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<html><!-- Created using the cpp_pretty_printer from the dlib C++ library. See http://dlib.net for updates. --><head><title>dlib C++ Library - style_abstract.h</title></head><body bgcolor='white'><pre>
<font color='#009900'>// Copyright (C) 2008 Davis E. King ([email protected]), and Nils Labugt
</font><font color='#009900'>// License: Boost Software License See LICENSE.txt for the full license.
</font><font color='#0000FF'>#undef</font> DLIB_WIDGETs_STYLE_ABSTRACT_
<font color='#0000FF'>#ifdef</font> DLIB_WIDGETs_STYLE_ABSTRACT_
<font color='#0000FF'>#include</font> "<a style='text-decoration:none' href='../algs.h.html'>../algs.h</a>"
<font color='#0000FF'>#include</font> "<a style='text-decoration:none' href='../gui_core.h.html'>../gui_core.h</a>"
<font color='#0000FF'>#include</font> "<a style='text-decoration:none' href='widgets_abstract.h.html'>widgets_abstract.h</a>"
<font color='#0000FF'>#include</font> "<a style='text-decoration:none' href='../unicode/unicode_abstract.h.html'>../unicode/unicode_abstract.h</a>"
<font color='#0000FF'>namespace</font> dlib
<b>{</b>
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font> <font color='#009900'>// button styles
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='button_style'></a>button_style</b>
<b>{</b>
<font color='#009900'>/*!
WHAT THIS OBJECT REPRESENTS
This is an abstract class that defines the interface a
button style object must implement.
Note that derived classes must be copyable via
their copy constructors.
!*/</font>
<font color='#0000FF'>public</font>:
<font color='#0000FF'>virtual</font> ~<b><a name='button_style'></a>button_style</b><font face='Lucida Console'>(</font><font face='Lucida Console'>)</font> <b>{</b><b>}</b>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>bool</u></font> <b><a name='redraw_on_mouse_over'></a>redraw_on_mouse_over</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <b>{</b> <font color='#0000FF'>return</font> <font color='#979000'>false</font>; <b>}</b>
<font color='#009900'>/*!
ensures
- if (this style draws buttons differently when a mouse is over them) then
- returns true
- else
- returns false
!*/</font>
<font color='#0000FF'>virtual</font> rectangle <b><a name='get_invalidation_rect'></a>get_invalidation_rect</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <b>{</b> <font color='#0000FF'>return</font> rect; <b>}</b>
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- rect == the get_rect() that defines where the button is
ensures
- returns a rectangle that should be invalidated whenever a button
needs to redraw itself. (e.g. If you wanted your button style to
draw outside the button then you could return a larger rectangle)
!*/</font>
<font color='#0000FF'>virtual</font> rectangle <b><a name='get_min_size'></a>get_min_size</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> ustring<font color='#5555FF'>&</font> name,
<font color='#0000FF'>const</font> font<font color='#5555FF'>&</font> mfont
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
ensures
- returns a rectangle that represents the minimum size of the button
given the name and font.
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>void</u></font> <b><a name='draw_button'></a>draw_button</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> canvas<font color='#5555FF'>&</font> c,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> enabled,
<font color='#0000FF'>const</font> font<font color='#5555FF'>&</font> mfont,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> lastx,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> lasty,
<font color='#0000FF'>const</font> ustring<font color='#5555FF'>&</font> name,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> is_depressed
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- c == the canvas to draw on
- rect, enabled, mfont, lastx, and lasty are the variables
defined in the protected section of the drawable class.
- name == the name of the button to be drawn
- is_depressed == true if the button is to be drawn in a depressed state
ensures
- draws the button on the canvas c at the location given by rect.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='button_style_default'></a>button_style_default</b> : <font color='#0000FF'>public</font> button_style
<b>{</b>
<font color='#009900'>/*!
This is the default style for button objects. It will cause
a button to appear as the simple MS Windows 2000 button style.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='button_style_toolbar1'></a>button_style_toolbar1</b> : <font color='#0000FF'>public</font> button_style
<b>{</b>
<font color='#009900'>/*!
