import os """ Directory """ ASSETS_DIR = "assets" EQUIPMENTS_DIR = os.path.join(ASSETS_DIR, "equipments") ENCHANTS_DIR = os.path.join(ASSETS_DIR, "enchants") STONES_DIR = os.path.join(ASSETS_DIR, "stones.json") """ Equipments """ POSITION_MAP = { '帽子': 'hat', '上衣': 'jacket', '腰带': 'belt', '护腕': 'wrist', '下装': 'bottoms', '鞋子': 'shoes', '项链': 'necklace', '腰坠': 'pendant', '戒指1': 'ring', '戒指2': 'ring', '远程武器': 'tertiary_weapon', '近战武器': 'primary_weapon', '额外武器': 'secondary_weapon' } STONES_POSITIONS = ["primary_weapon", 'secondary_weapon'] EMBED_POSITIONS = { "hat": 2, "jacket": 2, "belt": 2, "wrist": 2, "bottoms": 2, "shoes": 2, "necklace": 1, "pendant": 1, "ring": 0, "tertiary_weapon": 1, "primary_weapon": 3, "secondary_weapon": 3 } SPECIAL_ENCHANT_POSITIONS = ["hat", "jacket", "belt", "wrist", "shoes"] """ Attrs """ ATTR_TYPE_TRANSLATE = { "weapon_damage_base": "基础武器伤害", "weapon_damage_rand": "浮动武器伤害", "all_major_base": "全属性", "agility_base": "身法", "strength_base": "力道", "spirit_base": "根骨", "spunk_base": "元气", "physical_attack_power_base": "外功攻击", "magical_attack_power_base": "内功攻击", "physical_critical_strike_base": "外功会心", "magical_critical_strike_base": "内功会心", "all_critical_strike_base": "全会心", "physical_critical_power_base": "外功会效", "magical_critical_power_base": "内功会效", "all_critical_power_base": "全会效", "physical_overcome_base": "外功破防", "magical_overcome_base": "内功破防", "surplus_base": "破招", "strain_base": "无双", "haste_base": "加速", } ATTR_TYPE_TRANSLATE_REVERSE = {v: k for k, v in ATTR_TYPE_TRANSLATE.items()} """ Equip """ MAX_EMBED_ATTR = 3 MAX_BASE_ATTR = 6 MAX_MAGIC_ATTR = 12 MAX_ENCHANT_ATTR = 4 MAX_STONE_ATTR = 3 MAX_EMBED_LEVEL = 8 MAX_STRENGTH_LEVEL = 8 MAX_STONE_LEVEL = 6 def EMBED_COF(level): if level > 6: return (level * 0.65 - 3.2) * 1.3 else: return level * 0.195 def STRENGTH_COF(level): return level * (0.7 + 0.3 * level) / 200 """ Talent """ MAX_TALENTS = 12 """ Recipes """ MAX_RECIPE_SKILLS = 12 MAX_RECIPES = 4 """ Consumables """