# physical properties of the game | |
# this will create a board of dimension ( dimension * dimension pixels) | |
dimension = 720 | |
# this will create a board with units (unit * unit) | |
units = 8 | |
unit_size = dimension//units | |
# Colors | |
dark_block = (0, 0, 0) | |
light_block = (255, 255, 255) | |
dark_piece = (255, 100, 0) | |
dark_king = (255, 0, 100) | |
light_piece = (0, 100, 255) | |
light_king = (0, 255, 0) | |
# Game Flow | |
# chancing | |
chance = [1,3] | |
next = [2,4] | |
# hovering the grabbed piece | |
hover_piece = 0 | |
took_from = 0 | |
avails = [] | |
d = [1,3] | |
u = [2,4] |