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Last Modified:<br>May 14, 2017</div></div><div id="main_text"><div id="main_text_title">Containers</div><div id="main_text_body"><p>
Many of these containers were inspired by the work of the <a href="http://www.cse.ohio-state.edu/~weide/rsrg/index.html">Reusable
Software Research Group</a> at Ohio State. As such, many of the objects do not support
copying in any form, only swapping is allowed. That is, when objects
are added or removed from most of these containers they are swapped in
and out, not copied.
</p><p>
This allows you to do things like have containers of containers of
containers without encountering the overhead of the massive copying
that would likely result if you did the same thing with the STL. It
also means you can store objects that are not copyable inside these
containers, which is not something you can do with the STL prior to C++11.
</p><p>
Note that it is assumed by these containers that swap() and
operator&lt; do not throw. They may not function correctly if this
assumption is broken. Also note that the built in types (int, long,
char, etc.) and std::string will not cause operator&lt; or swap() to
throw.
</p><p>
Note also that most of the containers inherit from the
<a href="#enumerable">enumerable</a> interface. Thus, all the
member functions inherited from enumerable are defined in the
enumerable class and their documentation is not repeated in each
container's documentation. This includes the size() member
function in each container.
</p></div></div><div id="right_menu" class="menu"><div class="menu_top"><b>Objects</b><ul class="tree"><li><a href="#any" class="menu">any</a></li><li><a href="#any_decision_function" class="menu">any_decision_function</a></li><li><a href="#any_function" class="menu">any_function</a></li><li><a href="#any_trainer" class="menu">any_trainer</a></li><li><a href="#array" class="menu">array</a></li><li><a href="#array2d" class="menu">array2d</a></li><li><a href="#binary_search_tree" class="menu">binary_search_tree</a></li><li><a href="#circular_buffer" class="menu">circular_buffer</a></li><li><a href="#directed_graph" class="menu">directed_graph</a></li><li><a href="#graph" class="menu">graph</a></li><li><a href="#hash_map" class="menu">hash_map</a></li><li><a href="#hash_set" class="menu">hash_set</a></li><li><a href="#hash_table" class="menu">hash_table</a></li><li><a href="#map" class="menu">map</a></li><li><a href="#queue" class="menu">queue</a></li><li><a href="#reference_counter" class="menu">reference_counter</a></li><li><a href="#reference_wrapper" class="menu">reference_wrapper</a></li><li><a href="#sequence" class="menu">sequence</a></li><li><a href="#set" class="menu">set</a></li><li><a href="#sliding_buffer" class="menu">sliding_buffer</a></li><li><a href="#stack" class="menu">stack</a></li><li><a href="#static_map" class="menu">static_map</a></li><li><a href="#static_set" class="menu">static_set</a></li><li><a href="#std_vector_c" class="menu">std_vector_c</a></li><li><a href="#tuple" class="menu">tuple</a></li><li><a href="#type_safe_union" class="menu">type_safe_union</a></li><li><a href="#unordered_pair" class="menu">unordered_pair</a></li></ul><br><b>Interfaces</b><ul class="tree"><li><a href="#enumerable" class="menu">enumerable</a></li><li><a href="#map_pair" class="menu">map_pair</a></li><li><a href="#remover" style="float:right"><img src="down.gif" border="0"></a><a onclick="Toggle(this)" class="sub menu"><img src="plus.gif" border="0">remover</a><ul style="display:none;"><li><a href="dlib/interfaces/remover.h.html#asc_pair_remover" class="menu">asc_pair_remover</a></li><li><a href="dlib/interfaces/remover.h.html#asc_remover" class="menu">asc_remover</a></li><li><a href="dlib/interfaces/remover.h.html#pair_remover" class="menu">pair_remover</a></li><li><a href="dlib/interfaces/remover.h.html#remover" class="menu">remover</a></li></ul></li></ul><br></div><div class="menu_footer"></div></div></div><div id="bottom_content"><a name="any"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">any</h1><BR><BR>
This object is basically a type-safe version of a void*. In particular,
it is a container which can contain only one object but the object may
be of any type.
