File size: 9,584 Bytes
34b9ee4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
import gradio as gr
import numpy as np
import torch
import random
from PIL import Image
from skimage.feature import graycomatrix, graycoprops
from torchvision import transforms
import os

NUM_ROUNDS = 5  # Adjust the number of game rounds here
PROB_THRESHOLD = 0.5  # Adjust the probability threshold for model prediction here

# Load the model
model = torch.jit.load("SuSy.pt")

def process_image(image):
    # Set Parameters
    top_k_patches = 5
    patch_size = 224

    # Get the image dimensions
    width, height = image.size

    # Calculate the number of patches
    num_patches_x = width // patch_size
    num_patches_y = height // patch_size

    # Divide the image in patches
    patches = np.zeros((num_patches_x * num_patches_y, patch_size, patch_size, 3), dtype=np.uint8)
    for i in range(num_patches_x):
        for j in range(num_patches_y):
            x = i * patch_size
            y = j * patch_size
            patch = image.crop((x, y, x + patch_size, y + patch_size))
            patches[i * num_patches_y + j] = np.array(patch)

    # Compute the most relevant patches (optional)
    dissimilarity_scores = []
    for patch in patches:
        transform_patch = transforms.Compose([transforms.PILToTensor(), transforms.Grayscale()])
        grayscale_patch = transform_patch(Image.fromarray(patch)).squeeze(0)
        glcm = graycomatrix(grayscale_patch, [5], [0], 256, symmetric=True, normed=True)
        dissimilarity_scores.append(graycoprops(glcm, "contrast")[0, 0])

    # Sort patch indices by their dissimilarity score
    sorted_indices = np.argsort(dissimilarity_scores)[::-1]

    # Extract top k patches and convert them to tensor
    top_patches = patches[sorted_indices[:top_k_patches]]
    top_patches = torch.from_numpy(np.transpose(top_patches, (0, 3, 1, 2))) / 255.0

    # Predict patches
    model.eval()
    with torch.no_grad():
        preds = model(top_patches)

    # Process results
    classes = ['Authentic', 'DALL·E 3', 'Stable Diffusion 1.x', 'MJ V5/V6', 'MJ V1/V2', 'Stable Diffusion XL']
    mean_probs = preds.mean(dim=0).numpy()
    
    # Create a dictionary of class probabilities
    class_probs = {cls: prob for cls, prob in zip(classes, mean_probs)}
    
    # Sort probabilities in descending order
    sorted_probs = dict(sorted(class_probs.items(), key=lambda item: item[1], reverse=True))

    return sorted_probs


class GameState:
    def __init__(self):
        self.user_score = 0
        self.model_score = 0
        self.current_round = 0
        self.total_rounds = 2
        self.game_images = []
        self.is_game_active = False
        self.last_results = None
        self.waiting_for_input = True

    def reset(self):
        self.__init__()

game_state = GameState()

def load_images():
    real_image_folder = "real_images"
    fake_image_folder = "fake_images"
    real_images = [os.path.join(real_image_folder, img) for img in os.listdir(real_image_folder)]
    fake_images = [os.path.join(fake_image_folder, img) for img in os.listdir(fake_image_folder)]
    selected_images = random.sample(real_images, 1) + random.sample(fake_images, 1)
    random.shuffle(selected_images)
    return selected_images

def create_score_html():
    results_html = ""
    if game_state.last_results:
        results_html = f"""
        <div style='margin-top: 1rem; padding: 1rem; background-color: #e0e0e0; border-radius: 8px; color: #333;'>
            <h4 style='color: #333; margin-bottom: 0.5rem;'>Last Round Results:</h4>
            <p style='color: #333;'>Your guess: {game_state.last_results['user_guess']}</p>
            <p style='color: #333;'>Model's guess: {game_state.last_results['model_guess']}</p>
            <p style='color: #333;'>Correct answer: {game_state.last_results['correct_answer']}</p>
        </div>
        """

    current_display_round = min(game_state.current_round + 1, game_state.total_rounds)
    
    return f"""
    <div style='padding: 1rem; background-color: #f0f0f0; border-radius: 8px; color: #333;'>
        <h3 style='margin-bottom: 1rem; color: #333;'>Score Board</h3>
        <div style='display: flex; justify-content: space-around;'>
            <div>
                <h4 style='color: #333;'>You</h4>
                <p style='font-size: 1.5rem; color: #333;'>{game_state.user_score}</p>
            </div>
            <div>
                <h4 style='color: #333;'>AI Model</h4>
                <p style='font-size: 1.5rem; color: #333;'>{game_state.model_score}</p>
            </div>
        </div>
        <div style='margin-top: 1rem;'>
            <p style='color: #333;'>Round: {current_display_round}/{game_state.total_rounds}</p>
        </div>
        {results_html}
    </div>
    """