This draws a simple toolbar style button that displays its name in the
middle of itself. When the mouse moves over it it will light up.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='button_style_toolbar_icon1'></a>button_style_toolbar_icon1</b> : <font color='#0000FF'>public</font> button_style
<b>{</b>
<font color='#009900'>/*!
This draws a simple toolbar style button that displays an image in the
middle of itself. When the mouse moves over it it will light up.
!*/</font>
<font color='#0000FF'>template</font> <font color='#5555FF'><</font><font color='#0000FF'>typename</font> image_type<font color='#5555FF'>></font>
<b><a name='button_style_toolbar_icon1'></a>button_style_toolbar_icon1</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> image_type<font color='#5555FF'>&</font> img,
<font color='#0000FF'><u>unsigned</u></font> <font color='#0000FF'><u>long</u></font> border_size <font color='#5555FF'>=</font> <font color='#979000'>6</font>
<font face='Lucida Console'>)</font>;
<font color='#009900'>/*!
requires
- image_type == an implementation of array2d/array2d_kernel_abstract.h
- pixel_traits<typename image_type::type> is defined
ensures
- displays image img in the middle of the button
- the distance between the edge of the button and the image
will be border_size pixels
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='button_style_arrow'></a>button_style_arrow</b> : <font color='#0000FF'>public</font> button_style
<b>{</b>
<font color='#0000FF'>public</font>:
<font color='#009900'>/*!
This draws a simple button with an arrow in it
!*/</font>
<font color='#0000FF'>enum</font> <b><a name='arrow_direction'></a>arrow_direction</b>
<b>{</b>
UP,
DOWN,
LEFT,
RIGHT
<b>}</b>;
<b><a name='button_style_arrow'></a>button_style_arrow</b> <font face='Lucida Console'>(</font>
arrow_direction dir
<font face='Lucida Console'>)</font>;
<font color='#009900'>/*!
ensures
- the arrow in the button will point in the given direction
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font> <font color='#009900'>// toggle button styles
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='toggle_button_style'></a>toggle_button_style</b>
<b>{</b>
<font color='#009900'>/*!
WHAT THIS OBJECT REPRESENTS
This is an abstract class that defines the interface a
toggle button style object must implement.
Note that derived classes must be copyable via
their copy constructors.
!*/</font>
<font color='#0000FF'>public</font>:
<font color='#0000FF'>virtual</font> ~<b><a name='toggle_button_style'></a>toggle_button_style</b><font face='Lucida Console'>(</font><font face='Lucida Console'>)</font> <b>{</b><b>}</b>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>bool</u></font> <b><a name='redraw_on_mouse_over'></a>redraw_on_mouse_over</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <b>{</b> <font color='#0000FF'>return</font> <font color='#979000'>false</font>; <b>}</b>
<font color='#009900'>/*!
ensures
- if (this style draws buttons differently when a mouse is over them) then
- returns true
- else
- returns false
!*/</font>
<font color='#0000FF'>virtual</font> rectangle <b><a name='get_min_size'></a>get_min_size</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> ustring<font color='#5555FF'>&</font> name,
<font color='#0000FF'>const</font> font<font color='#5555FF'>&</font> mfont
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
ensures
- returns a rectangle that represents the minimum size of the button
given the name and font.
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>void</u></font> <b><a name='draw_toggle_button'></a>draw_toggle_button</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> canvas<font color='#5555FF'>&</font> c,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> enabled,
<font color='#0000FF'>const</font> font<font color='#5555FF'>&</font> mfont,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> lastx,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> lasty,
<font color='#0000FF'>const</font> ustring<font color='#5555FF'>&</font> name,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> is_depressed,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> is_checked
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- c == the canvas to draw on
- rect, enabled, mfont, lastx, and lasty are the variables
defined in the protected section of the drawable class.
- name == the name of the button to be drawn
- is_depressed == true if the button is to be drawn in a depressed state
- is_checked == true if the toggle_button is in the checked state
ensures
- draws the button on the canvas c at the location given by rect.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='toggle_button_style_default'></a>toggle_button_style_default</b> : <font color='#0000FF'>public</font> toggle_button_style
<b>{</b>
<font color='#009900'>/*!