<p>
It is somewhat like the <a href="#type_safe_union">type_safe_union</a> except you don't have to declare
the set of possible content types beforehand. So in some sense this is
like a less type-strict version of the type_safe_union.
</p><BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/any/any_abstract.h.html#any">More Details...</a><div class="include_file">#include &lt;dlib/any.h&gt;</div></div></div><a name="any_decision_function"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">any_decision_function</h1><BR><BR>
This object is a version of dlib::<a href="#any">any</a> that is restricted to containing
elements which are some kind of function object with an operator() with
the following signature:
<tt>result_type operator()(const sample_type&amp;) const</tt><p>
It is intended to be used to contain dlib::<a href="ml.html#decision_function">decision_function</a>
objects and other types which represent learned decision functions. It allows you
to write code which contains and processes these decision functions
without needing to know the specific types of decision functions used.
</p><BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/any/any_decision_function_abstract.h.html#any_decision_function">More Details...</a><div class="include_file">#include &lt;dlib/any.h&gt;</div></div></div><a name="any_function"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">any_function</h1><BR><BR>
This object is a version of dlib::<a href="#any">any</a> that is restricted to containing
elements which are some kind of function or function object.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/any/any_function_abstract.h.html#any_function">More Details...</a><div class="include_file">#include &lt;dlib/any.h&gt;</div></div></div><a name="any_trainer"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">any_trainer</h1><BR><BR>
This object is a version of dlib::<a href="#any">any</a> that is restricted to containing
elements which are some kind of object with a .train() method compatible
with the following signature:
<pre> decision_function train(
const std::vector&lt;sample_type&gt;&amp; samples,
const std::vector&lt;scalar_type&gt;&amp; labels
) const
</pre>
Where <tt>decision_function</tt> is a type capable of being stored in an
<a href="#any_decision_function">any_decision_function</a> object.
<p>
any_trainer is intended to be used to contain objects such as the <a href="ml.html#svm_nu_trainer">svm_nu_trainer</a>
and other similar types which represent supervised machine learning algorithms.
It allows you to write code which contains and processes these trainer objects
without needing to know the specific types of trainer objects used.
</p><BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/any/any_trainer_abstract.h.html#any_trainer">More Details...</a><div class="include_file">#include &lt;dlib/any.h&gt;</div></div></div><a name="array"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">array</h1><BR><BR>
This object represents a 1-Dimensional array of objects.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/array/array_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/array.h&gt;</div></div></div><a name="array2d"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">array2d</h1><BR><BR>
This object represents a 2-Dimensional array of objects.
<BR><BR>C++ Example Programs: <a href="image_ex.cpp.html">image_ex.cpp</a><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/array2d/array2d_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/array2d.h&gt;</div></div></div><a name="binary_search_tree"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">binary_search_tree</h1><BR><BR>
This object represents a data dictionary that is built on top of some kind of binary search tree.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/binary_search_tree/binary_search_tree_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/binary_search_tree.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/binary_search_tree/binary_search_tree_kernel_1.h.html">binary_search_tree_kernel_1</a>:
<br>
This implementation is done using an AVL binary search tree. It uses the
<a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for binary_search_tree_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr></table></div></blockquote><blockquote><a href="dlib/binary_search_tree/binary_search_tree_kernel_2.h.html">binary_search_tree_kernel_2</a>:
<br>
This implementation is done using a red-black binary search tree. It uses the
<a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_2a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for binary_search_tree_kernel_2</td></tr><tr><td valign="top"><div class="tdn">kernel_2a_c</div></td><td width="100%">
is a typedef for kernel_2a that checks its preconditions.
