof, list):
97
- return self._weapon_damage_cof[self.skill_level - 1] / BINARY_SCALE
98
  else:
99
- return self._weapon_damage_cof / BINARY_SCALE
100
 
101
  @weapon_damage_cof.setter
102
  def weapon_damage_cof(self, weapon_damage_cof):
@@ -124,9 +122,9 @@ class Skill:
124
  def __call__(self, attribute: Attribute):
125
  damage = init_result(
126
  self.damage_base, self.damage_rand, self.damage_gain,
127
- self.attack_power_cof, self.attack_power_cof_gain, attribute.attack_power,
128
- self.weapon_damage_cof, self.weapon_damage_cof_gain, attribute.weapon_damage,
129
- self.surplus_cof, self.surplus_cof_gain, attribute.surplus
130
  ) * self.skill_stack
131
 
132
  damage = damage_addition_result(damage, attribute.damage_addition + self.skill_damage_addition)
@@ -142,7 +140,7 @@ class Skill:
142
  critical_damage = level_reduction_result(critical_damage, attribute.level_reduction)
143
  damage = strain_result(damage, attribute.strain)
144
  critical_damage = strain_result(critical_damage, attribute.strain)
145
- damage = pve_addition_result(damage, attribute.pve_addition)
146
  critical_damage = pve_addition_result(critical_damage, attribute.pve_addition + self.skill_pve_addition)
147
  damage = vulnerable_result(damage, attribute.vulnerable)
148
  critical_damage = vulnerable_result(critical_damage, attribute.vulnerable)
 
68
  @property
69
  def attack_power_cof(self):
70
  if isinstance(self._attack_power_cof, list):
71
+ return int(self._attack_power_cof[self.skill_level - 1] * (1 + self.attack_power_cof_gain))
72
  else:
73
+ return int(self._attack_power_cof * (1 + self.attack_power_cof_gain))
74
 
75
  @attack_power_cof.setter
76
  def attack_power_cof(self, attack_power_cof):
 
79
  @property
80
  def surplus_cof(self):
81
  if isinstance(self._surplus_cof, list):
82
+ cof = self._surplus_cof[self.skill_level - 1] * (1 + self.surplus_cof_gain)
83
+ return SURPLUS_COF(cof)
84
  else:
85
+ cof = self._surplus_cof * (1 + self.surplus_cof_gain)
86
+ return SURPLUS_COF(cof) if cof else 0
 
 
 
87
 
88
  @surplus_cof.setter
89
  def surplus_cof(self, surplus_cof):
 
92
  @property
93
  def weapon_damage_cof(self):
94
  if isinstance(self._weapon_damage_cof, list):
95
+ return self._weapon_damage_cof[self.skill_level - 1] * (1 + self.weapon_damage_cof_gain) / BINARY_SCALE
96
  else:
97
+ return self._weapon_damage_cof * (1 + self.weapon_damage_cof_gain) / BINARY_SCALE
98
 
99
  @weapon_damage_cof.setter
100
  def weapon_damage_cof(self, weapon_damage_cof):
 
122
  def __call__(self, attribute: Attribute):
123
  damage = init_result(
124
  self.damage_base, self.damage_rand, self.damage_gain,
125
+ self.attack_power_cof, attribute.attack_power,
126
+ self.weapon_damage_cof, attribute.weapon_damage,
127
+ self.surplus_cof, attribute.surplus
128
  ) * self.skill_stack
129
 
130
  damage = damage_addition_result(damage, attribute.damage_addition + self.skill_damage_addition)
 
140
  critical_damage = level_reduction_result(critical_damage, attribute.level_reduction)
141
  damage = strain_result(damage, attribute.strain)
142
  critical_damage = strain_result(critical_damage, attribute.strain)
143
+ damage = pve_addition_result(damage, attribute.pve_addition + self.skill_pve_addition)
144
  critical_damage = pve_addition_result(critical_damage, attribute.pve_addition + self.skill_pve_addition)
145
  damage = vulnerable_result(damage, attribute.vulnerable)
146
  critical_damage = vulnerable_result(critical_damage, attribute.vulnerable)
parse_new_school.py CHANGED
@@ -52,7 +52,6 @@ class Parser:
52
  json.dump(self.skills, open("skills.json", "w", encoding="utf-8"))
53
  print(len(self.skills))
54
  json.dump(self.buffs, open("buffs.json", "w", encoding="utf-8"))
55
- print({k: {} for k in self.buffs})
56
  print(len(self.buffs))
57
 
58
 
 
52
  json.dump(self.skills, open("skills.json", "w", encoding="utf-8"))
53
  print(len(self.skills))
54
  json.dump(self.buffs, open("buffs.json", "w", encoding="utf-8"))
 