This is the default style for toggle_button objects. It will cause
a button to appear as the simple MS Windows 2000 button style.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='toggle_button_style_check_box'></a>toggle_button_style_check_box</b> : <font color='#0000FF'>public</font> toggle_button_style
<b>{</b>
<font color='#009900'>/*!
This draws a simple check box style toggle button that displays its
name to the right of a check box.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='toggle_button_style_radio_button'></a>toggle_button_style_radio_button</b> : <font color='#0000FF'>public</font> toggle_button_style
<b>{</b>
<font color='#009900'>/*!
This draws a simple radio button style toggle button that displays its
name to the right of a circular radio button.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font> <font color='#009900'>// scroll_bar styles
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='scroll_bar_style'></a>scroll_bar_style</b>
<b>{</b>
<font color='#009900'>/*!
WHAT THIS OBJECT REPRESENTS
This is an abstract class that defines the interface a
scroll_bar style object must implement.
Note that derived classes must be copyable via
their copy constructors.
There are three parts of a scroll bar, the slider, the background,
and the two buttons on its ends. The "slider" is the thing that you
drag around on the scroll bar and the "background" is the part
in between the slider and the buttons on the ends.
!*/</font>
<font color='#0000FF'>public</font>:
<font color='#0000FF'>virtual</font> ~<b><a name='scroll_bar_style'></a>scroll_bar_style</b><font face='Lucida Console'>(</font><font face='Lucida Console'>)</font> <b>{</b><b>}</b>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>bool</u></font> <b><a name='redraw_on_mouse_over_slider'></a>redraw_on_mouse_over_slider</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <b>{</b> <font color='#0000FF'>return</font> <font color='#979000'>false</font>; <b>}</b>
<font color='#009900'>/*!
ensures
- if (this style draws a scroll_bar's slider differently when a mouse is over it
or it is being dragged) then
- returns true
- else
- returns false
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>long</u></font> <b><a name='get_width'></a>get_width</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
ensures
- returns the width in pixels of the scroll bar
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>long</u></font> <b><a name='get_slider_length'></a>get_slider_length</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'><u>long</u></font> total_length,
<font color='#0000FF'><u>long</u></font> max_pos
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- total_length == the total length in pixels of the scroll bar
- max_pos == the value of scroll_bar::max_slider_pos() for this
scroll bar
ensures
- returns the length in pixels of the scroll bar's slider
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>long</u></font> <b><a name='get_button_length'></a>get_button_length</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'><u>long</u></font> total_length,
<font color='#0000FF'><u>long</u></font> max_pos
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- total_length == the total length in pixels of the scroll bar
- max_pos == the value of scroll_bar::max_slider_pos() for this
scroll bar
ensures
- returns the length in pixels of each of the scroll bar's
buttons
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>void</u></font> <b><a name='draw_scroll_bar_background'></a>draw_scroll_bar_background</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> canvas<font color='#5555FF'>&</font> c,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> enabled,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> lastx,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> lasty,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> is_depressed
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- c == the canvas to draw on
- rect, enabled, lastx, and lasty are the variables
defined in the protected section of the drawable class.
- is_depressed == true if the background area of the scroll_bar is to
be drawn in a depressed state (because the user is clicking on it)
ensures
- draws the background part of the scroll_bar on the canvas c at the
location given by rect.
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>void</u></font> <b><a name='draw_scroll_bar_slider'></a>draw_scroll_bar_slider</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> canvas<font color='#5555FF'>&</font> c,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> enabled,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> lastx,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> lasty,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> is_being_dragged
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- c == the canvas to draw on
- rect, enabled, lastx, and lasty are the variables
defined in the protected section of the drawable class
- is_being_dragged == true if the user is dragging the slider
ensures
- draws the slider part of the scroll_bar on the canvas c at the
location given by rect.
!*/</font>
button_style_type <b><a name='get_up_button_style'></a>get_up_button_style</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>;
<font color='#009900'>/*!
ensures
- returns the type of button_style to use for a button on the
top side of a vertical scroll bar.
!*/</font>
button_style_type <b><a name='get_down_button_style'></a>get_down_button_style</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>;
<font color='#009900'>/*!
ensures
- returns the type of button_style to use for a button on the
bottom side of a vertical scroll bar.
