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/***************************************************************************************************

 * Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.

 * SPDX-License-Identifier: BSD-3-Clause

 *

 * Redistribution and use in source and binary forms, with or without

 * modification, are permitted provided that the following conditions are met:

 *

 * 1. Redistributions of source code must retain the above copyright notice, this

 * list of conditions and the following disclaimer.

 *

 * 2. Redistributions in binary form must reproduce the above copyright notice,

 * this list of conditions and the following disclaimer in the documentation

 * and/or other materials provided with the distribution.

 *

 * 3. Neither the name of the copyright holder nor the names of its

 * contributors may be used to endorse or promote products derived from

 * this software without specific prior written permission.

 *

 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"

 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE

 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE

 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE

 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL

 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR

 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER

 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,

 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE

 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

 *

 **************************************************************************************************/
#pragma once

#include <cute/config.hpp>

#include <cute/tensor.hpp>
#include <cute/algorithm/prefer.hpp>

namespace cute
{

//
// Accept mutable temporaries
//
template <class Engine, class Layout, class T>
CUTE_HOST_DEVICE

void

fill(Tensor<Engine, Layout>&& tensor, T const& value)

{
  return fill(tensor, value);
}

namespace detail
{

// Prefer fill(tensor.data(), value), if possible
template <class Engine, class Layout, class T>
CUTE_HOST_DEVICE

auto

fill(Tensor<Engine, Layout>& tensor, T const& value, prefer<1>)

    -> decltype(fill(tensor.data(), value))

{
  fill(tensor.data(), value);
}

// Default implementation
template <class Engine, class Layout, class T>
CUTE_HOST_DEVICE

void

fill(Tensor<Engine, Layout>& tensor, T const& value, prefer<0>)

{
  CUTE_UNROLL

  for (int i = 0; i < size(tensor); ++i) {
    tensor(i) = value;
  }
}

} // end namespace detail

template <class Engine, class Layout, class T>
CUTE_HOST_DEVICE

void

fill(Tensor<Engine, Layout>& tensor, T const& value)

{
  return detail::fill(tensor, value, prefer<1>{});
}

} // end namespace cute