55
  print(len(self.buffs))
56
 
57
 
qt/assets/equipments/belt CHANGED
@@ -1 +1 @@
1
- {"水泉腰带 (会心 破招) 15800": {"id": 98487, "school": "通用", "kind": "身法", "level": 15800, "max_strength": 6, "base": {}, "magic": {"agility_base": 772, "physical_attack_power_base": 1253, "physical_critical_strike_base": 3875, "surplus": 3444}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": "192189", "set_attr": {"2": {"all_critical_strike_base": 1484}, "4": {"strain_base": 1484}}, "set_gain": {}}, "水泽腰带 (会心 破招) 15800": {"id": 98486, "school": "通用", "kind": "力道", "level": 15800, "max_strength": 6, "base": {}, "magic": {"strength_base": 772, "physical_attack_power_base": 1253, "physical_critical_strike_base": 3875, "surplus": 3444}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": "192188", "set_attr": {"2": {"all_critical_strike_base": 1484}, "4": {"strain_base": 1484}}, "set_gain": {}}, "月落腰带 (会心 破招) 15600": {"id": 98589, "school": "通用", "kind": "身法", "level": 15600, "max_strength": 6, "base": {}, "magic": {"agility_base": 763, "physical_attack_power_base": 1237, "physical_critical_strike_base": 3826, "surplus": 3401}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "月稠腰带 (会心 破招) 15600": {"id": 98588, "school": "通用", "kind": "力道", "level": 15600, "max_strength": 6, "base": {}, "magic": {"strength_base": 763, "physical_attack_power_base": 1237, "physical_critical_strike_base": 3826, "surplus": 3401}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "看面束腰 (破招 无双) 15600": {"id": 98469, "school": "精简", "kind": "外功", "level": 15600, "max_strength": 4, "base": {}, "magic": {"physical_attack_power_base": 2236, "surplus": 4782, "strain_base": 4782}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "苏汉束腰 (破防 无双) 15600": {"id": 98468, "school": "精简", "kind": "外功", "level": 15600, "max_strength": 4, "base": {}, "magic": {"physical_attack_power_base": 2664, "physical_overcome_base": 4039, "strain_base": 4464}, "embed": {"surplus": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "岂邪腰带 (无双) 15600": {"id": 98449, "school": "精简", "kind": "外功", "level": 15600, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 3235, "strain_base": 7546}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "神际腰带 (会心 破招 无双) 15600": {"id": 98447, "school": "精简", "kind": "外功", "level": 15600, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2759, "surplus": 2338, "physical_critical_strike_base": 4039, "strain_base": 2338}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "无吼腰带 (破防 破招) 15600": {"id": 98446, "school": "精简", "kind": "外功", "level": 15600, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2759, "surplus": 4251, "physical_overcome_base": 4464}, "embed": {"physical_critical_strike_base": 161, "surplus": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "若环腰带 (会心) 15600": {"id": 98445, "school": "精简", "kind": "外功", "level": 15600, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 3235, "physical_critical_strike_base": 7546}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "救困带 (加速 破招) 15600": {"id": 98415, "school": "通用", "kind": "身法", "level": 15600, "max_strength": 6, "base": {}, "magic": {"agility_base": 763, "physical_attack_power_base": 1237, "haste_base": 3826, "surplus": 3401}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "磊落带 (加速 破招) 15600": {"id": 98414, "school": "通用", "kind": "力道", "level": 15600, "max_strength": 6, "base": {}, "magic": {"strength_base": 763, "physical_attack_power_base": 1237, "haste_base": 3826, "surplus": 3401}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "照耀腰带 (破防 无双) 15600": {"id": 98379, "school": "通用", "kind": "身法", "level": 15600, "max_strength": 6, "base": {}, "magic": {"agility_base": 763, "physical_attack_power_base": 1237, "physical_overcome_base": 3826, "strain_base": 3401}, "embed": {"strain_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "如雪腰带 (破防 无双) 15600": {"id": 98378, "school": "通用", "kind": "力道", "level": 15600, "max_strength": 6, "base": {}, "magic": {"strength_base": 763, "physical_attack_power_base": 1237, "physical_overcome_base": 3826, "strain_base": 3401}, "embed": {"strain_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "鸿辉·眠狸腰带 (会心 无双) 15400": {"id": 98279, "school": "万灵", "kind": "外功", "level": 15400, "max_strength": 6, "base": {}, "magic": {"agility_base": 753, "physical_attack_power_base": 1221, "physical_critical_strike_base": 3777, "strain_base": 3357}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22169, "set_id": "192055", "set_attr": {}, "set_gain": {"2": [5438, 17250], "4": [2568]}}, "鸿辉·峰霁腰带 (会心 无双) 15400": {"id": 98272, "school": "霸刀", "kind": "外功", "level": 15400, "max_strength": 6, "base": {}, "magic": {"strength_base": 753, "physical_attack_power_base": 1221, "physical_critical_strike_base": 3777, "strain_base": 3357}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22169, "set_id": "192048", "set_attr": {}, "set_gain": {"2": [4290, 4291], "4": [1925]}}, "风停腰带 (会心 破招) 14150": {"id": 96373, "school": "通用", "kind": "身法", "level": 14150, "max_strength": 6, "base": {}, "magic": {"agility_base": 692, "physical_attack_power_base": 1122, "physical_critical_strike_base": 3470, "surplus": 3085}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": "191982", "set_attr": {"2": {"all_critical_strike_base": 1363}, "4": {"strain_base": 1363}}, "set_gain": {}}, "风烈腰带 (会心 破招) 14150": {"id": 96372, "school": "通用", "kind": "力道", "level": 14150, "max_strength": 6, "base": {}, "magic": {"strength_base": 692, "physical_attack_power_base": 1122, "physical_critical_strike_base": 3470, "surplus": 3085}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": "191981", "set_attr": {"2": {"all_critical_strike_base": 1363}, "4": {"strain_base": 1363}}, "set_gain": {}}, "东方日出·天宇腰带 (破防 破招) 13950": {"id": 98685, "school": "通用", "kind": "身法", "level": 13950, "max_strength": 6, "base": {}, "magic": {"agility_base": 682, "physical_attack_power_base": 1106, "physical_overcome_base": 3421, "surplus": 3041}, "embed": {"physical_overcome_base": 161, "agility_base": 36}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "东方日出·海光腰带 (破防 破招) 13950": {"id": 98684, "school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 682, "physical_attack_power_base": 1106, "physical_overcome_base": 3421, "surplus": 3041}, "embed": {"physical_overcome_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "危光带 (会心 无双) 13950": {"id": 98193, "school": "通用", "kind": "身法", "level": 13950, "max_strength": 6, "base": {}, "magic": {"agility_base": 682, "physical_attack_power_base": 1106, "physical_critical_strike_base": 3421, "strain_base": 3041}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "危雨带 (会心 无双) 13950": {"id": 98192, "school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 682, "physical_attack_power_base": 1106, "physical_critical_strike_base": 3421, "strain_base": 3041}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "泉幽腰带 (会心 破招) 13950": {"id": 96483, "school": "通用", "kind": "身法", "level": 13950, "max_strength": 6, "base": {}, "magic": {"agility_base": 682, "physical_attack_power_base": 1106, "physical_critical_strike_base": 3421, "surplus": 3041}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "泉潺腰带 (会心 破招) 13950": {"id": 96482, "school": "通用", "kind": "力道", "level": 13950, "max_strength": 6, "base": {}, "magic": {"strength_base": 682, "physical_attack_power_base": 1106, "physical_critical_strike_base": 3421, "surplus": 3041}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "余弦束腰 (破招 无双) 13950": {"id": 96355, "school": "精简", "kind": "外功", "level": 13950, "max_strength": 4, "base": {}, "magic": {"physical_attack_power_base": 2000, "surplus": 4277, "strain_base": 4277}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "暮舞束腰 (破防 无双) 13950": {"id": 96354, "school": "精简", "kind": "外功", "level": 13950, "max_strength": 4, "base": {}, "magic": {"physical_attack_power_base": 2382, "physical_overcome_base": 3611, "strain_base": 3991}, "embed": {"surplus": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "叙尧腰带 (无双) 13950": {"id": 96335, "school": "精简", "kind": "外功", "level": 13950, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2893, "strain_base": 6748}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "疏绫腰带 (会心 破招 无双) 13950": {"id": 96333, "school": "精简", "kind": "外功", "level": 13950, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2468, "surplus": 2091, "physical_critical_strike_base": 3611, "strain_base": 2091}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "忆檀腰带 (破防 破招) 13950": {"id": 96332, "school": "精简", "kind": "外功", "level": 13950, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2468, "surplus": 3801, "physical_overcome_base": 3991}, "embed": {"physical_critical_strike_base": 161, "surplus": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, "岳圭腰带 (会心) 13950": {"id": 96331, "school": "精简", "kind": "外功", "level": 13950, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2893, "physical_critical_strike_base": 6748}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22169, "set_id": null, "set_attr": {}, "set_gain": {}}, 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qt/assets/equipments/bottoms CHANGED
@@ -1 +1 @@
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1
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qt/assets/equipments/hat CHANGED
@@ -1 +1 @@
1
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1
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qt/assets/equipments/jacket CHANGED
@@ -1 +1 @@
1
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"身法", "level": 15600, "max_strength": 6, "base": {}, "magic": {"agility_base": 1089, "physical_attack_power_base": 1767, "physical_critical_strike_base": 5466, "strain_base": 4858}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 12], "set_id": null, "set_attr": {}, "set_gain": {}}, "月稠衣 (会心 无双) 15600": {"id": 98612, "school": "通用", "kind": "力道", "level": 15600, "max_strength": 6, "base": {}, "magic": {"strength_base": 1089, "physical_attack_power_base": 1767, "physical_critical_strike_base": 5466, "strain_base": 4858}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 12], "set_id": null, "set_attr": {}, "set_gain": {}}, "救困衣 (会心 破招) 15600": {"id": 98439, "school": "通用", "kind": "身法", "level": 15600, "max_strength": 6, "base": {}, "magic": {"agility_base": 1089, "physical_attack_power_base": 1767, "physical_critical_strike_base": 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"力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "physical_critical_strike_base": 4309, "surplus": 3831}, "embed": {"physical_attack_power_base": 72, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "渊忱衣 (破防 无双) 12300": {"id": 90564, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 859, "physical_attack_power_base": 1393, "physical_overcome_base": 4309, "strain_base": 3831}, "embed": {"agility_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 10], "set_id": null, "set_attr": {}, "set_gain": {}}, "羡双衣 (破防 无双) 12300": {"id": 90563, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 859, "physical_attack_power_base": 1393, "physical_overcome_base": 4309, "strain_base": 3831}, "embed": 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1
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36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": "192023", "set_attr": {}, "set_gain": {"4": [1194]}}, "寻踪觅宝·碎浪衣 (加速 破招) 13750": {"id": 98186, "school": "通用", "kind": "力道", "level": 13750, "max_strength": 6, "base": {}, "magic": {"strength_base": 960, "physical_attack_power_base": 1558, "haste_base": 4817, "surplus": 4282}, "embed": {"strength_base": 36, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": "192022", "set_attr": {}, "set_gain": {"4": [1194]}}, "灵源·寂林衣 (会心 无双) 13750": {"id": 96255, "school": "万灵", "kind": "外功", "level": 13750, "max_strength": 6, "base": {}, "magic": {"agility_base": 960, "physical_attack_power_base": 1558, "physical_critical_strike_base": 4817, "strain_base": 4282}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": "191848", "set_attr": {}, "set_gain": {"2": [2568], "4": [5438, 17250]}}, "灵源·风涛衣 (会心 无双) 13750": {"id": 96249, "school": "蓬莱", "kind": "外功", "level": 13750, "max_strength": 6, "base": {}, "magic": {"agility_base": 960, "physical_attack_power_base": 1558, "physical_critical_strike_base": 4817, "strain_base": 4282}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": "191842", "set_attr": {}, "set_gain": {"2": [1926], "4": [4816, 4817]}}, "灵源·折霜衣 (会心 无双) 13750": {"id": 96248, "school": "霸刀", "kind": "外功", "level": 13750, "max_strength": 6, "base": {}, "magic": {"strength_base": 960, "physical_attack_power_base": 1558, "physical_critical_strike_base": 4817, "strain_base": 4282}, "embed": {"physical_critical_strike_base": 161, "physical_critical_power_base": 161}, "gains": [], "special_enchant": [22151, 11], "set_id": "191841", "set_attr": {}, "set_gain": {"2": [1925], "4": [4290, 4291]}}, "雪漫衣 (破防 无双) 12600": {"id": 94494, "school": "通用", "kind": "身法", 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qt/assets/equipments/primary_weapon CHANGED
@@ -1 +1 @@
1
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17239], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "测试武器 (破防 会心 加速) 10100": {"id": 38274, "school": "万灵", "kind": "外功", "level": 10100, "max_strength": 8, "base": {"weapon_damage_base": 3263, "weapon_damage_rand": 2175}, "magic": {"agility_base": 1175, "physical_attack_power_base": 4552, "physical_critical_strike_base": 4751, "physical_overcome_base": 4751, "haste_base": 1638}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, "physical_overcome_base": 161}, "gains": [], "special_enchant": [], "set_id": null, "set_attr": {}, "set_gain": {}}, "庄生晓梦 (破防 会心 加速) 9800": {"id": 36794, "school": "万灵", "kind": "外功", "level": 9800, "max_strength": 8, "base": {"weapon_damage_base": 3166, "weapon_damage_rand": 2110}, "magic": {"agility_base": 1141, "physical_attack_power_base": 4417, "physical_critical_strike_base": 4610, "physical_overcome_base": 4610, "haste_base": 1590}, "embed": {"physical_attack_power_base": 72, "agility_base": 36, 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1
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qt/assets/equipments/ring CHANGED
@@ -1 +1 @@
1
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qt/assets/equipments/shoes CHANGED
@@ -1 +1 @@
1