!*/</font>
button_style_type <b><a name='get_left_button_style'></a>get_left_button_style</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>;
<font color='#009900'>/*!
ensures
- returns the type of button_style to use for a button on the
left side of a horizontal scroll bar.
!*/</font>
button_style_type <b><a name='get_right_button_style'></a>get_right_button_style</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>;
<font color='#009900'>/*!
ensures
- returns the type of button_style to use for a button on the
right side of a horizontal scroll bar.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='scroll_bar_style_default'></a>scroll_bar_style_default</b> : <font color='#0000FF'>public</font> scroll_bar_style
<b>{</b>
<font color='#009900'>/*!
This is the default style for scroll_bar objects. It will cause
a scroll_bar to appear as the simple MS Windows 2000 scroll_bar style.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font> <font color='#009900'>// scrollable_region (and zoomable_region) styles
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='scrollable_region_style'></a>scrollable_region_style</b>
<b>{</b>
<font color='#009900'>/*!
WHAT THIS OBJECT REPRESENTS
This is an abstract class that defines the interface a
scrollable_region and zoomable_region style object must implement.
Note that derived classes must be copyable via
their copy constructors.
!*/</font>
<font color='#0000FF'>public</font>:
<font color='#0000FF'>virtual</font> ~<b><a name='scrollable_region_style'></a>scrollable_region_style</b><font face='Lucida Console'>(</font><font face='Lucida Console'>)</font> <b>{</b><b>}</b>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>long</u></font> <b><a name='get_border_size'></a>get_border_size</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
ensures
- returns the size of the border region in pixels
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>void</u></font> <b><a name='draw_scrollable_region_border'></a>draw_scrollable_region_border</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> canvas<font color='#5555FF'>&</font> c,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> enabled
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- c == the canvas to draw on
- rect and enabled are the variables defined in the protected section
of the drawable class.
ensures
- draws the border part of a scrollable_region on the canvas c at the
location given by rect.
!*/</font>
scroll_bar_style_type <b><a name='get_horizontal_scroll_bar_style'></a>get_horizontal_scroll_bar_style</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>;
<font color='#009900'>/*!
ensures
- returns the style of scroll_bar to use for the
horizontal scroll_bar in this widget.
!*/</font>
scroll_bar_style_type <b><a name='get_vertical_scroll_bar_style'></a>get_vertical_scroll_bar_style</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>;
<font color='#009900'>/*!
ensures
- returns the style of scroll_bar to use for the
vertical scroll_bar in this widget.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='scrollable_region_style_default'></a>scrollable_region_style_default</b> : <font color='#0000FF'>public</font> scrollable_region_style
<b>{</b>
<font color='#0000FF'>public</font>:
<font color='#009900'>/*!
This is the default style for scrollable_region and zoomable_region objects.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font> <font color='#009900'>// text_box styles
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='text_box_style'></a>text_box_style</b>
<b>{</b>
<font color='#009900'>/*!
WHAT THIS OBJECT REPRESENTS
This is an abstract class that defines the interface a
text_box style object must implement.
Note that derived classes must be copyable via
their copy constructors.
!*/</font>
<font color='#0000FF'>public</font>:
<font color='#0000FF'>virtual</font> ~<b><a name='text_field_style'></a>text_field_style</b><font face='Lucida Console'>(</font><font face='Lucida Console'>)</font> <b>{</b><b>}</b>
scrollable_region_style_type <b><a name='get_scrollable_region_style'></a>get_scrollable_region_style</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>;
<font color='#009900'>/*!
ensures
- returns the style of scrollable_region to use for the
text_box.
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>unsigned</u></font> <font color='#0000FF'><u>long</u></font> <b><a name='get_padding'></a>get_padding</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> font<font color='#5555FF'>&</font> mfont
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
ensures
- returns the number of pixels that separate the text in the text_box
from the edge of the text_box widget itself.
