Update templates/client.html
Browse files- templates/client.html +91 -83
templates/client.html
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<!DOCTYPE html>
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<html>
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<head>
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</head>
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<body>
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<h2 id="status"></h2>
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<div id="board"></div>
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let myColor = null, board = [], selected = null;
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.then(res => res.json())
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.then(data => { board = data.board; render(); });
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});
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for (let r = 0; r < 8; r++) {
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for (let c = 0; c < 8; c++) {
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const div = document.createElement("div");
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div.className = `cell ${(r + c) % 2 ? "black" : "white"}`;
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div.onclick = () => handleClick(r, c);
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const piece = board[r][c];
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if (piece) {
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const p = document.createElement("div");
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p.className = `piece ${piece}`;
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div.appendChild(p);
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}
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boardDiv.appendChild(div);
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}
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}
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}
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socket.emit("move", {
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from: selected,
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to: [r, c],
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captured: null
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});
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selected = null;
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} else if (piece && piece[0] === myColor[0]) {
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selected = [r, c];
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}
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}
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}
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</body>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Online Checkers</title>
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<style>
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body { font-family: sans-serif; text-align: center; }
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table { border-collapse: collapse; margin: 20px auto; }
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td {
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width: 60px; height: 60px; text-align: center; vertical-align: middle;
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border: 1px solid #444; font-size: 24px;
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}
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.black { background-color: #444; color: white; }
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.red { background-color: red; color: white; }
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.empty { background-color: #eee; }
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.highlight { background-color: yellow !important; }
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</style>
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</head>
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<body>
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<h1>Online Checkers</h1>
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<p id="status">Connecting...</p>
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<table id="board"></table>
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<script src="https://cdn.socket.io/4.7.2/socket.io.min.js"></script>
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<script>
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const socket = io();
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let myColor = null;
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let selected = null;
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const boardElement = document.getElementById('board');
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const statusElement = document.getElementById('status');
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socket.on('connect', () => {
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const name = prompt("Enter your name:");
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socket.emit('set_name', { name: name || 'Player' });
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});
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socket.on('match_found', data => {
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myColor = data.color;
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statusElement.innerText = `Matched! You are ${myColor}. Opponent: ${data.opponent}`;
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});
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socket.on('opponent_move', data => {
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fetch('/state')
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.then(res => res.json())
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.then(updateBoard);
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});
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socket.on('multi_jump', data => {
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selected = data.from;
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renderBoard(); // highlight piece
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});
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socket.on('game_over', data => {
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statusElement.innerText = `Game over! Winner: ${data.winner}`;
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});
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socket.on('opponent_disconnected', () => {
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statusElement.innerText = "Opponent disconnected. Game ended.";
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});
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function updateBoard(data) {
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renderBoard(data.board);
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}
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function renderBoard(boardData = null) {
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boardElement.innerHTML = '';
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fetch('/state')
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.then(res => res.json())
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.then(data => {
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const board = data.board;
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for (let i = 0; i < 8; i++) {
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const row = document.createElement('tr');
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for (let j = 0; j < 8; j++) {
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const cell = document.createElement('td');
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const piece = board[i][j];
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cell.className = (i + j) % 2 === 1 ? 'black' : 'empty';
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if (piece === 'r') cell.innerText = 'r';
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if (piece === 'R') cell.innerText = 'R';
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if (piece === 'b') cell.innerText = 'b';
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if (piece === 'B') cell.innerText = 'B';
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if (selected && selected[0] === i && selected[1] === j)
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cell.classList.add('highlight');
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cell.onclick = () => handleClick(i, j, board);
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row.appendChild(cell);
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}
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boardElement.appendChild(row);
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}
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});
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}
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function handleClick(i, j, board) {
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const piece = board[i][j];
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if (selected) {
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socket.emit('move', { from: selected, to: [i, j] });
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selected = null;
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} else if (piece && myColor[0] === piece.toLowerCase()) {
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selected = [i, j];
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renderBoard(); // highlight selected
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}
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}
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setInterval(renderBoard, 1500); // Keep board in sync
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</script>
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</body>
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</html>
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