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{}, "set_gain": {}}, "临旭鞋 (会心 破招) 12400": {"id": 90522, "school": "通用", "kind": "身法", "level": 12400, "max_strength": 6, "base": {}, "magic": {"agility_base": 606, "physical_attack_power_base": 983, "physical_critical_strike_base": 3041, "surplus": 2703}, "embed": {"surplus": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 33247, "set_id": null, "set_attr": {}, "set_gain": {}}, "临晨鞋 (会心 破招) 12400": {"id": 90521, "school": "通用", "kind": "力道", "level": 12400, "max_strength": 6, "base": {}, "magic": {"strength_base": 606, "physical_attack_power_base": 983, "physical_critical_strike_base": 3041, "surplus": 2703}, "embed": {"surplus": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 33247, "set_id": null, "set_attr": {}, "set_gain": {}}, "濯心·猎风靴 (破防 无双) 12300": {"id": 97848, "school": "万灵", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, 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(加速 破招) 12300": {"id": 90582, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "agility_base": 36}, "gains": [], "special_enchant": 33247, "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦靴 (加速 破招) 12300": {"id": 90581, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "strength_base": 36}, "gains": [], "special_enchant": 33247, "set_id": null, "set_attr": {}, "set_gain": {}}, "渊忱靴 (会心 无双) 12300": {"id": 90546, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "strain_base": 2681}, "embed": {"agility_base": 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null, "set_attr": {}, "set_gain": {}}, "潋阳履 (加速 无双) 12300": {"id": 90342, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 33247, "set_id": null, "set_attr": {}, "set_gain": {}}, "重关履 (加速 无双) 12300": {"id": 90341, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 33247, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封鞋 (破防 破招 无双) 12100": {"id": 94562, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2140, "surplus": 2308, "physical_overcome_base": 2803, 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1
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qt/assets/equipments/wrist CHANGED
@@ -1 +1 @@
1
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"physical_attack_power_base": 1221, "physical_critical_strike_base": 3777, "surplus": 3357}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": "192048", "set_attr": {}, "set_gain": {"2": [4290, 4291], "4": [1925]}}, "外功无封护臂 (破防 会心 会效) 15200": {"id": 98567, "school": "精简", "kind": "外功", "level": 15200, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2689, "physical_overcome_base": 3003, "physical_critical_strike_base": 3210, "physical_critical_power_base": 2071}, "embed": {"surplus": 161, "physical_overcome_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (破防 会心) 15200": {"id": 98566, "school": "精简", "kind": "外功", "level": 15200, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2689, "physical_critical_strike_base": 4246, "physical_overcome_base": 4246}, "embed": {"surplus": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (会心) 15200": {"id": 98565, "school": "精简", "kind": "外功", "level": 15200, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 3152, "physical_critical_strike_base": 7352}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (会心 会效 无双) 14350": {"id": 98543, "school": "精简", "kind": "外功", "level": 14350, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2538, "physical_critical_strike_base": 3715, "physical_critical_power_base": 1955, "strain_base": 2151}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (破防 破招) 14350": {"id": 98542, "school": "精简", "kind": "外功", "level": 14350, "max_strength": 3, "base": {}, "magic": 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"surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": 22166, "set_id": "191815", "set_attr": {}, "set_gain": {"4": [1194]}}, "濯心·冲霄护手 (会心 破招) 12300": {"id": 94242, "school": "霸刀", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": "190671", "set_attr": {}, "set_gain": {"2": [4290, 4291], "4": [1925]}}, "久念袖 (破防 无双) 12300": {"id": 90642, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "agility_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "拭江袖 (破防 无双) 12300": {"id": 90641, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "风岱袖 (会心 无双) 12300": {"id": 90606, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "strain_base": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "项昌袖 (会心 无双) 12300": {"id": 90605, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "strain_base": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "北邱护手 (破防 破招) 12300": {"id": 90570, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦护手 (破防 破招) 12300": {"id": 90569, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "渊忱护手 (加速 无双) 12300": {"id": 90534, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "agility_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "羡双护手 (加速 无双) 12300": {"id": 90533, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "忆宁护手 (破防 无双) 12300": {"id": 90402, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "agility_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "忆敬护手 (破防 无双) 12300": {"id": 90401, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "盈绝袖 (破招 无双) 12300": {"id": 90366, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "surplus": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "surplus": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "垣翰袖 (破招 无双) 12300": {"id": 90365, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "surplus": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "surplus": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "潋阳袖 (加速 破招) 12300": {"id": 90330, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "surplus": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "重关袖 (加速 破招) 12300": {"id": 90329, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "surplus": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (会心 会效 无双) 12100": {"id": 94550, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2140, "physical_critical_strike_base": 3132, "physical_critical_power_base": 1649, "strain_base": 1814}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (破防 破招) 12100": {"id": 94549, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2140, "surplus": 3297, "physical_overcome_base": 3462}, "embed": {"physical_critical_strike_base": 161, "surplus": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (无双) 12100": {"id": 94548, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2509, "strain_base": 5853}, "embed": {"physical_overcome_base": 161, 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1
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"special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "非色护腕 (破防 无双) 15600": {"id": 98454, "school": "精简", "kind": "外功", "level": 15600, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2759, "physical_overcome_base": 4251, "strain_base": 4464}, "embed": {"surplus": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "金土护腕 (会心) 15600": {"id": 98453, "school": "精简", "kind": "外功", "level": 15600, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 3235, "physical_critical_strike_base": 7546}, "embed": {"physical_critical_power_base": 161, "physical_critical_strike_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "救困护手 (破防 无双) 15600": {"id": 98409, "school": "通用", "kind": "身法", "level": 15600, "max_strength": 6, "base": {}, "magic": {"agility_base": 763, "physical_attack_power_base": 1237, 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"special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "雨膏护腕 (破防 破招) 12450": {"id": 94448, "school": "精简", "kind": "外功", "level": 12450, "max_strength": 4, "base": {}, "magic": {"physical_attack_power_base": 2126, "surplus": 3562, "physical_overcome_base": 3223}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "染辞护手 (破防 无双) 12450": {"id": 94404, "school": "通用", "kind": "身法", "level": 12450, "max_strength": 6, "base": {}, "magic": {"agility_base": 609, "physical_attack_power_base": 987, "physical_overcome_base": 3053, "strain_base": 2714}, "embed": {"strain_base": 161, "agility_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "温刃护手 (破防 无双) 12450": {"id": 94403, "school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 609, "physical_attack_power_base": 987, "physical_overcome_base": 3053, "strain_base": 2714}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "商野护手 (会心 无双) 12450": {"id": 94368, "school": "通用", "kind": "身法", "level": 12450, "max_strength": 6, "base": {}, "magic": {"agility_base": 609, "physical_attack_power_base": 987, "physical_critical_strike_base": 3053, "strain_base": 2714}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "安衿护手 (会心 无双) 12450": {"id": 94367, "school": "通用", "kind": "力道", "level": 12450, "max_strength": 6, "base": {}, "magic": {"strength_base": 609, "physical_attack_power_base": 987, "physical_critical_strike_base": 3053, "strain_base": 2714}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "临钧护手 (会心 破招) 12400": {"id": 90510, "school": "通用", "kind": "身法", "level": 12400, "max_strength": 6, "base": {}, "magic": {"agility_base": 606, "physical_attack_power_base": 983, "physical_critical_strike_base": 3041, "surplus": 2703}, "embed": {"agility_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "临英护手 (会心 破招) 12400": {"id": 90509, "school": "通用", "kind": "力道", "level": 12400, "max_strength": 6, "base": {}, "magic": {"strength_base": 606, "physical_attack_power_base": 983, "physical_critical_strike_base": 3041, "surplus": 2703}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "濯心·猎风护手 (会心 破招) 12300": {"id": 97846, "school": "万灵", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"agility_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": "191806", "set_attr": {}, "set_gain": {"2": [5438, 17250], "4": [2568]}}, "寻踪觅宝·屠云袖 (破防 破招) 12300": {"id": 96079, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": 22166, "set_id": "191816", "set_attr": {}, "set_gain": {"4": [1194]}}, "寻踪觅宝·惊风袖 (破防 破招) 12300": {"id": 96078, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": 22166, "set_id": "191815", "set_attr": {}, "set_gain": {"4": [1194]}}, "濯心·盈怀护手 (会心 破招) 12300": {"id": 94243, "school": "蓬莱", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"agility_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": "190672", "set_attr": {}, "set_gain": {"2": [4816, 4817], "4": [1926]}}, "濯心·冲霄护手 (会心 破招) 12300": {"id": 94242, "school": "霸刀", "kind": "外功", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "surplus": 2681}, "embed": {"strength_base": 36, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": "190671", "set_attr": {}, "set_gain": {"2": [4290, 4291], "4": [1925]}}, "久念袖 (破防 无双) 12300": {"id": 90642, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "agility_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "拭江袖 (破防 无双) 12300": {"id": 90641, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "风岱袖 (会心 无双) 12300": {"id": 90606, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "strain_base": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "项昌袖 (会心 无双) 12300": {"id": 90605, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_critical_strike_base": 3017, "strain_base": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "北邱护手 (破防 破招) 12300": {"id": 90570, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "曲郦护手 (破防 破招) 12300": {"id": 90569, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "surplus": 2681}, "embed": {"physical_attack_power_base": 72, "physical_overcome_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "渊忱护手 (加速 无双) 12300": {"id": 90534, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "agility_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "羡双护手 (加速 无双) 12300": {"id": 90533, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "忆宁护手 (破防 无双) 12300": {"id": 90402, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "agility_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "忆敬护手 (破防 无双) 12300": {"id": 90401, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "physical_overcome_base": 3017, "strain_base": 2681}, "embed": {"strain_base": 161, "strength_base": 36}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "盈绝袖 (破招 无双) 12300": {"id": 90366, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "surplus": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "surplus": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "垣翰袖 (破招 无双) 12300": {"id": 90365, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "surplus": 3017, "strain_base": 2681}, "embed": {"physical_overcome_base": 161, "surplus": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "潋阳袖 (加速 破招) 12300": {"id": 90330, "school": "通用", "kind": "身法", "level": 12300, "max_strength": 6, "base": {}, "magic": {"agility_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "surplus": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "重关袖 (加速 破招) 12300": {"id": 90329, "school": "通用", "kind": "力道", "level": 12300, "max_strength": 6, "base": {}, "magic": {"strength_base": 601, "physical_attack_power_base": 975, "haste_base": 3017, "surplus": 2681}, "embed": {"physical_critical_strike_base": 161, "physical_attack_power_base": 72}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (会心 会效 无双) 12100": {"id": 94550, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2140, "physical_critical_strike_base": 3132, "physical_critical_power_base": 1649, "strain_base": 1814}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (破防 破招) 12100": {"id": 94549, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2140, "surplus": 3297, "physical_overcome_base": 3462}, "embed": {"physical_critical_strike_base": 161, "surplus": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}, "外功无封护臂 (无双) 12100": {"id": 94548, "school": "精简", "kind": "外功", "level": 12100, "max_strength": 3, "base": {}, "magic": {"physical_attack_power_base": 2509, "strain_base": 5853}, "embed": {"physical_overcome_base": 161, "strain_base": 161}, "gains": [], "special_enchant": 22166, "set_id": null, "set_attr": {}, "set_gain": {}}}
qt/scripts/top.py CHANGED
@@ -66,7 +66,7 @@ def top_script(
66
  for i, (skill, recipes) in enumerate(school.recipes.items()):
67
  recipes_widget[i].set_label(skill)
68
  recipes_widget[i].set_items(recipes)
69
- for n in range(MAX_RECIPES):
70
  recipes_widget[i].list.item(n).setSelected(True)
71
  recipes_widget[i].show()
72
 
