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layout(push_constant) uniform parameter { | |
uint IW; uint IH; | |
uint OW; uint OH; | |
uint OC; | |
uint pelements; | |
uint op; | |
int k0; int k1; | |
int s0; int s1; | |
int p0; int p1; | |
} p; | |
layout (local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; | |
layout(binding = 0) readonly buffer X {A_TYPE data_a[];}; | |
layout(binding = 1) writeonly buffer D {D_TYPE data_d[];}; | |
void main() { | |
const uint idx = gl_GlobalInvocationID.x; | |
if (idx >= p.pelements) { | |
return; | |
} | |
const uint O_HW = p.OW * p.OH; | |
const uint nc = idx / O_HW; | |
const uint cur_oh = (idx % O_HW) / p.OW; | |
const uint cur_ow = (idx % O_HW) % p.OW; | |
const int start_h = int(cur_oh) * p.s0 - p.p0; | |
const uint bh = max(start_h, 0); | |
const uint eh = min(start_h + p.k0, p.IH); | |
const int start_w = int(cur_ow) * p.s1 - p.p1; | |
const uint bw = max(start_w, 0); | |
const uint ew = min(start_w + p.k1, p.IW); | |
const float scale = 1.0 / float(p.k0 * p.k1); | |
float res; | |
if (p.op == OP_POOL_AVG) { | |
res = 0.0; | |
} else if (p.op == OP_POOL_MAX) { | |
res = -FLT_MAX; | |
} else { | |
return; | |
} | |
for (uint i = bh; i < eh; i++) { | |
for (uint j = bw; j < ew; j++) { | |
const float cur = D_TYPE(data_a[nc * p.IH * p.IW + i * p.IW + j]); | |
if (p.op == OP_POOL_AVG) { | |
res += cur * scale; | |
} else if (p.op == OP_POOL_MAX) { | |
res = max(res, cur); | |
} | |
} | |
} | |
data_d[nc * O_HW + cur_oh * p.OW + cur_ow] = res; | |
} | |