|
import eventlet |
|
eventlet.monkey_patch() |
|
|
|
import random |
|
import socketio |
|
from flask import Flask, render_template, jsonify |
|
|
|
|
|
sio = socketio.Server(cors_allowed_origins='*') |
|
app = Flask(__name__) |
|
app.wsgi_app = socketio.WSGIApp(sio, app.wsgi_app) |
|
|
|
WAITING_PLAYERS = [] |
|
PLAYER_DATA = {} |
|
GAME_STATES = {} |
|
|
|
def init_board(): |
|
board = [[None for _ in range(8)] for _ in range(8)] |
|
for row in range(3): |
|
for col in range(8): |
|
if (row + col) % 2 == 1: |
|
board[row][col] = 'b' |
|
for row in range(5, 8): |
|
for col in range(8): |
|
if (row + col) % 2 == 1: |
|
board[row][col] = 'r' |
|
return board |
|
|
|
def get_valid_moves(board, row, col, color, is_king): |
|
directions = [(-1, -1), (-1, 1)] if color == 'red' else [(1, -1), (1, 1)] |
|
if is_king: |
|
directions += [(-d[0], -d[1]) for d in directions] |
|
|
|
moves, captures = [], [] |
|
for dr, dc in directions: |
|
r, c = row + dr, col + dc |
|
if 0 <= r < 8 and 0 <= c < 8 and board[r][c] is None: |
|
moves.append((r, c)) |
|
elif 0 <= r < 8 and 0 <= c < 8: |
|
mid_piece = board[r][c] |
|
if mid_piece and mid_piece[0].lower() != color[0]: |
|
r2, c2 = r + dr, c + dc |
|
if 0 <= r2 < 8 and 0 <= c2 < 8 and board[r2][c2] is None: |
|
captures.append(((r2, c2), (r, c))) |
|
return moves, captures |
|
|
|
@app.route('/') |
|
def index(): |
|
return "Hi" |
|
|
|
@app.route('/state') |
|
def game_state(): |
|
return jsonify({'status': 'OK'}) |
|
|
|
@sio.event |
|
def connect(sid, environ): |
|
print(f"{sid} connected") |
|
|
|
@sio.event |
|
def set_name(sid, data): |
|
name = data.get('name', 'Player') |
|
PLAYER_DATA[sid] = {'name': name} |
|
|
|
if WAITING_PLAYERS: |
|
opponent_sid = WAITING_PLAYERS.pop(0) |
|
room = f"room_{sid[:4]}_{opponent_sid[:4]}" |
|
for psid in [sid, opponent_sid]: |
|
pdata = PLAYER_DATA[psid] |
|
pdata['room'] = room |
|
sio.enter_room(psid, room) |
|
|
|
players = [(sid, 'red'), (opponent_sid, 'black')] |
|
random.shuffle(players) |
|
for psid, color in players: |
|
PLAYER_DATA[psid]['color'] = color |
|
opp_sid = opponent_sid if psid == sid else sid |
|
opp_name = PLAYER_DATA[opp_sid]['name'] |
|
sio.emit("match_found", {'color': color, 'opponent': opp_name}, to=psid) |
|
|
|
GAME_STATES[room] = {'board': init_board(), 'turn': 'red'} |
|
else: |
|
WAITING_PLAYERS.append(sid) |
|
|
|
@sio.event |
|
def move(sid, data): |
|
pdata = PLAYER_DATA.get(sid) |
|
if not pdata: |
|
return |
|
room = pdata.get('room') |
|
state = GAME_STATES.get(room) |
|
if not state: |
|
return |
|
board = state['board'] |
|
turn = state['turn'] |
|
color = pdata['color'] |
|
|
|
if color != turn: |
|
return |
|
|
|
from_row, from_col = data['from'] |
|
to_row, to_col = data['to'] |
|
piece = board[from_row][from_col] |
|
if not piece or piece[0].lower() != color[0]: |
|
return |
|
|
|
is_king = piece.isupper() |
|
_, captures = get_valid_moves(board, from_row, from_col, color, is_king) |
|
move_is_capture = abs(to_row - from_row) == 2 |
|
if captures and not move_is_capture: |
|
return |
|
|
|
board[to_row][to_col] = piece |
|
board[from_row][from_col] = None |
|
|
|
if move_is_capture: |
|
cap_row = (from_row + to_row) // 2 |
|
cap_col = (from_col + to_col) // 2 |
|
board[cap_row][cap_col] = None |
|
_, new_captures = get_valid_moves(board, to_row, to_col, color, is_king or to_row in (0, 7)) |
|
if new_captures: |
|
state['board'] = board |
|
GAME_STATES[room] = state |
|
sio.emit('multi_jump', {'from': [to_row, to_col]}, to=sid) |
|
return |
|
|
|
if (color == 'red' and to_row == 0) or (color == 'black' and to_row == 7): |
|
board[to_row][to_col] = piece.upper() |
|
|
|
flat = sum(board, []) |
|
if all(p not in flat for p in ['r', 'R']): |
|
sio.emit('game_over', {'winner': 'black', 'room': room}, room=room) |
|
del GAME_STATES[room] |
|
return |
|
if all(p not in flat for p in ['b', 'B']): |
|
sio.emit('game_over', {'winner': 'red', 'room': room}, room=room) |
|
del GAME_STATES[room] |
|
return |
|
|
|
state['board'] = board |
|
state['turn'] = 'black' if turn == 'red' else 'red' |
|
GAME_STATES[room] = state |
|
sio.emit('opponent_move', {'move': data, 'room': room, 'sid': sid}, room=room, skip_sid=sid) |
|
|
|
@sio.event |
|
def disconnect(sid): |
|
print(f"{sid} disconnected") |
|
if sid in WAITING_PLAYERS: |
|
WAITING_PLAYERS.remove(sid) |
|
pdata = PLAYER_DATA.pop(sid, None) |
|
if pdata and 'room' in pdata: |
|
room = pdata['room'] |
|
for psid in list(PLAYER_DATA.keys()): |
|
if PLAYER_DATA[psid].get('room') == room: |
|
del PLAYER_DATA[psid] |
|
if room in GAME_STATES: |
|
del GAME_STATES[room] |
|
sio.emit('opponent_disconnected', room=room) |
|
|
|
if __name__ == '__main__': |
|
app.run(host='0.0.0.0', port=7860) |