 
66
  for i, (skill, recipes) in enumerate(school.recipes.items()):
67
  recipes_widget[i].set_label(skill)
68
  recipes_widget[i].set_items(recipes)
69
+ for n in range(min(MAX_RECIPES, len(recipes))):
70
  recipes_widget[i].list.item(n).setSelected(True)
71
  recipes_widget[i].show()
72
 
schools/bei_ao_jue/attribute.py CHANGED
@@ -11,18 +11,6 @@ class BeiAoJue(PhysicalAttribute):
11
  self.physical_attack_power_base += 3725
12
  self.pve_addition += 143
13
 
14
- self.grad_attrs = {
15
- "agility_base": MAJOR_DELTA,
16
- "strength_base": MAJOR_DELTA,
17
- "surplus": MINOR_DELTA,
18
- "strain_base": MINOR_DELTA,
19
- "physical_attack_power_base": PHYSICAL_DELTA,
20
- "physical_critical_strike_base": MINOR_DELTA,
21
- "physical_critical_power_base": MINOR_DELTA,
22
- "physical_overcome_base": MINOR_DELTA,
23
- "weapon_damage_base": WEAPON_DELTA
24
- }
25
-
26
  @property
27
  def extra_physical_attack_power(self):
28
  return int(self.strength * self.STRENGTH_TO_ATTACK_POWER)
 
11
  self.physical_attack_power_base += 3725
12
  self.pve_addition += 143
13
 
 
 
 
 
 
 
 
 
 
 
 
 
14
  @property
15
  def extra_physical_attack_power(self):
16
  return int(self.strength * self.STRENGTH_TO_ATTACK_POWER)
schools/bei_ao_jue/recipes.py CHANGED
@@ -54,10 +54,10 @@ RECIPE_GAINS: Dict[str, Dict[str, Gain]] = {
54
  }
55
 
56
  RECIPES: Dict[str, List[str]] = {
57
- "雷走风切": ["5%伤害", "4%伤害", "3%伤害", "4%会心", "3%会心", "2%会心"],
58
- "项王击鼎": ["5%伤害", "4%伤害", "3%伤害", "4%会心", "3%会心", "2%会心"],
59
- "破釜沉舟": ["5%伤害", "4%伤害", "3%伤害", "4%会心", "3%会心", "2%会心"],
60
- "上将军印": ["4%伤害", "3%伤害", "2%伤害", "4%会心", "3%会心", "2%会心"],
61
- "擒龙六斩": ["5%伤害", "4%伤害", "3%伤害", "4%会心", "3%会心", "2%会心"],
62
  "刀啸风吟": ["5%伤害", "4%伤害", "4%会心", "3%会心", "2%会心"]
63
  }
 