</td></tr></table></div></blockquote></div><a name="circular_buffer"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">circular_buffer</h1><BR><BR>
This object represents a simple sliding buffer which can contain
and arbitrary number of elements.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/sliding_buffer/circular_buffer_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/sliding_buffer.h&gt;</div></div></div><a name="directed_graph"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">directed_graph</h1><BR><BR>
This object represents a directed graph which is a set of nodes with directed
edges connecting various nodes.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/directed_graph/directed_graph_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/directed_graph.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/directed_graph/directed_graph_kernel_1.h.html">directed_graph_kernel_1</a>:
<br>
This is implemented using std::vector to contain all the nodes and edges.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for directed_graph_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr></table></div></blockquote></div><a name="enumerable"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">enumerable</h1><BR><BR>
This object is an abstract class which represents an interface for iterating over
all the elements of a container.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/interfaces/enumerable.h.html">More Details...</a><div class="include_file">#include &lt;dlib/interfaces/enumerable.h&gt;</div></div></div><a name="graph"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">graph</h1><BR><BR>
This object represents a graph which is a set of nodes with undirected
edges connecting various nodes.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/graph/graph_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/graph.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/graph/graph_kernel_1.h.html">graph_kernel_1</a>:
<br>
This is implemented using std::vector to contain all the nodes and edges.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for graph_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr></table></div></blockquote></div><a name="hash_map"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">hash_map</h1><BR><BR>
This object represents a hashed mapping of items of type domain onto items of type range.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/hash_map/hash_map_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/hash_map.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/hash_map/hash_map_kernel_1.h.html">hash_map_kernel_1</a>:
<br>
This implementation is done using a <a href="#hash_table">hash_table</a> object. It uses the
<a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for hash_map_kernel_1 that uses hash_table_kernel_1a</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1b</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for hash_map_kernel_1 that uses hash_table_kernel_2a</td></tr><tr><td valign="top"><div class="tdn">kernel_1b_c</div></td><td width="100%">
is a typedef for kernel_1b that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1c</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for hash_map_kernel_1 that uses hash_table_kernel_2b</td></tr><tr><td valign="top"><div class="tdn">kernel_1c_c</div></td><td width="100%">
is a typedef for kernel_1c that checks its preconditions.
</td></tr></table></div></blockquote></div><a name="hash_set"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">hash_set</h1><BR><BR>
This object represents a hashed unordered and unaddressed collection of unique items.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/hash_set/hash_set_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/hash_set.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/hash_set/hash_set_kernel_1.h.html">hash_set_kernel_1</a>:
<br>
This implementation is done using a <a href="#hash_table">hash_table</a> object. It uses the
<a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for hash_set_kernel_1 that uses hash_table_kernel_1a</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1b</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for hash_set_kernel_1 that uses hash_table_kernel_2a</td></tr><tr><td valign="top"><div class="tdn">kernel_1b_c</div></td><td width="100%">
is a typedef for kernel_1b that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1c</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for hash_set_kernel_1 that uses hash_table_kernel_2b</td></tr><tr><td valign="top"><div class="tdn">kernel_1c_c</div></td><td width="100%">
is a typedef for kernel_1c that checks its preconditions.
</td></tr></table></div></blockquote></div><a name="hash_table"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">hash_table</h1><BR><BR>
This object represents a data dictionary that is built on top of some kind of
hash table.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/hash_table/hash_table_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/hash_table.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/hash_table/hash_table_kernel_1.h.html">hash_table_kernel_1</a>:
<br>
This implementation is done using singly linked lists as hashing buckets. It uses the
<a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for hash_table_kernel_1. </td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr></table></div></blockquote><blockquote><a href="dlib/hash_table/hash_table_kernel_2.h.html">hash_table_kernel_2</a>:
<br>
This implementation is done using <a href="#binary_search_tree">
binary_search_tree</a> objects as hashing buckets. It uses the
<a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_2a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for hash_table_kernel_2 that uses binary_search_tree_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_2a_c</div></td><td width="100%">
is a typedef for kernel_2a that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_2b</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for hash_table_kernel_2 that uses binary_search_tree_kernel_2</td></tr><tr><td valign="top"><div class="tdn">kernel_2b_c</div></td><td width="100%">
is a typedef for kernel_2b that checks its preconditions.
