Spaces:
Sleeping
Sleeping
memory game
Browse files- .dockerignore +10 -0
- .gitattributes +0 -35
- .gitignore +24 -0
- Dockerfile +18 -41
- README.md +70 -10
- app.py +0 -15
- eslint.config.js +28 -0
- frontend/package.json +0 -22
- frontend/src/App.css +0 -3
- frontend/src/App.tsx +0 -100
- frontend/src/global.d.ts +0 -1
- frontend/src/index.css +0 -13
- frontend/src/main.tsx +0 -10
- frontend/tsconfig.json +0 -16
- frontend/vite.config.ts +0 -12
- huggingface-space.md +20 -0
- frontend/index.html → index.html +3 -2
- package-lock.json +0 -0
- package.json +29 -0
- public/vite.svg +1 -0
- requirements.txt +0 -3
- snake_game.py +0 -155
- src/App.css +128 -0
- src/App.tsx +140 -0
- src/assets/react.svg +1 -0
- src/index.css +68 -0
- src/main.tsx +10 -0
- src/vite-env.d.ts +1 -0
- tsconfig.app.json +26 -0
- tsconfig.json +7 -0
- tsconfig.node.json +24 -0
- vite.config.ts +7 -0
.dockerignore
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node_modules
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npm-debug.log
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Dockerfile
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.git
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.github
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.gitignore
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README.md
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.DS_Store
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dist
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.gitattributes
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*.7z filter=lfs diff=lfs merge=lfs -text
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*.bz2 filter=lfs diff=lfs merge=lfs -text
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*.ckpt filter=lfs diff=lfs merge=lfs -text
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*.h5 filter=lfs diff=lfs merge=lfs -text
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*.joblib filter=lfs diff=lfs merge=lfs -text
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*.lfs.* filter=lfs diff=lfs merge=lfs -text
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*.mlmodel filter=lfs diff=lfs merge=lfs -text
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*.model filter=lfs diff=lfs merge=lfs -text
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*.msgpack filter=lfs diff=lfs merge=lfs -text
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*.npy filter=lfs diff=lfs merge=lfs -text
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*.npz filter=lfs diff=lfs merge=lfs -text
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*.pickle filter=lfs diff=lfs merge=lfs -text
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*.pt filter=lfs diff=lfs merge=lfs -text
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*.pth filter=lfs diff=lfs merge=lfs -text
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*.rar filter=lfs diff=lfs merge=lfs -text
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*.safetensors filter=lfs diff=lfs merge=lfs -text
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saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.tar.* filter=lfs diff=lfs merge=lfs -text
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*.tar filter=lfs diff=lfs merge=lfs -text
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*.tflite filter=lfs diff=lfs merge=lfs -text
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*.tgz filter=lfs diff=lfs merge=lfs -text
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*.wasm filter=lfs diff=lfs merge=lfs -text
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*.xz filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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public/media/*.png filter=lfs diff=lfs merge=lfs -text
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public/media/*.jpg filter=lfs diff=lfs merge=lfs -text
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public/media/*.mp4 filter=lfs diff=lfs merge=lfs -text
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public/media/*.png filter=lfs diff=lfs merge=lfs -text
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.gitignore
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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pnpm-debug.log*
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lerna-debug.log*
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node_modules
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dist
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dist-ssr
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*.local
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# Editor directories and files
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.vscode/*
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!.vscode/extensions.json
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.idea
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.DS_Store
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*.suo
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*.ntvs*
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*.njsproj
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*.sln
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*.sw?
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Dockerfile
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#
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# Stage 1 – Build frontend #
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############################
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FROM node:20 AS frontend-builder
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WORKDIR /frontend
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# Copy and install deps
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COPY ./frontend/package.json ./frontend/tsconfig.json ./frontend/vite.config.ts ./frontend/index.html ./
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COPY ./frontend/src ./src
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RUN npm install --legacy-peer-deps && npm run build
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ENV PATH="/home/user/.local/bin:$PATH"
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WORKDIR /app
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RUN
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COPY --chown=user . /app
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# Copy built static files from frontend stage
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COPY --from=frontend-builder /frontend/dist ./static
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# ------------------------------------------------------------------------------
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# NOTE: Hugging Face Spaces run inside a headless container. The Snake game
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# itself requires an X11 display and therefore cannot run on the Space. The
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# FastAPI app in `app.py` just serves a landing page and a health-check.
