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Runtime error
Runtime error
layout(local_size_x = 1) in; | |
layout (binding = 0) readonly buffer tensorInA { float inA[]; }; | |
layout (binding = 1) readonly buffer tensorInB { int inB[]; }; | |
layout (binding = 2) writeonly buffer tensorOut { float out_[]; }; | |
layout (push_constant) uniform parameter { | |
uint inAOff; | |
uint inBOff; | |
uint outOff; | |
int ne00; | |
int nb01; | |
int nb1; | |
} pcs; | |
void dequantize_row_f32(uint x /*Based from inA unaligned*/, uint y /*Based from out_*/, int k) { | |
for (int j = 0; j < k; j++) { | |
out_[y + j] = inA[x + j]; | |
} | |
} | |
void main() { | |
const uint i = gl_WorkGroupID.x; | |
const int r = inB[i + pcs.inBOff]; | |
dequantize_row_f32(r*pcs.nb01/4 + pcs.inAOff, i*pcs.nb1/4 + pcs.outOff, pcs.ne00); | |
} | |