import os import random from dataclasses import dataclass from typing import List, Optional import gradio as gr import numpy as np import torch from PIL import Image from skimage.feature import graycomatrix, graycoprops from torchvision import transforms NUM_ROUNDS = 10 PROB_THRESHOLD = 0.3 # Load the model model = torch.jit.load("SuSy.pt") @dataclass class GameResults: user_guess: str model_guess: str correct_answer: str class GameState: def __init__(self): self.reset() def reset(self): self.user_score = 0 self.model_score = 0 self.current_round = 0 self.total_rounds = NUM_ROUNDS self.game_images: List[str] = [] self.is_game_active = False self.last_results: Optional[GameResults] = None self.processing_submission = False def start_new_game(self) -> bool: if self.is_game_active: return False self.reset() self.game_images = load_images() self.is_game_active = True return True def can_submit_guess(self) -> bool: return ( self.is_game_active and not self.processing_submission and self.current_round < self.total_rounds ) def start_submission(self) -> bool: if not self.can_submit_guess(): return False self.processing_submission = True return True def finish_submission(self, results: GameResults): if results.user_guess == results.correct_answer: self.user_score += 1 if results.model_guess == results.correct_answer: self.model_score += 1 self.last_results = results self.current_round += 1 self.processing_submission = False if self.current_round >= self.total_rounds: self.is_game_active = False def get_current_image(self) -> Optional[str]: if not self.is_game_active or self.current_round >= len(self.game_images): return None return self.game_images[self.current_round] def get_game_over_message(self) -> str: if self.user_score > self.model_score: return """
🎉 Congratulations! You won! 🎉
You've outperformed SuSy in detecting AI-generated images.
Click 'Start New Game' to play again.
""" elif self.user_score < self.model_score: return """
Better luck next time! SuSy won this round.
Keep practicing to improve your detection skills.
Click 'Start New Game' to try again.
""" else: return """
It's a tie! You matched SuSy's performance!
You're getting good at this.
Click 'Start New Game' to play again.
""" def create_score_html(game_state: GameState): results_html = "" if game_state.last_results: results_html = f"""

Last Round Results:

Your guess: {game_state.last_results.user_guess}

Model's guess: {game_state.last_results.model_guess}

Correct answer: {game_state.last_results.correct_answer}

""" current_display_round = min(game_state.current_round + 1, game_state.total_rounds) return f"""