</td></tr></table></div></blockquote></div><a name="map"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">map</h1><BR><BR>
This object represents a mapping of items of type domain onto items of type range.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/map/map_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/map.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/map/map_kernel_1.h.html">map_kernel_1</a>:
<br>
This is implemented using the <a href="#binary_search_tree">binary_search_tree</a> component. It uses the
<a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for map_kernel_1 that uses binary_search_tree_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1b</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for map_kernel_1 that uses binary_search_tree_kernel_2</td></tr><tr><td valign="top"><div class="tdn">kernel_1b_c</div></td><td width="100%">
is a typedef for kernel_1b that checks its preconditions.
</td></tr></table></div></blockquote></div><a name="map_pair"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">map_pair</h1><BR><BR>
This object is an abstract class which represents an interface for accessing a
pair from a container such as the map, hash_table, etc.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/interfaces/map_pair.h.html">More Details...</a><div class="include_file">#include &lt;dlib/interfaces/map_pair.h&gt;</div></div></div><a name="queue"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">queue</h1><BR><BR>
This object represents a first in first out queue.
<BR><BR>C++ Example Programs: <a href="queue_ex.cpp.html">queue_ex.cpp</a><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/queue/queue_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/queue.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/queue/queue_kernel_1.h.html">queue_kernel_1</a>:
<br>
This is implemented in the obvious way using a singly linked list. It does not use the
<a href="other.html#memory_manager">memory_manager</a> at all.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for queue_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr></table></div></blockquote><blockquote><a href="dlib/queue/queue_kernel_2.h.html">queue_kernel_2</a>:
<br>
This is implemented using a singly linked list and each node in the list
contains block_size (a template parameter) elements. It uses the
<a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_2a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for queue_kernel_2 with a block_size of 20</td></tr><tr><td valign="top"><div class="tdn">kernel_2a_c</div></td><td width="100%">
is a typedef for kernel_2a that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_2b</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for queue_kernel_2 with a block_size of 100</td></tr><tr><td valign="top"><div class="tdn">kernel_2b_c</div></td><td width="100%">
is a typedef for kernel_2b that checks its preconditions.
</td></tr></table></div></blockquote><br><center><h1>Extensions to queue</h1></center><div class="extension"><a name="queue_sort"><B><font size="5">queue_sort</font></B></a><Br><BR>
This extension gives a queue the ability to sort its contents.
<BR><BR><a class="more_details_extension" href="dlib/queue/queue_sort_abstract.h.html">More Details...</a><BR><BR><B>Implementations:</B><blockquote><a href="dlib/queue/queue_sort_1.h.html">queue_sort_1</a>:
<br>
This is a version of the QuickSort algorithm.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">sort_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for queue_kernel_1a extended by queue_sort_1</td></tr><tr><td valign="top"><div class="tdn">sort_1a_c</div></td><td width="100%">
is a typedef for sort_1a that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">sort_1b</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for queue_kernel_2a extended by queue_sort_1</td></tr><tr><td valign="top"><div class="tdn">sort_1b_c</div></td><td width="100%">
is a typedef for sort_1b that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">sort_1c</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for queue_kernel_2b extended by queue_sort_1</td></tr><tr><td valign="top"><div class="tdn">sort_1c_c</div></td><td width="100%">
is a typedef for sort_1c that checks its preconditions.
</td></tr></table></div></blockquote></div></div><a name="reference_counter"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">reference_counter</h1><BR><BR>
This object represents a container for an object and provides reference counting
capabilities for the object it contains.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/reference_counter/reference_counter_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/reference_counter.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/reference_counter/reference_counter_kernel_1.h.html">reference_counter_kernel_1</a>:
<br>
This implementation is done using pointers in the obvious way.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for reference_counter_kernel_1</td></tr></table></div></blockquote></div><a name="reference_wrapper"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">reference_wrapper</h1><BR><BR>
This is a simple object that just holds a reference to another object.
It is useful because it can serve as a kind of "copyable reference".
