import eventlet eventlet.monkey_patch() import random import socketio from flask import Flask, render_template, jsonify sio = socketio.Server(cors_allowed_origins='*') app = Flask(__name__) app.wsgi_app = socketio.WSGIApp(sio, app.wsgi_app) WAITING_PLAYERS = [] PLAYER_DATA = {} GAME_STATES = {} def init_board(): board = [[None for _ in range(8)] for _ in range(8)] for row in range(3): for col in range(8): if (row + col) % 2 == 1: board[row][col] = 'b' for row in range(5, 8): for col in range(8): if (row + col) % 2 == 1: board[row][col] = 'r' return board def get_valid_moves(board, row, col, color, is_king): directions = [(-1, -1), (-1, 1)] if color == 'red' else [(1, -1), (1, 1)] if is_king: directions += [(-d[0], -d[1]) for d in directions] moves, captures = [], [] for dr, dc in directions: r, c = row + dr, col + dc if 0 <= r < 8 and 0 <= c < 8 and board[r][c] is None: moves.append((r, c)) elif 0 <= r < 8 and 0 <= c < 8: mid_piece = board[r][c] if mid_piece and mid_piece[0].lower() != color[0]: r2, c2 = r + dr, c + dc if 0 <= r2 < 8 and 0 <= c2 < 8 and board[r2][c2] is None: captures.append(((r2, c2), (r, c))) return moves, captures @app.route('/') def index(): return "Hi" # Ensure 'templates/client.html' exists @app.route('/state') def game_state(): return jsonify({'status': 'OK'}) # Avoid accessing PLAYER_DATA here @sio.event def connect(sid, environ): print(f"{sid} connected") @sio.event def set_name(sid, data): name = data.get('name', 'Player') PLAYER_DATA[sid] = {'name': name} if WAITING_PLAYERS: opponent_sid = WAITING_PLAYERS.pop(0) room = f"room_{sid[:4]}_{opponent_sid[:4]}" for psid in [sid, opponent_sid]: pdata = PLAYER_DATA[psid] pdata['room'] = room sio.enter_room(psid, room) players = [(sid, 'red'), (opponent_sid, 'black')] random.shuffle(players) for psid, color in players: PLAYER_DATA[psid]['color'] = color opp_sid = opponent_sid if psid == sid else sid opp_name = PLAYER_DATA[opp_sid]['name'] sio.emit("match_found", {'color': color, 'opponent': opp_name}, to=psid) GAME_STATES[room] = {'board': init_board(), 'turn': 'red'} else: WAITING_PLAYERS.append(sid) @sio.event def move(sid, data): pdata = PLAYER_DATA.get(sid) if not pdata: return room = pdata.get('room') state = GAME_STATES.get(room) if not state: return board = state['board'] turn = state['turn'] color = pdata['color'] if color != turn: return from_row, from_col = data['from'] to_row, to_col = data['to'] piece = board[from_row][from_col] if not piece or piece[0].lower() != color[0]: return is_king = piece.isupper() _, captures = get_valid_moves(board, from_row, from_col, color, is_king) move_is_capture = abs(to_row - from_row) == 2 if captures and not move_is_capture: return board[to_row][to_col] = piece board[from_row][from_col] = None if move_is_capture: cap_row = (from_row + to_row) // 2 cap_col = (from_col + to_col) // 2 board[cap_row][cap_col] = None _, new_captures = get_valid_moves(board, to_row, to_col, color, is_king or to_row in (0, 7)) if new_captures: state['board'] = board GAME_STATES[room] = state sio.emit('multi_jump', {'from': [to_row, to_col]}, to=sid) return if (color == 'red' and to_row == 0) or (color == 'black' and to_row == 7): board[to_row][to_col] = piece.upper() flat = sum(board, []) if all(p not in flat for p in ['r', 'R']): sio.emit('game_over', {'winner': 'black', 'room': room}, room=room) del GAME_STATES[room] return if all(p not in flat for p in ['b', 'B']): sio.emit('game_over', {'winner': 'red', 'room': room}, room=room) del GAME_STATES[room] return state['board'] = board state['turn'] = 'black' if turn == 'red' else 'red' GAME_STATES[room] = state sio.emit('opponent_move', {'move': data, 'room': room, 'sid': sid}, room=room, skip_sid=sid) @sio.event def disconnect(sid): print(f"{sid} disconnected") if sid in WAITING_PLAYERS: WAITING_PLAYERS.remove(sid) pdata = PLAYER_DATA.pop(sid, None) if pdata and 'room' in pdata: room = pdata['room'] for psid in list(PLAYER_DATA.keys()): if PLAYER_DATA[psid].get('room') == room: del PLAYER_DATA[psid] if room in GAME_STATES: del GAME_STATES[room] sio.emit('opponent_disconnected', room=room) if __name__ == '__main__': app.run(host='0.0.0.0', port=7860)