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>void</u></font> <b><a name='draw_text_box'></a>draw_text_box</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> canvas<font color='#5555FF'>&</font> c,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> display_rect,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> text_rect,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> enabled,
<font color='#0000FF'>const</font> font<font color='#5555FF'>&</font> mfont,
<font color='#0000FF'>const</font> ustring<font color='#5555FF'>&</font> text,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> cursor_rect,
<font color='#0000FF'>const</font> rgb_pixel<font color='#5555FF'>&</font> text_color,
<font color='#0000FF'>const</font> rgb_pixel<font color='#5555FF'>&</font> bg_color,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> has_focus,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> cursor_visible,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> highlight_start,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> highlight_end
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- c == the canvas to draw on
- enabled and mfont are the variables defined in the protected section
- text_rect == the rectangle in which we should draw the given text
of the drawable class.
- display_rect == the rectangle returned by scrollable_region::display_rect()
- text == the current text in the text_box
- cursor_rect == A rectangle of width 1 that represents the current
position of the cursor on the screen.
- text_color == the color of the text to be drawn
- bg_color == the background color of the text field
- has_focus == true if this text field has keyboard input focus
- cursor_visible == true if the cursor should be drawn
- if (highlight_start <= highlight_end) then
- text[highlight_start] though text[highlight_end] should be
highlighted
ensures
- draws the text_box on the canvas c at the location given by text_rect.
(Note that the scroll bars and borders are drawn by the scrollable_region
and therefore the style returned by get_scrollable_region_style()
controls how those appear)
- doesn't draw anything outside display_rect
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='text_box_style_default'></a>text_box_style_default</b> : <font color='#0000FF'>public</font> text_box_style
<b>{</b>
<font color='#0000FF'>public</font>:
<font color='#009900'>/*!
This is the default style for text_box objects.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font> <font color='#009900'>// list_box styles
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='list_box_style'></a>list_box_style</b>
<b>{</b>
<font color='#009900'>/*!
WHAT THIS OBJECT REPRESENTS
This is an abstract class that defines the interface a
list_box style object must implement.
Note that derived classes must be copyable via
their copy constructors.
!*/</font>
<font color='#0000FF'>public</font>:
<font color='#0000FF'>virtual</font> ~<b><a name='list_box_style'></a>list_box_style</b><font face='Lucida Console'>(</font><font face='Lucida Console'>)</font> <b>{</b><b>}</b>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>void</u></font> <b><a name='draw_list_box_background'></a>draw_list_box_background</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> canvas<font color='#5555FF'>&</font> c,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> display_rect,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> enabled
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- c == the canvas to draw on
- display_rect == the display_rect for the list_box. This is the area
in which list box items are drawn (see display_rect in the scrollable_region
widget for more info)
- enabled == true if the list box is enabled
ensures
- draws the background of a list box on the canvas c at the location given
by display_rect.
!*/</font>
scrollable_region_style_type <b><a name='get_scrollable_region_style'></a>get_scrollable_region_style</b> <font face='Lucida Console'>(</font>
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font>;
<font color='#009900'>/*!
ensures
- returns the style of scrollable_region to use for the
list_box.
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>void</u></font> <b><a name='draw_list_box_item'></a>draw_list_box_item</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> canvas<font color='#5555FF'>&</font> c,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> display_rect,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> enabled,
<font color='#0000FF'>const</font> font<font color='#5555FF'>&</font> mfont,
<font color='#0000FF'>const</font> std::string<font color='#5555FF'>&</font> text,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> is_selected
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- c == the canvas to draw on
- rect == the rectangle that defines where on the screen this list box item is.
- display_rect == the display_rect for the list_box. This is the area
in which list box items are drawn (see display_rect in the scrollable_region
widget for more info)
- mfont == the font to use to draw the list box item
- text == the text of the list box item to be drawn
- enabled == true if the list box is enabled
- is_selected == true if the item is to be drawn in a selected state
ensures
- draws the list box item on the canvas c at the location given by rect.
!*/</font>
<font color='#009900'>// wide character overloads
</font> <font color='#0000FF'>virtual</font> <font color='#0000FF'><u>void</u></font> <b><a name='draw_list_box_item'></a>draw_list_box_item</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> canvas<font color='#5555FF'>&</font> c,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> display_rect,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> enabled,
<font color='#0000FF'>const</font> font<font color='#5555FF'>&</font> mfont,
<font color='#0000FF'>const</font> std::wstring<font color='#5555FF'>&</font> text,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> is_selected
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>void</u></font> <b><a name='draw_list_box_item'></a>draw_list_box_item</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> canvas<font color='#5555FF'>&</font> c,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> display_rect,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> enabled,
<font color='#0000FF'>const</font> font<font color='#5555FF'>&</font> mfont,
<font color='#0000FF'>const</font> ustring<font color='#5555FF'>&</font> text,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> is_selected
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='list_box_style_default'></a>list_box_style_default</b> : <font color='#0000FF'>public</font> list_box_style
<b>{</b>
<font color='#0000FF'>public</font>:
<font color='#009900'>/*!