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# ------------------------------------------------------------------------------
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#
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RUN apt-get update && apt-get install -y --no-install-recommends \
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libsdl2-2.0-0 libsdl2-image-2.0-0 libsdl2-ttf-2.0-0 \
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&& rm -rf /var/lib/apt/lists/*
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#
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# Build stage
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FROM node:20-alpine as build
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WORKDIR /app
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# Copy package files and install dependencies
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COPY package.json package-lock.json ./
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RUN npm ci
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# Copy all files and build the project
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COPY . .
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RUN npm run build
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# Serve stage
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FROM node:20-alpine as serve
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WORKDIR /app
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# Install serve globally
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RUN npm install -g serve
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# Copy built files from previous stage
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COPY --from=build /app/dist ./dist
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# Expose port and start server
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EXPOSE 3000
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CMD ["serve", "-s", "dist", "-l", "3000"]
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README.md
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# Memory Card Game
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A simple memory card game built with React and Vite.
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## Features
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- Match pairs of cards with emoji symbols
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- Track number of moves
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- Responsive design for desktop and mobile
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## Quick Start
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### Local Development
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```bash
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# Install dependencies
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npm install
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# Start development server
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npm run dev
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```
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### Building for Production
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```bash
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# Build for production
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npm run build
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# Preview production build
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npm run preview
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```
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## Docker Deployment
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Build and run the Docker container:
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```bash
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# Build the Docker image
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docker build -t memory-game .
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# Run the container
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docker run -p 3000:3000 memory-game
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```
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## Deployment to Hugging Face Spaces
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1. Create a new Space on Hugging Face: https://huggingface.co/spaces
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2. Choose Docker as the SDK
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3. Clone your Space repository
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4. Copy your project files to the repository
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5. Push to Hugging Face:
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```bash
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git add .
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git commit -m "Initial commit"
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git push
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```
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6. Hugging Face will automatically build and deploy your Docker container
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## How to Play
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1. Click on cards to flip them over
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2. Try to find matching pairs of emojis
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3. The game is complete when all pairs have been matched
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4. Click "New Game" to reset and play again
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## License
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MIT
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app.py
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from fastapi import FastAPI
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from fastapi.responses import RedirectResponse
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from fastapi.staticfiles import StaticFiles
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# FastAPI application
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app = FastAPI(title="Snake Game React Space")
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# Serve compiled React app (generated by Vite) as static files
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app.mount("/", StaticFiles(directory="static", html=True), name="static")
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# Health-check endpoint for the Space
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@app.get("/ping")
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def ping():
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return {"status": "ok"}
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eslint.config.js
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import js from '@eslint/js'
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import globals from 'globals'
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import reactHooks from 'eslint-plugin-react-hooks'
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import reactRefresh from 'eslint-plugin-react-refresh'
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import tseslint from 'typescript-eslint'
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export default tseslint.config(