54
  }
55
 
56
  RECIPES: Dict[str, List[str]] = {
57
+ "雷走风切": ["5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心", "2%会心"],
58
+ "项王击鼎": ["5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心", "2%会心"],
59
+ "破釜沉舟": ["5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心", "2%会心"],
60
+ "上将军印": ["4%伤害", "4%会心", "3%伤害", "3%会心", "2%伤害", "2%会心"],
61
+ "擒龙六斩": ["5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心", "2%会心"],
62
  "刀啸风吟": ["5%伤害", "4%伤害", "4%会心", "3%会心", "2%会心"]
63
  }
schools/ling_hai_jue/__init__.py ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ from schools.ling_hai_jue.skills import SKILLS
2
+ from schools.ling_hai_jue.buffs import BUFFS
3
+ from schools.ling_hai_jue.talents import TALENT_GAINS, TALENTS, TALENT_DECODER, TALENT_ENCODER
4
+ from schools.ling_hai_jue.recipes import RECIPE_GAINS, RECIPES
5
+ from schools.ling_hai_jue.gains import GAINS
6
+ from schools.ling_hai_jue.attribute import LingHaiJue
schools/ling_hai_jue/attribute.py ADDED
@@ -0,0 +1,21 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from base.attribute import PhysicalAttribute
2
+ from base.constant import *
3
+
4
+
5
+ class LingHaiJue(PhysicalAttribute):
6
+ AGILITY_TO_ATTACK_POWER = 1587 / BINARY_SCALE
7
+ AGILITY_TO_CRITICAL_STRIKE = 369 / BINARY_SCALE
8
+
9
+ def __init__(self):
10
+ super().__init__()
11
+ self.physical_attack_power_base += 3621
12
+ self.physical_critical_strike_base += 2158
13
+ self.pve_addition += 31
14
+
15
+ @property
16
+ def extra_physical_attack_power(self):
17
+ return int(self.agility * self.AGILITY_TO_ATTACK_POWER)
18
+
19
+ @property
20
+ def extra_physical_critical_strike(self):
21
+ return int(self.agility * self.AGILITY_TO_CRITICAL_STRIKE)
schools/ling_hai_jue/buffs.py ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from base.buff import Buff
2
+ from general.buffs import GENERAL_BUFFS
3
+
4
+ BUFFS = {
5
+ 14353: {
6
+ "buff_name": "羽念",
7
+ "gain_attributes": {
8
+ "physical_critical_strike_gain": 400,
9
+ "physical_critical_power_gain": 41
10
+ }
11
+ },
12
+ 14083: {
13
+ "buff_name": "太息",
14
+ "gain_attributes": {
15
+ "physical_attack_power_gain": [102, 205],
16
+ }
17
+ },
18
+ 13560: {
19
+ "buff_name": "翼绝云天",
20
+ "gain_attributes": {
21
+ "physical_overcome_gain": [0, 0, 205]
22
+ }
23
+ },
24
+ 17094: {
25
+ "buff_name": "鸿轨",
26
+ "gain_attributes": {
27
+ "physical_critical_strike_gain": 1500,
28
+ "physical_critical_power_gain": 205
29
+ }
30
+ },
31
+ 13966: {
32
+ "buff_name": "梦悠",
33
+ "gain_attributes": {
34
+ "all_shield_ignore": 205
35
+ }
36
+ },
37
+ 14321: {
38
+ "buff_name": "驰行",
39
+ "gain_skills": {
40
+ skill_id: {
41
+ "skill_damage_addition": 307,
42
+ }
43
+ for skill_id in (20322, 20684, 20685, 20323)
44
+ }
45
+ }
46
+ }
47
+
48
+ for buff_id, detail in BUFFS.items():
49
+ BUFFS[buff_id] = Buff(buff_id, detail.pop("buff_name"))
50
+ for attr, value in detail.items():
51
+ setattr(BUFFS[buff_id], attr, value)
52
+
53
+ for buff_id, buff in GENERAL_BUFFS.items():
54
+ BUFFS[buff_id] = buff
schools/ling_hai_jue/gains.py ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from base.recipe import damage_addition_recipe, critical_strike_recipe
2
+ from general.gains.equipment import EQUIPMENT_GAINS, CriticalSet
3
+ from base.gain import Gain
4
+
5
+
6
+ GAINS = {
7
+ 1926: CriticalSet(14353),
8
+ 4816: damage_addition_recipe([31250], 102),
9
+ 4817: damage_addition_recipe([20684, 20685], 102),
10
+ 4818: damage_addition_recipe([19819], 51),
11
+ 4819: damage_addition_recipe([20016], 51),
12
+ 4820: critical_strike_recipe([19819], 500),
13
+ 4821: critical_strike_recipe([20684, 20685], 500),
14
+ 2423: Gain(),
15
+ 1943: Gain(),
16
+ 17409: Gain(),
17
+ 17239: Gain(),
18
+ 17410: Gain(),
19
+ **EQUIPMENT_GAINS,
20
+ }
schools/ling_hai_jue/recipes.py ADDED
@@ -0,0 +1,61 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Dict, List
2
+
3
+ from base.gain import Gain
4
+ from base.recipe import damage_addition_recipe, critical_strike_recipe
5
+
6
+ RECIPE_GAINS: Dict[str, Dict[str, Gain]] = {
7
+ "击水三千": {
8
+ "5%伤害": damage_addition_recipe([19766, 19767], 51),
9
+ "4%伤害": damage_addition_recipe([19766, 19767], 41),
10
+ "3%伤害": damage_addition_recipe([19766, 19767], 31),
11
+ "4%会心": critical_strike_recipe([19766, 19767], 400),
12
+ "3%会心": critical_strike_recipe([19766, 19767], 300),
13
+ "2%会心": critical_strike_recipe([19766, 19767], 200),
14
+ },
15
+ "木落雁归": {
16
+ "5%伤害": damage_addition_recipe([19819], 51),
17
+ "4%伤害": damage_addition_recipe([19819], 41),
18
+ "3%伤害": damage_addition_recipe([19819], 31),
19
+ "4%会心": critical_strike_recipe([19819], 400),
20
+ "3%会心": critical_strike_recipe([19819], 300),
21
+ "2%会心": critical_strike_recipe([19819], 200),
22
+ },
23
+ "海运南冥": {
24
+ "4%伤害": damage_addition_recipe([20684, 20685], 41),
25
+ "3%伤害": damage_addition_recipe([20684, 20685], 31),
26
+ "2%伤害": damage_addition_recipe([20684, 20685], 21),
27
+ "4%会心": critical_strike_recipe([20684, 20685], 400),
28
+ "3%会心": critical_strike_recipe([20684, 20685], 300),
29
+ "2%会心": critical_strike_recipe([20684, 20685], 200),
30
+ },
31
+ "翼绝云天": {
32
+ "5%伤害": damage_addition_recipe([20016], 51),
33
+ "4%伤害": damage_addition_recipe([20016], 41),
34
+ "3%伤害": damage_addition_recipe([20016], 31),
35
+ "4%会心": critical_strike_recipe([20016], 400),
36
+ "3%会心": critical_strike_recipe([20016], 300),
37
+ "2%会心": critical_strike_recipe([20016], 200),
38
+ },
39
+ "振翅图南": {
40
+ "5%伤害": damage_addition_recipe([31250], 51),
41
+ "4%伤害": damage_addition_recipe([31250], 41),
42
+ "3%伤害": damage_addition_recipe([31250], 31),
43
+ "4%会心": critical_strike_recipe([31250], 400),
44
+ "3%会心": critical_strike_recipe([31250], 300),
45
+ "2%会心": critical_strike_recipe([31250], 200),
46
+ },
47
+ "浮游天地": {
48
+ "4%会心": critical_strike_recipe([20052], 400),
49
+ "3%会心": critical_strike_recipe([20052], 300),
50
+ "2%会心": critical_strike_recipe([20052], 200),
51
+ }
52
+ }
53
+
54
+ RECIPES: Dict[str, List[str]] = {
55
+ "击水三千": ["5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心", "2%会心"],
56
+ "木落雁归": ["5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心", "2%会心"],
57
+ "海运南冥": ["4%伤害", "4%会心", "3%伤害", "3%会心", "2%伤害", "2%会心"],
58
+ "翼绝云天": ["5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心", "2%会心"],
59
+ "振翅图南": ["5%伤害", "4%伤害", "4%会心", "3%伤害", "3%会心", "2%会心"],
60
+ "浮游天地": ["4%会心", "3%会心", "2%会心"]
61
+ }
schools/ling_hai_jue/skills.py ADDED
@@ -0,0 +1,187 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Dict
2
+
3
+ from base.skill import Skill, DotSkill, PhysicalDamage, PhysicalDotDamage
4
+ from general.skills import GENERAL_SKILLS
5
+
6
+ SKILLS: Dict[int, Skill | dict] = {
7
+ 32815: {
8
+ "skill_class": PhysicalDamage,
9
+ "skill_name": "破",
10
+ "surplus_cof": [
11
+ 1048576 * (0.7 - 1),
12
+ 1048576 * (0.875 - 1),
13
+ 1048576 * (1.4 - 1),
14
+ 1048576 * (1.54 - 1),
15
+ 1048576 * (1 - 1)
16
+ ]
17
+ },
18
+ 19712: {
19
+ "skill_class": PhysicalDamage,
20
+ "skill_name": "飘遥伞击",
21
+ "attack_power_cof": 16,
22
+ "weapon_damage_cof": 1024,
23
+ "skill_damage_addition": 205 + 250
24
+ },
25
+ 20016: {
26
+ "skill_class": PhysicalDamage,
27
+ "skill_name": "翼绝云天",
28
+ "damage_base": [33, 45, 58, 70, 83, 95, 107, 120, 132, 144, 157, 169, 182, 194, 206, 219, 231, 244, 256, 268,
29
+ 281, 293, 306, 318, 330, 343, 355, 367, 380, 392, 405, 417],
30
+ "damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15,
31
+ 15, 15, 15, 15, 15, 15],
32
+ "attack_power_cof": [20 * 0.9 * 2 * 0.85] * 6 +
33
+ [(3 * i + 1.5) * 0.9 * 2 * 0.85 for i in range(7, 32)] +
34
+ [100 * 0.9 * 2 * 0.85],
35
+ },
36
+ 31250: {
37
+ "skill_class": PhysicalDamage,
38
+ "skill_name": "振翅图南",
39
+ "damage_base": [37, 67, 97, 127, 157, 187, 217, 248, 278, 308, 338, 368, 398, 428, 458],
40
+ "damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10],
41
+ "attack_power_cof": [30 * 0.9 * 0.885 * 1.1] * 2 +
42
+ [7 * i * 0.9 * 0.885 * 1.1 for i in range(3, 15)] +
43
+ [110 * 0.9 * 0.885 * 1.1],
