# physical properties of the game # this will create a board of dimension ( dimension * dimension pixels) dimension = 720 # this will create a board with units (unit * unit) units = 8 unit_size = dimension//units # Colors dark_block = (0, 0, 0) light_block = (255, 255, 255) dark_piece = (255, 100, 0) dark_king = (255, 0, 100) light_piece = (0, 100, 255) light_king = (0, 255, 0) # Game Flow # chancing chance = [1,3] next = [2,4] # hovering the grabbed piece hover_piece = 0 took_from = 0 avails = [] d = [1,3] u = [2,4]