checkers / app.py
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import gradio as gr
import pygame
import numpy as np
from Scripts.Engine import *
from Scripts.Variables import *
# Initialize the Pygame environment
pygame.init()
# Global variables
display = None
board = Board.newBoard()
# Function to create a checkers board
def draw_board_on_gradio():
# Create a new surface to draw the board on
surface = pygame.Surface((dimension, dimension))
surface.fill((255, 255, 255)) # Fill with white background
Board.draw_board(surface) # Draw the board grid
Board.draw_pieces(board, surface) # Draw the pieces on the board
# Convert Pygame surface to image that Gradio can display
image = pygame.image.tostring(surface, 'RGB')
return image
# Function to handle player moves
def make_move(from_pos, to_pos):
global board, chance, next
from_row, from_col = helper.toIndex(from_pos)
to_row, to_col = helper.toIndex(to_pos)
# Make the move
piece = board[from_row][from_col]
board[to_row][to_col] = piece
board[from_row][from_col] = 0
# Handle capture logic (remove captured piece)
if abs(from_row - to_row) > 1 or abs(from_col - to_col) > 1:
captured_row = (from_row + to_row) // 2
captured_col = (from_col + to_col) // 2
board[captured_row][captured_col] = 0
# Switch turn
chance, next = next, chance
# Check for promotion
Board.check_promotion(board)
# Return updated board image
return draw_board_on_gradio()
# Function to handle reset
def reset_board():
global board
board = Board.newBoard()
return draw_board_on_gradio()
# Gradio Interface setup
iface = gr.Interface(
fn=make_move, # Function to handle the move action
inputs=[
gr.inputs.Dropdown(choices=[(f'{i},{j}') for i in range(8) for j in range(8)], label="From Position"),
gr.inputs.Dropdown(choices=[(f'{i},{j}') for i in range(8) for j in range(8)], label="To Position")
],
outputs=gr.outputs.Image(label="Checkers Board"),
live=True, # Real-time interaction
title="Checkers AI vs AI",
description="Play Checkers. Move your pieces by selecting start and end positions."
)
# Button to reset the board
reset_button = gr.Button("Reset Board", reset_board)
# Launch the interface
iface.launch()