<BR><BR>C++ Example Programs: <a href="thread_function_ex.cpp.html">thread_function_ex.cpp</a><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/ref.h.html">More Details...</a><div class="include_file">#include &lt;dlib/ref.h&gt;</div></div></div><a name="remover"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">remover</h1><BR><BR>
This is a set of interfaces which gives the ability to remove all the items in a
container without actually knowing what kind of container contains them.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/interfaces/remover.h.html">More Details...</a><div class="include_file">#include &lt;dlib/interfaces/remover.h&gt;</div></div></div><a name="sequence"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">sequence</h1><BR><BR>
This object represents an ordered sequence of items, each item is
associated with an integer value. The items are numbered from 0 to the number of items in the
sequence minus 1.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/sequence/sequence_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/sequence.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/sequence/sequence_kernel_1.h.html">sequence_kernel_1</a>:
<br>
This is implemented as an AVL binary search tree.
Accessing(or adding or removing) an element always takes O(log n) time.
It uses the <a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for sequence_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr></table></div></blockquote><blockquote><a href="dlib/sequence/sequence_kernel_2.h.html">sequence_kernel_2</a>:
<br>
This implementation is done using a doubly linked list in the shape of a ring.
It will remember the last element accessed(or added or removed) and give O(1)
access time to the elements just left and right of it. Aside from that,
accessing(or adding or removing) a random element will take O(n) and in the worst
case it will take time proportional to the size of the sequence/2.
<p>
It does not use the
<a href="other.html#memory_manager">memory_manager</a> at all.
</p><div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_2a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for sequence_kernel_2</td></tr><tr><td valign="top"><div class="tdn">kernel_2a_c</div></td><td width="100%">
is a typedef for kernel_2a that checks its preconditions.
</td></tr></table></div></blockquote><br><center><h1>Extensions to sequence</h1></center><div class="extension"><a name="sequence_compare"><B><font size="5">sequence_compare</font></B></a><Br><BR>
This extension gives sequences the ability to compare themselves using
operator&lt; and operator==. Thus they can be used in the other container classes
that require this ability. (maps, sets, etc.)
<BR><BR><a class="more_details_extension" href="dlib/sequence/sequence_compare_abstract.h.html">More Details...</a><BR><BR><B>Implementations:</B><blockquote><a href="dlib/sequence/sequence_compare_1.h.html">sequence_compare_1</a>:
<br>
The implementation is obvious. Click on the sequence_compare_1 link if you want to see.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">compare_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for sequence_kernel_1a extended by sequence_compare_1</td></tr><tr><td valign="top"><div class="tdn">compare_1a_c</div></td><td width="100%">
is a typedef for compare_1a that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">compare_1b</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for sequence_kernel_2a extended by sequence_compare_1</td></tr><tr><td valign="top"><div class="tdn">compare_1b_c</div></td><td width="100%">
is a typedef for compare_1b that checks its preconditions.
</td></tr></table></div></blockquote></div><div class="extension"><a name="sequence_sort"><B><font size="5">sequence_sort</font></B></a><Br><BR>
This extension gives a sequence the ability to sort its contents.
<BR><BR><a class="more_details_extension" href="dlib/sequence/sequence_sort_abstract.h.html">More Details...</a><BR><BR><B>Implementations:</B><blockquote><a href="dlib/sequence/sequence_sort_1.h.html">sequence_sort_1</a>:
<br>
This is a version of the QuickSort algorithm and it sorts sequences of less
than 30 elements with a selection sort. This implementation is fastest when
used with sequence_kernel_2 and fairly slow when used with sequence_kernel_1
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">sort_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for sequence_kernel_2a extended by sequence_sort_1</td></tr><tr><td valign="top"><div class="tdn">sort_1a_c</div></td><td width="100%">
is a typedef for sort_1a that checks its preconditions.