This is the default style for list_box objects.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font> <font color='#009900'>// text_field styles
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font><font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='text_field_style'></a>text_field_style</b>
<b>{</b>
<font color='#009900'>/*!
WHAT THIS OBJECT REPRESENTS
This is an abstract class that defines the interface a
text_field style object must implement.
Note that derived classes must be copyable via
their copy constructors.
!*/</font>
<font color='#0000FF'>public</font>:
<font color='#0000FF'>virtual</font> ~<b><a name='text_field_style'></a>text_field_style</b><font face='Lucida Console'>(</font><font face='Lucida Console'>)</font> <b>{</b><b>}</b>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>unsigned</u></font> <font color='#0000FF'><u>long</u></font> <b><a name='get_padding'></a>get_padding</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> font<font color='#5555FF'>&</font> mfont
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
ensures
- returns the number of pixels that separate the text in the text_field
from the edge of the text_field widget itself.
!*/</font>
<font color='#0000FF'>virtual</font> <font color='#0000FF'><u>void</u></font> <b><a name='draw_text_field'></a>draw_text_field</b> <font face='Lucida Console'>(</font>
<font color='#0000FF'>const</font> canvas<font color='#5555FF'>&</font> c,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> rect,
<font color='#0000FF'>const</font> rectangle<font color='#5555FF'>&</font> text_rect,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> enabled,
<font color='#0000FF'>const</font> font<font color='#5555FF'>&</font> mfont,
<font color='#0000FF'>const</font> ustring<font color='#5555FF'>&</font> text,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>unsigned</u></font> <font color='#0000FF'><u>long</u></font> cursor_x,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>unsigned</u></font> <font color='#0000FF'><u>long</u></font> text_pos,
<font color='#0000FF'>const</font> rgb_pixel<font color='#5555FF'>&</font> text_color,
<font color='#0000FF'>const</font> rgb_pixel<font color='#5555FF'>&</font> bg_color,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> has_focus,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>bool</u></font> cursor_visible,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> highlight_start,
<font color='#0000FF'>const</font> <font color='#0000FF'><u>long</u></font> highlight_end
<font face='Lucida Console'>)</font> <font color='#0000FF'>const</font> <font color='#5555FF'>=</font> <font color='#979000'>0</font>;
<font color='#009900'>/*!
requires
- the mutex drawable::m is locked
- c == the canvas to draw on
- rect, enabled, and mfont are the variables defined in the protected section
of the drawable class.
- text == the current text in the text_field
- text_rect == the rectangle in which we should draw the given text
- cursor_x == the x coordinate of the cursor relative to the left side
of rect. i.e. the number of pixels that separate the cursor from the
left side of the text_field.
- text_pos == the index of the first letter in text that appears in
this text field.
- text_color == the color of the text to be drawn
- bg_color == the background color of the text field
- has_focus == true if this text field has keyboard input focus
- cursor_visible == true if the cursor should be drawn
- if (highlight_start <= highlight_end) then
- text[highlight_start] though text[highlight_end] should be
highlighted
ensures
- draws the text_field on the canvas c at the location given by rect.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<font color='#0000FF'>class</font> <b><a name='text_field_style_default'></a>text_field_style_default</b> : <font color='#0000FF'>public</font> text_field_style
<b>{</b>
<font color='#0000FF'>public</font>:
<font color='#009900'>/*!
This is the default style for text_field objects.
!*/</font>
<b>}</b>;
<font color='#009900'>// ----------------------------------------------------------------------------------------
</font>
<b>}</b>
<font color='#0000FF'>#endif</font> <font color='#009900'>// DLIB_WIDGETs_STYLE_ABSTRACT_
</font>
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