44
+ },
45
+ 20054: {
46
+ "skill_class": PhysicalDamage,
47
+ "skill_name": "跃潮斩波",
48
+ "damage_base": [130, 237, 344, 450, 557, 664, 771, 878, 984, 1091, 1198, 1305, 1411, 1518, 1625],
49
+ "damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10],
50
+ "attack_power_cof": [78 * 1.07 * 0.9 * 0.9] * 4 +
51
+ [26 * i * 1.07 * 0.9 * 0.9 for i in range(5, 14)] +
52
+ [390 * 1.07 * 0.9 * 0.9] * 2
53
+ },
54
+ 20322: {
55
+ "skill_class": PhysicalDamage,
56
+ "skill_name": "溟海御波",
57
+ "damage_base": [130, 237, 344, 450, 557, 664, 771, 878, 984, 1091, 1198, 1305, 1411, 1518, 1625],
58
+ "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15],
59
+ "attack_power_cof": [78 * 0.9 * 1.065 * 0.9 * 0.8 * 1.1 * 1.15] * 3 +
60
+ [26 * i * 0.9 * 1.065 * 0.9 * 0.8 * 1.1 * 1.15 for i in range(4, 14)] +
61
+ [390 * 0.9 * 1.065 * 0.9 * 0.8 * 1.1 * 1.15] * 2,
62
+ },
63
+ 20684: {
64
+ "skill_class": PhysicalDamage,
65
+ "skill_name": "海运南冥",
66
+ "damage_base": [125, 228, 330, 433, 536, 638, 741, 844, 946, 1049, 1151, 1254, 1357, 1459, 1562],
67
+ "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15],
68
+ "attack_power_cof": [50 * 1.8 * 0.8 * 1.1 * 0.9 * 0.85 * 1.1 * 1.15] * 3 +
69
+ [16.6 * i * 1.8 * 0.8 * 1.1 * 0.9 * 0.85 * 1.1 * 1.15 for i in range(4, 14)] +
70
+ [250 * 1.8 * 0.8 * 1.1 * 0.9 * 0.85 * 1.1 * 1.15] * 2,
71
+ },
72
+ 20685: {
73
+ "skill_class": PhysicalDamage,
74
+ "skill_name": "海运南冥",
75
+ "damage_base": [167, 304, 441, 578, 714, 851, 988, 1125, 1262, 1399, 1536, 1672, 1809, 1946, 2083],
76
+ "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15],
77
+ "attack_power_cof": [50 * 2 * 0.8 * 1.1 * 0.9 * 0.85 * 1.1 * 1.15] * 3 +
78
+ [16.6 * i * 2 * 0.8 * 1.1 * 0.9 * 0.85 * 1.1 * 1.15 for i in range(4, 14)] +
79
+ [250 * 2 * 0.8 * 1.1 * 0.9 * 0.85 * 1.1 * 1.15] * 2,
80
+ },
81
+ 20323: {
82
+ "skill_class": PhysicalDamage,
83
+ "skill_name": "逐波灵游",
84
+ "damage_base": [67, 122, 176, 231, 286, 341, 395, 450, 505, 559, 614, 669, 724, 778, 833],
85
+ "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15],
86
+ "attack_power_cof": [40 * 0.9 * 1.06 * 0.9 * 1.15] * 3 +
87
+ [13.3 * i * 0.9 * 1.06 * 0.9 * 1.15 for i in range(4, 14)] +
88
+ [200 * 0.9 * 1.06 * 0.9 * 1.15] * 2,
89
+ },
90
+ 36282: {
91
+ "skill_class": PhysicalDamage,
92
+ "skill_name": "定波砥澜",
93
+ "damage_base": [90, 86, 130, 130, 150, 170, 190, 210, 230, 250, 270, 290, 310, 330, 350],
94
+ "damage_rand": [5, 5, 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 15, 20],
95
+ "attack_power_cof": [100 * 1.1] +
96
+ [200 * 1.1] +
97
+ [300 * 1.1] * 8,
98
+ "weapon_damage_cof": 1024
99
+ },
100
+ 19819: {
101
+ "skill_class": PhysicalDamage,
102
+ "skill_name": "木落雁归",
103
+ "damage_base": [87, 134, 182, 229, 277, 324, 372, 419, 466, 514, 561, 609, 656, 704, 751, 798, 846, 893, 941,
104
+ 988, 1036, 1083],
105
+ "damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15],
106
+ "attack_power_cof": [52 * 1.1 * 1.15] * 3 +
107
+ [(11.5 * i + 5) * 1.1 * 1.15 for i in range(4, 22)] +
108
+ [260 * 1.1 * 1.15] * 8,
109
+ "weapon_damage_cof": 2048
110
+ },
111
+ 19766: {
112
+ "skill_class": PhysicalDamage,
113
+ "skill_name": "击水三千",
114
+ "damage_base": [40, 55, 71, 86, 101, 117, 132, 147, 163, 178, 193, 209, 224, 239, 255, 270, 285, 301, 316, 331,
115
+ 347, 362, 377, 393, 408, 423, 439, 454, 469, 485, 500],
116
+ "damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15,
117
+ 15, 15, 15, 15, 15],
118
+ "attack_power_cof": [24 * 1.2 * 1.1] * 5 +
119
+ [(3.6 * i + 5) * 1.2 * 1.1 for i in range(6, 31)] +
120
+ [120 * 1.2 * 1.1],
121
+ "weapon_damage_cof": 1024
122
+ },
123
+ 19767: {
124
+ "skill_class": PhysicalDamage,
125
+ "skill_name": "击水三千",
126
+ "damage_base": [40, 55, 71, 86, 101, 117, 132, 147, 163, 178, 193, 209, 224, 239, 255, 270, 285, 301, 316, 331,
127
+ 347, 362, 377, 393, 408, 423, 439, 454, 469, 485, 500],
128
+ "damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15,
129
+ 15, 15, 15, 15, 15],
130
+ "attack_power_cof": [27 * 1.2 * 1.1] * 5 +
131
+ [(4 * i + 6) * 1.2 * 1.1 for i in range(6, 31)] +
132
+ [135 * 1.2 * 1.1],
133
+ "weapon_damage_cof": 1024
134
+ },
135
+ 19768: {
136
+ "skill_class": PhysicalDamage,
137
+ "skill_name": "击水三千",
138
+ "damage_base": [40, 55, 71, 86, 101, 117, 132, 147, 163, 178, 193, 209, 224, 239, 255, 270, 285, 301, 316, 331,
139
+ 347, 362, 377, 393, 408, 423, 439, 454, 469, 485, 500],
140
+ "damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15,
141
+ 15, 15, 15, 15, 15],
142
+ "attack_power_cof": [30 * 1.2 * 1.1] * 5 +
143
+ [(4.5 * i + 7) * 1.2 * 1.1 for i in range(6, 31)] +
144
+ [150 * 1.2 * 1.1],
145
+ "weapon_damage_cof": 1024
146
+ },
147
+ 20052: {
148
+ "skill_class": PhysicalDamage,
149
+ "skill_name": "浮游天地",
150
+ "damage_base": [67, 152, 237, 322, 407, 493, 578, 663, 748, 833],
151
+ "damage_rand": 10,
152
+ "attack_power_cof": [40 * 0.7] * 2 +
153
+ [20 * i * 0.7 for i in range(3, 9)] +
154
+ [200 * 0.7] * 2,
155
+ "weapon_damage_cof": 2048
156
+ },
157
+ 25273: {
158
+ "skill_class": PhysicalDamage,
159
+ "skill_name": "青冥",
160
+ "damage_base": [133, 644, 1156, 1667, 133, 644, 1156, 1667],
161
+ "damage_rand": 10,
162
+ "attack_power_cof": (130 + 16) * 1.15 * 0.7
163
+ },
164
+ 18386: {
165
+ "skill_class": PhysicalDotDamage,
166
+ "skill_name": "青冥(DOT)",
167
+ "damage_base": 50,
168
+ "attack_power_cof": 550,
169
+ "interval": 32
170
+
171
+ },
172
+ 25640: {
173
+ "skill_class": DotSkill,
174
+ "skill_name": "青冥",
175
+ "bind_skill": 18386,
176
+ "max_stack": 6,
177
+ "tick": 6
178
+ }
179
+ }
180
+
181
+ for skill_id, detail in SKILLS.items():
182
+ SKILLS[skill_id] = detail.pop('skill_class')(skill_id, detail.pop('skill_name'))
183
+ for attr, value in detail.items():
184
+ setattr(SKILLS[skill_id], attr, value)
185
+
186
+ for skill_id, skill in GENERAL_SKILLS.items():
187
+ SKILLS[skill_id] = skill
schools/ling_hai_jue/talents.py ADDED
@@ -0,0 +1,72 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from typing import Dict
2
+
3
+ from base.attribute import Attribute
4
+ from base.gain import Gain
5
+ from base.skill import Skill
6
+
7
+
8
+ class 江汉(Gain):
9
+ def add_skills(self, skills: Dict[int, Skill]):
10
+ skills[19819].skill_critical_strike += 102
11
+ skills[19819].skill_critical_power += 102
12
+
13
+ def sub_skills(self, skills: Dict[int, Skill]):
14
+ skills[19819].skill_critical_strike -= 102
15
+ skills[19819].skill_critical_power -= 102
16
+
17
+
18
+ class 扶桑(Gain):
19
+ def add_skills(self, skills: Dict[int, Skill]):
20
+ skills[20016].skill_damage_addition += 102
21
+
22
+ def sub_skills(self, skills: Dict[int, Skill]):
23
+ skills[20016].skill_damage_addition -= 102
24
+
25
+
26
+ class 梦悠(Gain):
27
+ def add_attribute(self, attribute: Attribute):
28
+ attribute.all_shield_ignore += 307
29
+
30
+ def sub_attribute(self, attribute: Attribute):
31
+ attribute.all_shield_ignore -= 307
32
+
33
+
34
+ class 濯流(Gain):
35
+ def add_skills(self, skills: Dict[int, Skill]):
36
+ skills[31250].skill_pve_addition += 1536
37
+
38
+ def sub_skills(self, skills: Dict[int, Skill]):
39
+ skills[31250].skill_pve_addition -= 1536
40
+
41
+
42
+ TALENT_GAINS: Dict[int, Gain] = {
43
+ 20333: 江汉("江汉"),
44
+ 20335: 扶桑("扶桑"),
45
+ 20746: Gain("羽彰"),
46
+ 20348: Gain("清源"),
47
+ 30912: Gain("游仙"),
48
+ 25272: Gain("青冥"),
49
+ 20751: Gain("鸿轨"),
50
+ 25270: Gain("烟涛"),
51
+ 21293: Gain("溯徊"),
52
+ 20374: Gain("驰行"),
53
+ 20747: 梦悠("梦悠"),
54
+ 20701: 濯流("濯流")
55
+ }
56
+
57
+ TALENTS = [
58
+ [20333],
59
+ [20335],
60
+ [20746],
61
+ [20348],
62
+ [30912],
63
+ [25272],
64
+ [20751],
65
+ [25270],
66
+ [21293],
67
+ [20374],
68
+ [20747],
69
+ [20701]
70
+ ]
71
+ TALENT_DECODER = {talent_id: talent.gain_name for talent_id, talent in TALENT_GAINS.items()}
72
+ TALENT_ENCODER = {v: k for k, v in TALENT_DECODER.items()}
schools/shan_hai_xin_jue/attribute.py CHANGED
@@ -12,18 +12,6 @@ class ShanHaiXinJue(PhysicalAttribute):
12
  self.physical_critical_strike_base += 2929
13
  self.pve_addition += 82
14
 