</td></tr></table></div></blockquote><blockquote><a href="dlib/sequence/sequence_sort_2.h.html">sequence_sort_2</a>:
<br>
This is a version of the QuickSort algorithm. This implementation of sort is
the best to use with sequence_kernel_1 objects but gives extremely poor performance
with sequence_kernel_2 objects.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">sort_2a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for sequence_kernel_1a extended by sequence_sort_2</td></tr><tr><td valign="top"><div class="tdn">sort_2a_c</div></td><td width="100%">
is a typedef for sort_2a that checks its preconditions.
</td></tr></table></div></blockquote></div></div><a name="set"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">set</h1><BR><BR>
This object represents an unordered and unaddressed collection of unique items.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/set/set_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/set.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/set/set_kernel_1.h.html">set_kernel_1</a>:
<br>
This is implemented using the <a href="#binary_search_tree">binary_search_tree</a> component. It uses the
<a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for set_kernel_1 that uses binary_search_tree_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1b</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for set_kernel_1 that uses binary_search_tree_kernel_2</td></tr><tr><td valign="top"><div class="tdn">kernel_1b_c</div></td><td width="100%">
is a typedef for kernel_1b that checks its preconditions.
</td></tr></table></div></blockquote><br><center><h1>Extensions to set</h1></center><div class="extension"><a name="set_compare"><B><font size="5">set_compare</font></B></a><Br><BR>
This extension gives sets the ability to compare themselves using operator&lt; and
operator==. Thus they can be used in the other container classes that require
this ability. (maps, sets, etc.)
<BR><BR><a class="more_details_extension" href="dlib/set/set_compare_abstract.h.html">More Details...</a><BR><BR><B>Implementations:</B><blockquote><a href="dlib/set/set_compare_1.h.html">set_compare_1</a>:
<br>
The implementation is obvious. Click on the set_compare_1 link if you want to see.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">compare_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for set_kernel_1a extended by set_compare_1</td></tr><tr><td valign="top"><div class="tdn">compare_1a_c</div></td><td width="100%">
is a typedef for compare_1a that checks its preconditions.
</td></tr><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">compare_1b</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for set_kernel_1b extended by set_compare_1</td></tr><tr><td valign="top"><div class="tdn">compare_1b_c</div></td><td width="100%">
is a typedef for compare_1b that checks its preconditions.
</td></tr></table></div></blockquote></div></div><a name="sliding_buffer"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">sliding_buffer</h1><BR><BR>
This object represents an array with the ability to rotate its contents
left or right. Note that the size of this object is always a power of two.
If you need arbitrary sized objects then use a <a href="#circular_buffer">circular_buffer</a>.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/sliding_buffer/sliding_buffer_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/sliding_buffer.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/sliding_buffer/sliding_buffer_kernel_1.h.html">sliding_buffer_kernel_1</a>:
<br>
This object is implemented using a C style array in the obvious way. See the code for details.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for sliding_buffer_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr></table></div></blockquote></div><a name="stack"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">stack</h1><BR><BR>
This object represents a last in first out stack.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/stack/stack_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/stack.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/stack/stack_kernel_1.h.html">stack_kernel_1</a>:
<br>
This implementation is done in the obvious way using a singly linked list. It uses the
<a href="other.html#memory_manager">memory_manager</a> for all memory allocations.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for stack_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr></table></div></blockquote></div><a name="static_map"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">static_map</h1><BR><BR>
This object represents a mapping of items of type domain onto items of type range.
The difference between this object and the normal <a href="#map">map</a> object is that it does not support adding
or removing individual objects from itself. This allows implementations to focus on using less memory and
achieving faster searching.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/static_map/static_map_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/static_map.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/static_map/static_map_kernel_1.h.html">static_map_kernel_1</a>:
<br>
This implementation is just a sorted array which can be searched using a binary search.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for static_map_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr></table></div></blockquote></div><a name="static_set"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">static_set</h1><BR><BR>
This object represents an unordered and unaddressed collection of items.
