<html><!-- Created using the cpp_pretty_printer from the dlib C++ library. See http://dlib.net for updates. --><head><title>dlib C++ Library - random_hashing_abstract.h</title></head><body bgcolor='white'><pre> <font color='#009900'>// Copyright (C) 2012 Davis E. King (davis@dlib.net) </font><font color='#009900'>// License: Boost Software License See LICENSE.txt for the full license. </font><font color='#0000FF'>#undef</font> DLIB_RANDOM_HAsHING_ABSTRACT_Hh_ <font color='#0000FF'>#ifdef</font> DLIB_RANDOM_HAsHING_ABSTRACT_Hh_ <font color='#0000FF'>#include</font> "<a style='text-decoration:none' href='random_hashing_abstract.h.html'>random_hashing_abstract.h</a>" <font color='#0000FF'>#include</font> "<a style='text-decoration:none' href='murmur_hash3.h.html'>murmur_hash3.h</a>" <font color='#0000FF'>namespace</font> dlib <b>{</b> <font color='#009900'>// ---------------------------------------------------------------------------------------- </font> <font color='#0000FF'><u>double</u></font> <b><a name='uniform_random_hash'></a>uniform_random_hash</b> <font face='Lucida Console'>(</font> <font color='#0000FF'>const</font> uint64<font color='#5555FF'>&</font> k1, <font color='#0000FF'>const</font> uint64<font color='#5555FF'>&</font> k2, <font color='#0000FF'>const</font> uint64<font color='#5555FF'>&</font> k3 <font face='Lucida Console'>)</font>; <font color='#009900'>/*! ensures - This function uses hashing to generate uniform random values in the range [0,1). - To define this function precisely, assume we have an arbitrary sequence of input triplets. Then calling uniform_random_hash() on each of them should result in a sequence of double values that look like numbers sampled independently and uniformly at random from the interval [0,1). This is true even if there is some simple pattern in the inputs. For example, (0,0,0), (1,0,0), (2,0,0), (3,0,0), etc. - This function is deterministic. That is, the same output is always returned when given the same input. !*/</font> <font color='#009900'>// ---------------------------------------------------------------------------------------- </font> <font color='#0000FF'><u>double</u></font> <b><a name='gaussian_random_hash'></a>gaussian_random_hash</b> <font face='Lucida Console'>(</font> <font color='#0000FF'>const</font> uint64<font color='#5555FF'>&</font> k1, <font color='#0000FF'>const</font> uint64<font color='#5555FF'>&</font> k2, <font color='#0000FF'>const</font> uint64<font color='#5555FF'>&</font> k3 <font face='Lucida Console'>)</font>; <font color='#009900'>/*! ensures - This function uses hashing to generate Gaussian distributed random values with mean 0 and variance 1. - To define this function precisely, assume we have an arbitrary sequence of input triplets. Then calling gaussian_random_hash() on each of them should result in a sequence of double values that look like numbers sampled independently from a standard normal distribution. This is true even if there is some simple pattern in the inputs. For example, (0,0,0), (1,0,0), (2,0,0), (3,0,0), etc. - This function is deterministic. That is, the same output is always returned when given the same input. !*/</font> <font color='#009900'>// ---------------------------------------------------------------------------------------- </font> <b>}</b> <font color='#0000FF'>#endif</font> <font color='#009900'>// DLIB_RANDOM_HAsHING_ABSTRACT_Hh_ </font> </pre></body></html>