15
- self.grad_attrs = {
16
- "agility_base": MAJOR_DELTA,
17
- "strength_base": MAJOR_DELTA,
18
- "surplus": MINOR_DELTA,
19
- "strain_base": MINOR_DELTA,
20
- "physical_attack_power_base": PHYSICAL_DELTA,
21
- "physical_critical_strike_base": MINOR_DELTA,
22
- "physical_critical_power_base": MINOR_DELTA,
23
- "physical_overcome_base": MINOR_DELTA,
24
- "weapon_damage_base": WEAPON_DELTA
25
- }
26
-
27
  @property
28
  def extra_physical_attack_power(self):
29
  return int(self.agility * self.AGILITY_TO_ATTACK_POWER)
 
12
  self.physical_critical_strike_base += 2929
13
  self.pve_addition += 82
14
 
 
 
 
 
 
 
 
 
 
 
 
 
15
  @property
16
  def extra_physical_attack_power(self):
17
  return int(self.agility * self.AGILITY_TO_ATTACK_POWER)
utils/analyzer.py CHANGED
@@ -119,20 +119,20 @@ def analyze_details(record, duration: int, attribute: Attribute, school: School)
119
 
120
  if skill_total.count:
121
  total.expected_damage += skill_total.expected_damage
 
 
 
122
  skill_total.damage /= skill_total.count
123
  skill_total.critical_damage /= skill_total.count
124
  skill_total.expected_damage /= skill_total.count
125
  skill_total.critical_strike /= skill_total.count
126
- skill_summary.expected_damage += skill_total.expected_damage
127
- skill_summary.critical_count += skill_total.critical_strike
128
- skill_summary.count += skill_total.count
129
  for attr, residual_damage in skill_total.gradients.items():
130
  total.gradients[attr] += residual_damage
131
  skill_total.gradients[attr] /= skill_total.count
132
  else:
133
  details.pop(skill.display_name)
134
- summary.pop(skill_name)
135
 
 
136
  return total, summary, details
137
 
138
 
 
119
 
120
  if skill_total.count:
121
  total.expected_damage += skill_total.expected_damage
122
+ skill_summary.expected_damage += skill_total.expected_damage
123
+ skill_summary.critical_count += skill_total.critical_strike
124
+ skill_summary.count += skill_total.count
125
  skill_total.damage /= skill_total.count
126
  skill_total.critical_damage /= skill_total.count
127
  skill_total.expected_damage /= skill_total.count
128
  skill_total.critical_strike /= skill_total.count
 
 
 
129
  for attr, residual_damage in skill_total.gradients.items():
130
  total.gradients[attr] += residual_damage
131
  skill_total.gradients[attr] /= skill_total.count
132
  else:
133
  details.pop(skill.display_name)
 
134
 
135
+ summary = {skill: detail for skill, detail in summary.items() if detail.count}
136
  return total, summary, details
137
 
138
 
utils/damage.py CHANGED
@@ -19,35 +19,32 @@ def base_result(damage_base, damage_rand, damage_gain):
19
 
20
 
21
  @cache
22
- def attack_power_result(attack_power_cof, attack_power_cof_gain, attack_power):
23
- attack_power_cof += attack_power_cof * attack_power_cof_gain
24
  damage = attack_power * attack_power_cof
25
  return int(damage)
26
 
27
 
28
  @cache
29
- def weapon_damage_result(weapon_damage_cof, weapon_damage_cof_gain, weapon_damage):
30
- weapon_damage_cof += weapon_damage_cof * weapon_damage_cof_gain
31
  damage = weapon_damage * weapon_damage_cof
32
  return int(damage)
33
 
34
 
35
  @cache
36
- def surplus_result(surplus_cof, surplus_cof_gain, surplus):
37
- surplus_cof += surplus_cof * surplus_cof_gain
38
  damage = surplus * surplus_cof
39
  return int(damage)
40
 
41
 
42
  @cache
43
  def init_result(damage_base, damage_rand, damage_gain,
44
- attack_power_cof, attack_power_cof_gain, attack_power,
45
- weapon_damage_cof, weapon_damage_cof_gain, weapon_damage,
46
- surplus_cof, surplus_cof_gain, surplus):
47
  return (base_result(damage_base, damage_rand, damage_gain) +
48
- attack_power_result(attack_power_cof, attack_power_cof_gain, attack_power) +
49
- weapon_damage_result(weapon_damage_cof, weapon_damage_cof_gain, weapon_damage) +
50
- surplus_result(surplus_cof, surplus_cof_gain, surplus))
51
 
52
 
53
  @cache
 
19
 
20
 
21
  @cache
22
+ def attack_power_result(attack_power_cof, attack_power):
 
23
  damage = attack_power * attack_power_cof
24
  return int(damage)
25
 
26
 
27
  @cache
28
+ def weapon_damage_result(weapon_damage_cof, weapon_damage):
 
29
  damage = weapon_damage * weapon_damage_cof
30
  return int(damage)
31
 
32
 
33
  @cache
34
+ def surplus_result(surplus_cof, surplus):
 
35
  damage = surplus * surplus_cof
36
  return int(damage)
37
 
38
 
39
  @cache
40
  def init_result(damage_base, damage_rand, damage_gain,
41
+ attack_power_cof, attack_power,
42
+ weapon_damage_cof, weapon_damage,
43
+ surplus_cof, surplus):
44
  return (base_result(damage_base, damage_rand, damage_gain) +
45
+ attack_power_result(attack_power_cof, attack_power) +
46
+ weapon_damage_result(weapon_damage_cof, weapon_damage) +
47
+ surplus_result(surplus_cof, surplus))
48
 
49
 
50
  @cache
utils/parser.py CHANGED
@@ -6,7 +6,7 @@ from base.attribute import Attribute
6
  from base.buff import Buff
7
  from base.gain import Gain
8
  from base.skill import Skill, DotSkill, DotConsumeSkill, Damage, DotDamage
9
- from schools import bei_ao_jue, shan_hai_xin_jue
10
  from utils.lua import parse
11
 