The difference between this object and the normal <a href="#set">set</a> object is that it does not support adding
or removing individual objects from itself. This allows implementations to focus on using less memory and
achieving faster searching.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/static_set/static_set_kernel_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/static_set.h&gt;</div></div><BR><BR><B>Implementations:</B><blockquote><a href="dlib/static_set/static_set_kernel_1.h.html">static_set_kernel_1</a>:
<br>
This implementation is just a sorted array which can be searched using a binary search.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">kernel_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for static_set_kernel_1</td></tr><tr><td valign="top"><div class="tdn">kernel_1a_c</div></td><td width="100%">
is a typedef for kernel_1a that checks its preconditions.
</td></tr></table></div></blockquote><br><center><h1>Extensions to static_set</h1></center><div class="extension"><a name="static_set_compare"><B><font size="5">static_set_compare</font></B></a><Br><BR>
This extension gives static_sets the ability to compare themselves using operator&lt; and
operator==. Thus they can be used in the other container classes that require
this ability. (maps, static_sets, etc.)
<BR><BR><a class="more_details_extension" href="dlib/static_set/static_set_compare_abstract.h.html">More Details...</a><BR><BR><B>Implementations:</B><blockquote><a href="dlib/static_set/static_set_compare_1.h.html">static_set_compare_1</a>:
<br>
The implementation is obvious. Click on the static_set_compare_1 link if you want to see.
<div class="typedefs"><table CELLSPACING="0" CELLPADDING="0" bgcolor="white"><tr><td bgcolor="#E3E3E3" valign="top"><div class="tdn">compare_1a</div></td><td width="100%" bgcolor="#E3E3E3">is a typedef for static_set_kernel_1a extended by static_set_compare_1</td></tr><tr><td valign="top"><div class="tdn">compare_1a_c</div></td><td width="100%">
is a typedef for compare_1a that checks its preconditions.
</td></tr></table></div></blockquote></div></div><a name="std_vector_c"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">std_vector_c</h1><BR><BR>
This object is a simple wrapper around the std::vector object. It
provides an identical interface but also checks the preconditions of
each member function. That is, if you violate a requires
clause the dlib::fatal_error exception is thrown.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/stl_checked/std_vector_c_abstract.h.html#std_vector_c">More Details...</a><div class="include_file">#include &lt;dlib/stl_checked.h&gt;</div></div></div><a name="tuple"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">tuple</h1><BR><BR>
This is an implementation of a very simple templated container object.
It contains between 0 and 31 objects where each object is listed
explicitly in the tuple's template arguments.
<p>
Note that there is only one implementation of this object so there aren't any
different kernels to choose from when you create instances of the tuple object.
So for example, you
could declare a tuple of 3 ints using the following statement:
<tt>dlib::tuple&lt;int,int,int&gt; t;</tt></p><BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/tuple/tuple_abstract.h.html">More Details...</a><div class="include_file">#include &lt;dlib/tuple.h&gt;</div></div></div><a name="type_safe_union"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">type_safe_union</h1><BR><BR>
This object is a type safe analogue of the classic C union object.
The type_safe_union, unlike a union, can contain non-POD types such
as std::string.
<p>It is also implemented without performing any
heap memory allocations and instead it stores everything on the stack.</p><BR><BR>C++ Example Programs: <a href="pipe_ex_2.cpp.html">pipe_ex_2.cpp</a>,
<a href="bridge_ex.cpp.html">bridge_ex.cpp</a><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/type_safe_union/type_safe_union_kernel_abstract.h.html#type_safe_union">More Details...</a><div class="include_file">#include &lt;dlib/type_safe_union.h&gt;</div></div></div><a name="unordered_pair"></a><div class="component"><a href="#top"><font size="2"><center>[top]</center></font></a><h1 style="margin:0px;">unordered_pair</h1><BR><BR>
This object is very similar to the std::pair struct except unordered_pair
is only capable of representing an unordered set of two items rather than
an ordered list of two items like std::pair.
<BR><div class="include_file_more_details_wrapper"><a class="more_details" href="dlib/unordered_pair.h.html#unordered_pair">More Details...</a><div class="include_file">#include &lt;dlib/unordered_pair.h&gt;</div></div></div></div></body></html>