Score Board

You

{game_state.user_score}

AI Model

{game_state.model_score}

Round: {current_display_round}/{game_state.total_rounds}

{results_html}
""" def process_image(image): # Set Parameters top_k_patches = 5 patch_size = 224 # Get the image dimensions width, height = image.size # Calculate the number of patches num_patches_x = width // patch_size num_patches_y = height // patch_size # Divide the image in patches patches = np.zeros((num_patches_x * num_patches_y, patch_size, patch_size, 3), dtype=np.uint8) for i in range(num_patches_x): for j in range(num_patches_y): x = i * patch_size y = j * patch_size patch = image.crop((x, y, x + patch_size, y + patch_size)) patches[i * num_patches_y + j] = np.array(patch) # Compute the most relevant patches dissimilarity_scores = [] for patch in patches: transform_patch = transforms.Compose([transforms.PILToTensor(), transforms.Grayscale()]) grayscale_patch = transform_patch(Image.fromarray(patch)).squeeze(0) glcm = graycomatrix(grayscale_patch, [5], [0], 256, symmetric=True, normed=True) dissimilarity_scores.append(graycoprops(glcm, "contrast")[0, 0]) # Sort patch indices by their dissimilarity score sorted_indices = np.argsort(dissimilarity_scores)[::-1] # Extract top k patches and convert them to tensor top_patches = patches[sorted_indices[:top_k_patches]] top_patches = torch.from_numpy(np.transpose(top_patches, (0, 3, 1, 2))) / 255.0 # Predict patches model.eval() with torch.no_grad(): preds = model(top_patches) # Process results classes = ['Authentic', 'DALL·E 3', 'Stable Diffusion 1.x', 'MJ V5/V6', 'MJ V1/V2', 'Stable Diffusion XL'] mean_probs = preds.mean(dim=0).numpy() # Create a dictionary of class probabilities class_probs = {cls: prob for cls, prob in zip(classes, mean_probs)} # Sort probabilities in descending order sorted_probs = dict(sorted(class_probs.items(), key=lambda item: item[1], reverse=True)) return sorted_probs def load_images() -> List[str]: real_image_folder = "real_images" fake_image_folder = "fake_images" real_images = [os.path.join(real_image_folder, img) for img in os.listdir(real_image_folder)] fake_images = [os.path.join(fake_image_folder, img) for img in os.listdir(fake_image_folder)] selected_images = random.sample(real_images, NUM_ROUNDS // 2) + random.sample(fake_images, NUM_ROUNDS // 2) random.shuffle(selected_images) return selected_images def start_game(state: Optional[GameState]): # Initialize new game state if none exists if state is None: state = GameState() if not state.start_new_game(): return [state] + [gr.update()] * 6 current_image = Image.open(state.get_current_image()) return [ state, gr.update(value=current_image, visible=True), gr.update(visible=False), gr.update(visible=True, interactive=True), gr.update(visible=True, interactive=True), create_score_html(state), gr.update(visible=False), ] def submit_guess(user_guess: str, state: GameState): if not state.can_submit_guess(): return [state] + [gr.update()] * 6 if not state.start_submission(): return [state] + [gr.update()] * 6 try: current_image_path = state.get_current_image() if not current_image_path: return [state] + [gr.update()] * 6 current_image = Image.open(current_image_path) model_prediction = process_image(current_image) model_guess = "Real" if model_prediction['Authentic'] > PROB_THRESHOLD else "Fake" correct_answer = "Real" if "real_images" in current_image_path else "Fake" # Update game state with results results = GameResults(user_guess, model_guess, correct_answer) state.finish_submission(results) # Check if game is over if not state.is_game_active: return [ state, gr.update(value=None, visible=False), gr.update(visible=True), gr.update(visible=False), gr.update(visible=False), create_score_html(state), gr.update(visible=True, value=state.get_game_over_message()) ] # Get next image next_image_path = state.get_current_image() if not next_image_path: return [state] + [gr.update()] * 6 next_image = Image.open(next_image_path) return [ state, gr.update(value=next_image, visible=True), gr.update(visible=False), gr.update(visible=True, interactive=True), gr.update(visible=True, interactive=True), create_score_html(state), gr.update(visible=False) ] except Exception as e: state.processing_submission = False raise e # Custom CSS custom_css = """ #game-container { max-width: 1200px; margin: 0 auto; padding: 20px; } #start-button { max-width: 200px; margin: 0 auto; } #guess-buttons { display: flex; gap: 10px; justify-content: center; margin-top: 20px; } .guess-button { min-width: 120px; } .image-container img { max-height: 640px !important; width: auto !important; object-fit: contain !important; } """ # Define Gradio interface with gr.Blocks(css=custom_css) as iface: # State variable for the game state = gr.State(None) with gr.Column(elem_id="game-container"): gr.HTML("""
SuSy Logo

Compete against SuSy to spot AI-Generated images! SuSy can distinguish between authentic images and those generated by DALL·E, Midjourney and Stable Diffusion.

Learn more about SuSy: Present and Future Generalization of Synthetic Image Detectors

Enter the SuSy-verse! Model | Code | Dataset

""") with gr.Row(): with gr.Column(scale=2): image_display = gr.Image( type="pil", label="Current Image", interactive=False, visible=False, elem_classes=["image-container"] ) with gr.Row(elem_id="guess-buttons"): real_button = gr.Button( "Real", visible=False, variant="primary", elem_classes=["guess-button"] ) fake_button = gr.Button( "Fake", visible=False, variant="primary", elem_classes=["guess-button"] ) with gr.Column(scale=1): score_display = gr.HTML() with gr.Row(): with gr.Column(elem_id="start-button"): start_button = gr.Button("Start New Game", variant="primary", size="sm") feedback_display = gr.Markdown(visible=False) # Event handlers start_button.click( fn=start_game, inputs=[state], outputs=[ state, image_display, start_button, real_button, fake_button, score_display, feedback_display ] ) real_button.click( fn=lambda state: submit_guess("Real", state), inputs=[state], outputs=[ state, image_display, start_button, real_button, fake_button, score_display, feedback_display, ], ) fake_button.click( fn=lambda state: submit_guess("Fake", state), inputs=[state], outputs=[ state, image_display, start_button, real_button, fake_button, score_display, feedback_display, ], ) # Launch the interface iface.launch()