12
  SKILL_TYPE = Tuple[int, int, int]
@@ -47,73 +47,48 @@ class School:
47
  return content
48
 
49
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
50
  SUPPORT_SCHOOL = {
51
  10464: School(
52
- school="霸刀",
53
- major="力道",
54
- kind="外功",
55
- attribute=bei_ao_jue.BeiAoJue,
56
- formation="霜岚洗锋阵",
57
- skills=bei_ao_jue.SKILLS,
58
- buffs=bei_ao_jue.BUFFS,
59
- talent_gains=bei_ao_jue.TALENT_GAINS,
60
- talents=bei_ao_jue.TALENTS,
61
- talent_decoder=bei_ao_jue.TALENT_DECODER,
62
- talent_encoder=bei_ao_jue.TALENT_ENCODER,
63
- recipe_gains=bei_ao_jue.RECIPE_GAINS,
64
- recipes=bei_ao_jue.RECIPES,
65
- gains=bei_ao_jue.GAINS,
66
- display_attrs={
67
- "strength": "力道",
68
- "base_physical_attack_power": "基础攻击",
69
- "physical_attack_power": "攻击",
70
- "base_physical_critical_strike": "会心等级",
71
- "physical_critical_strike": "会心",
72
- "physical_critical_power_base": "会效等级",
73
- "physical_critical_power": "会效",
74
- "base_physical_overcome": "基础破防",
75
- "final_physical_overcome": "最终破防",
76
- "physical_overcome": "破防",
77
- "weapon_damage_base": "基础武器伤害",
78
- "weapon_damage_rand": "浮动武器伤害",
79
- "strain_base": "无双等级",
80
- "strain": "无双",
81
- "surplus": "破招",
82
- }
83
  ),
84
  10756: School(
85
- school="万灵",
86
- major="身法",
87
- kind="外功",
88
- attribute=shan_hai_xin_jue.ShanHaiXinJue,
89
- formation="苍梧引灵阵",
90
- skills=shan_hai_xin_jue.SKILLS,
91
- buffs=shan_hai_xin_jue.BUFFS,
92
- talent_gains=shan_hai_xin_jue.TALENT_GAINS,
93
- talents=shan_hai_xin_jue.TALENTS,
94
- talent_decoder=shan_hai_xin_jue.TALENT_DECODER,
95
- talent_encoder=shan_hai_xin_jue.TALENT_ENCODER,
96
- recipe_gains=shan_hai_xin_jue.RECIPE_GAINS,
97
- recipes=shan_hai_xin_jue.RECIPES,
98
- gains=shan_hai_xin_jue.GAINS,
99
- display_attrs={
100
- "agility": "身法",
101
- "base_physical_attack_power": "基础攻击",
102
- "physical_attack_power": "攻击",
103
- "base_physical_critical_strike": "会心等级",
104
- "physical_critical_strike": "会心",
105
- "physical_critical_power_base": "会效等级",
106
- "physical_critical_power": "会效",
107
- "base_physical_overcome": "基础破防",
108
- "final_physical_overcome": "最终破防",
109
- "physical_overcome": "破防",
110
- "weapon_damage_base": "基础武器伤害",
111
- "weapon_damage_rand": "浮动武器伤害",
112
- "strain_base": "无双等级",
113
- "strain": "无双",
114
- "surplus": "破招",
115
- }
116
- )
117
  }
118
 
119
  LABEL_MAPPING = {
@@ -203,7 +178,10 @@ class Parser:
203
  select_equipment = select_equipments[label] = {}
204
  select_equipment['equipment'] = row[2]
205
  select_equipment['strength_level'] = row[3]
206
- select_equipment['embed_levels'] = [EMBED_MAPPING.get(tuple(e), 0) for e in row[4]]
 
 
 
207
  select_equipment['enchant'] = row[5]
208
  return select_equipments
209
 
@@ -265,8 +243,8 @@ class Parser:
265
 
266
  if player_id not in self.school:
267
  return
268
- skill_id, skill_level, critical = int(detail[4]), int(detail[5]), detail[6] == "true"
269
- if skill_id not in self.school[player_id].skills:
270
  return
271
  if len(self.start_time[player_id]) == len(self.end_time[player_id]):
272
  self.start_time[player_id].append(int(timestamp))
@@ -288,7 +266,7 @@ class Parser:
288
  skill_id, skill_level, skill_stack = skill_tuple
289
  self.ticks[player_id][skill_id] += 1
290
  tick = min(self.ticks[player_id][skill_id], skill.tick)
291
- current_record = self.records[player_id][len(self.start_time) - 1]
292
  current_record[(skill_id, skill_level, skill_stack * tick)][status_tuple].append(
293
  current_record[skill_tuple][status_tuple].pop()
294
  )
@@ -296,7 +274,7 @@ class Parser:
296
  elif isinstance(skill, Damage):
297
  skill_tuple = (skill_id, skill_level, skill_stack)
298
  status_tuple = self.available_status(player_id, skill_id)
299
- current_record = self.records[player_id][len(self.start_time) - 1]
300
  current_record[skill_tuple][status_tuple].append((timestamp, critical))
301
  if isinstance(skill, DotDamage):
302
  self.last_dot[player_id][skill_id] = (skill_tuple, status_tuple)
 
6
  from base.buff import Buff
7
  from base.gain import Gain
8
  from base.skill import Skill, DotSkill, DotConsumeSkill, Damage, DotDamage
9
+ from schools import bei_ao_jue, shan_hai_xin_jue, ling_hai_jue
10
  from utils.lua import parse
11
 
12
  SKILL_TYPE = Tuple[int, int, int]
 
47
  return content
48
 
49
 
50
+ PHYSICAL_DISPLAY_ATTRS = {
51
+ "base_physical_attack_power": "基础攻击",
52
+ "physical_attack_power": "攻击",
53
+ "base_physical_critical_strike": "会心等级",
54
+ "physical_critical_strike": "会心",
55
+ "physical_critical_power_base": "会效等级",
56
+ "physical_critical_power": "会效",
57
+ "base_physical_overcome": "基础破防",
58
+ "final_physical_overcome": "最终破防",
59
+ "physical_overcome": "破防",
60
+ "weapon_damage_base": "基础武器伤害",
61
+ "weapon_damage_rand": "浮动武器伤害",
62
+ "strain_base": "无双等级",
63
+ "strain": "无双",
64
+ "surplus": "破招",
65
+ }
66
+
67
  SUPPORT_SCHOOL = {
68
  10464: School(
69
+ school="霸刀", major="力道", kind="外功", attribute=bei_ao_jue.BeiAoJue, formation="霜岚洗锋阵",
70
+ skills=bei_ao_jue.SKILLS, buffs=bei_ao_jue.BUFFS,
71
+ talent_gains=bei_ao_jue.TALENT_GAINS, talents=bei_ao_jue.TALENTS,
72
+ talent_decoder=bei_ao_jue.TALENT_DECODER, talent_encoder=bei_ao_jue.TALENT_ENCODER,
73
+ recipe_gains=bei_ao_jue.RECIPE_GAINS, recipes=bei_ao_jue.RECIPES,
74
+ gains=bei_ao_jue.GAINS, display_attrs={"strength": "力道", **PHYSICAL_DISPLAY_ATTRS}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
75
  ),
76
  10756: School(
77
+ school="万灵", major="身法", kind="外功", attribute=shan_hai_xin_jue.ShanHaiXinJue, formation="苍梧引灵阵",
78
+ skills=shan_hai_xin_jue.SKILLS, buffs=shan_hai_xin_jue.BUFFS,
79
+ talent_gains=shan_hai_xin_jue.TALENT_GAINS, talents=shan_hai_xin_jue.TALENTS,
80
+ talent_decoder=shan_hai_xin_jue.TALENT_DECODER, talent_encoder=shan_hai_xin_jue.TALENT_ENCODER,
81
+ recipe_gains=shan_hai_xin_jue.RECIPE_GAINS, recipes=shan_hai_xin_jue.RECIPES,
82
+ gains=shan_hai_xin_jue.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
83
+ ),
84
+ 10533: School(
85
+ school="蓬莱", major="身法", kind="外功", attribute=ling_hai_jue.LingHaiJue, formation="墟海引归阵",
86
+ skills=ling_hai_jue.SKILLS, buffs=ling_hai_jue.BUFFS,
87
+ talent_gains=ling_hai_jue.TALENT_GAINS, talents=ling_hai_jue.TALENTS,
88
+ talent_decoder=ling_hai_jue.TALENT_DECODER, talent_encoder=ling_hai_jue.TALENT_ENCODER,
89
+ recipe_gains=ling_hai_jue.RECIPE_GAINS, recipes=ling_hai_jue.RECIPES,
90
+ gains=ling_hai_jue.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS}
91
+ ),
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
92
  }
93
 
94
  LABEL_MAPPING = {
 
178
  select_equipment = select_equipments[label] = {}
179
  select_equipment['equipment'] = row[2]
180
  select_equipment['strength_level'] = row[3]
181
+ if isinstance(row[4], list):
182
+ select_equipment['embed_levels'] = [EMBED_MAPPING.get(tuple(e), 0) for e in row[4]]
183
+ else:
184
+ select_equipment['embed_levels'] = []
185
  select_equipment['enchant'] = row[5]
186
  return select_equipments
187
 
 
243
 
244
  if player_id not in self.school:
245
  return
246
+ react, skill_id, skill_level, critical = int(detail[2]), int(detail[4]), int(detail[5]), detail[6] == "true"
247
+ if react or skill_id not in self.school[player_id].skills:
248
  return
249
  if len(self.start_time[player_id]) == len(self.end_time[player_id]):
250
  self.start_time[player_id].append(int(timestamp))
 
266
  skill_id, skill_level, skill_stack = skill_tuple
267
  self.ticks[player_id][skill_id] += 1
268
  tick = min(self.ticks[player_id][skill_id], skill.tick)
269
+ current_record = self.records[player_id][-1]
270
  current_record[(skill_id, skill_level, skill_stack * tick)][status_tuple].append(
271
  current_record[skill_tuple][status_tuple].pop()
272
  )
 
274
  elif isinstance(skill, Damage):
275
  skill_tuple = (skill_id, skill_level, skill_stack)
276
  status_tuple = self.available_status(player_id, skill_id)
277
+ current_record = self.records[player_id][-1]
278
  current_record[skill_tuple][status_tuple].append((timestamp, critical))
279
  if isinstance(skill, DotDamage):
280
  self.last_dot[player_id][skill_id] = (skill_tuple, status_tuple)