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export function point(that, x, y) { | |
that._context.bezierCurveTo( | |
(2 * that._x0 + that._x1) / 3, | |
(2 * that._y0 + that._y1) / 3, | |
(that._x0 + 2 * that._x1) / 3, | |
(that._y0 + 2 * that._y1) / 3, | |
(that._x0 + 4 * that._x1 + x) / 6, | |
(that._y0 + 4 * that._y1 + y) / 6 | |
); | |
} | |
export function Basis(context) { | |
this._context = context; | |
} | |
Basis.prototype = { | |
areaStart: function() { | |
this._line = 0; | |
}, | |
areaEnd: function() { | |
this._line = NaN; | |
}, | |
lineStart: function() { | |
this._x0 = this._x1 = | |
this._y0 = this._y1 = NaN; | |
this._point = 0; | |
}, | |
lineEnd: function() { | |
switch (this._point) { | |
case 3: point(this, this._x1, this._y1); // falls through | |
case 2: this._context.lineTo(this._x1, this._y1); break; | |
} | |
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); | |
this._line = 1 - this._line; | |
}, | |
point: function(x, y) { | |
x = +x, y = +y; | |
switch (this._point) { | |
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; | |
case 1: this._point = 2; break; | |
case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6); // falls through | |
default: point(this, x, y); break; | |
} | |
this._x0 = this._x1, this._x1 = x; | |
this._y0 = this._y1, this._y1 = y; | |
} | |
}; | |
export default function(context) { | |
return new Basis(context); | |
} | |