def start_game():
    game_state.reset()
    game_state.game_images = load_images()
    game_state.is_game_active = True
    game_state.waiting_for_input = True
    current_image = Image.open(game_state.game_images[0])
    
    return (
        gr.update(value=current_image, visible=True),  # Show image
        gr.update(visible=False),  # Hide start button
        gr.update(interactive=True, visible=True, value=None),  # Show radio buttons
        gr.update(visible=True, interactive=True),  # Show submit button
        create_score_html(),
        gr.update(visible=False)  # Hide feedback
    )

def submit_guess(user_guess):
    if not game_state.is_game_active or not game_state.waiting_for_input or user_guess is None:
        return [gr.update()] * 6  # Return no updates if invalid state
    
    current_image = Image.open(game_state.game_images[game_state.current_round])
    model_prediction = process_image(current_image)
    correct_answer = "Real" if "real_images" in game_state.game_images[game_state.current_round] else "Fake"
    
    # Determine model's guess based on probabilities
    model_guess = "Real" if model_prediction['Authentic'] > 0.5 else "Fake"
    
    # Update scores
    if user_guess == correct_answer:
        game_state.user_score += 1
    if model_guess == correct_answer:
        game_state.model_score += 1
    
    # Store last results for display
    game_state.last_results = {
        'user_guess': user_guess,
        'model_guess': model_guess,
        'correct_answer': correct_answer
    }
    
    game_state.current_round += 1
    game_state.waiting_for_input = True
    
    # Check if game is over
    if game_state.current_round >= game_state.total_rounds:
        game_state.is_game_active = False
        return (
            gr.update(value=None, visible=False),  # Hide image
            gr.update(visible=True),  # Show start button
            gr.update(interactive=False, visible=False, value=None),  # Hide radio
            gr.update(visible=False),  # Hide submit button
            create_score_html(),
            gr.update(visible=True, value="<div style='text-align: center; margin-top: 20px; font-size: 1.2em;'>Game Over! Click 'Start New Game' to play again.</div>")
        )
    
    # Continue to next round
    next_image = Image.open(game_state.game_images[game_state.current_round])
    return (
        gr.update(value=next_image, visible=True),  # Show next image
        gr.update(visible=False),  # Keep start button hidden
        gr.update(interactive=True, visible=True, value=None),  # Reset radio
        gr.update(visible=True, interactive=True),  # Show submit button
        create_score_html(),
        gr.update(visible=False)  # Keep feedback hidden
    )

# Custom CSS
custom_css = """
#game-container {
    max-width: 1200px;
    margin: 0 auto;
    padding: 20px;
}
#start-button {
    max-width: 200px;
    margin: 0 auto;
}
"""

# Define Gradio interface
with gr.Blocks(css=custom_css) as iface:
    with gr.Column(elem_id="game-container"):
        gr.Markdown("# Real or Fake Image Challenge")
        gr.Markdown("Can you beat the AI at detecting synthetic images?")
        
        with gr.Row():
            with gr.Column(scale=2):
                image_display = gr.Image(
                    type="pil",
                    label="Current Image",
                    interactive=False,
                    visible=False
                )
                guess_input = gr.Radio(
                    choices=["Real", "Fake"],
                    label="Your Guess",
                    interactive=False,
                    visible=False
                )
                submit_button = gr.Button(
                    "Submit Guess",
                    visible=False,
                    variant="primary"
                )
            
            with gr.Column(scale=1):
                score_display = gr.HTML()
                
        with gr.Row():
            with gr.Column(elem_id="start-button"):
                start_button = gr.Button("Start New Game", variant="primary", size="sm")
        
        feedback_display = gr.Markdown(visible=False)
        
        # Event handlers
        start_button.click(
            fn=start_game,
            outputs=[
                image_display,
                start_button,
                guess_input,
                submit_button,
                score_display,
                feedback_display
            ]
        )
        
        submit_button.click(
            fn=submit_guess,
            inputs=[guess_input],
            outputs=[
                image_display,
                start_button,
                guess_input,
                submit_button,
                score_display,
                feedback_display
            ]
        )

# Launch the interface
iface.launch()