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{ ignores: ['dist'] },
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{
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extends: [js.configs.recommended, ...tseslint.configs.recommended],
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files: ['**/*.{ts,tsx}'],
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languageOptions: {
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ecmaVersion: 2020,
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globals: globals.browser,
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},
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plugins: {
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'react-hooks': reactHooks,
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'react-refresh': reactRefresh,
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},
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rules: {
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...reactHooks.configs.recommended.rules,
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+
'react-refresh/only-export-components': [
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'warn',
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{ allowConstantExport: true },
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],
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},
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},
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)
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frontend/package.json
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{
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"name": "snake-react",
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"version": "0.0.1",
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"private": true,
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "vite build",
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"preview": "vite preview"
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},
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"dependencies": {
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"react": "^18.2.0",
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"react-dom": "^18.2.0"
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},
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"devDependencies": {
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"@types/react": "^18.2.0",
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"@types/react-dom": "^18.2.0",
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"@vitejs/plugin-react": "^4.1.0",
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"typescript": "^5.4.4",
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"vite": "^5.2.0"
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}
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}
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frontend/src/App.css
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canvas {
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border: 1px solid #333;
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}
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frontend/src/App.tsx
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import React, { useEffect, useRef, useState } from 'react';
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import './App.css';
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type Point = { x: number; y: number };
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const CELL = 20;
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const COLS = 30;
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const ROWS = 20;
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const WIDTH = COLS * CELL;
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const HEIGHT = ROWS * CELL;
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const DIRECTIONS: Record<string, Point> = {
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ArrowUp: { x: 0, y: -1 },
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ArrowDown: { x: 0, y: 1 },
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ArrowLeft: { x: -1, y: 0 },
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ArrowRight: { x: 1, y: 0 },
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};
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-
|
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function App() {
|
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const [snake, setSnake] = useState<Point[]>([
|
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{ x: 5, y: 5 },
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]);
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const [food, setFood] = useState<Point>({ x: 10, y: 10 });
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const [dir, setDir] = useState<Point>({ x: 1, y: 0 });
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const [gameOver, setGameOver] = useState(false);
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-
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const randomFood = () => {
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return {
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x: Math.floor(Math.random() * COLS),
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y: Math.floor(Math.random() * ROWS),
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};
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};
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-
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useEffect(() => {
|
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-
const handleKey = (e: KeyboardEvent) => {
|
37 |
-
if (DIRECTIONS[e.key]) {
|
38 |
-
setDir(DIRECTIONS[e.key]);
|
39 |
-
}
|
40 |
-
};
|
41 |
-
window.addEventListener('keydown', handleKey);
|
42 |
-
return () => window.removeEventListener('keydown', handleKey);
|
43 |
-
}, []);
|
44 |
-
|
45 |
-
useEffect(() => {
|
46 |
-
const ctx = canvasRef.current?.getContext('2d');
|
47 |
-
if (!ctx) return;
|
48 |
-
|
49 |
-
const interval = setInterval(() => {
|
50 |
-
setSnake((prev: Point[]) => {
|
51 |
-
const head = { x: prev[0].x + dir.x, y: prev[0].y + dir.y };
|
52 |
-
// check wall
|
53 |
-
if (head.x < 0 || head.x >= COLS || head.y < 0 || head.y >= ROWS) {
|
54 |
-
setGameOver(true);
|
55 |
-
clearInterval(interval);
|
56 |
-
return prev;
|
57 |
-
}
|
58 |
-
// check self
|
59 |
-
if (prev.some((p: Point) => p.x === head.x && p.y === head.y)) {
|
60 |
-
setGameOver(true);
|
61 |
-
clearInterval(interval);
|
62 |
-
return prev;
|
63 |
-
}
|
64 |
-
const newSnake = [head, ...prev];
|
65 |
-
if (head.x === food.x && head.y === food.y) {
|
66 |
-
setFood(randomFood());
|
67 |
-
} else {
|
68 |
-
newSnake.pop();
|
69 |
-
}
|
70 |
-
return newSnake;
|
71 |
-
});
|
72 |
-
}, 100);
|
73 |
-
return () => clearInterval(interval);
|
74 |
-
}, [dir, food]);
|
75 |
-
|
76 |
-
useEffect(() => {
|
77 |
-
const ctx = canvasRef.current?.getContext('2d');
|
78 |
-
if (!ctx) return;
|
79 |
-
ctx.clearRect(0, 0, WIDTH, HEIGHT);
|
80 |
-
|
81 |
-
// draw food
|
82 |
-
ctx.fillStyle = 'red';
|
83 |
-
ctx.fillRect(food.x * CELL, food.y * CELL, CELL, CELL);
|
84 |
-
|
85 |
-
// draw snake
|
86 |
-
ctx.fillStyle = 'green';
|
87 |
-
snake.forEach((s: Point) => {
|
88 |
-
ctx.fillRect(s.x * CELL, s.y * CELL, CELL, CELL);
|
89 |
-
});
|
90 |
-
}, [snake, food]);
|
91 |
-
|
92 |
-
return (
|
93 |
-
<div className="wrapper">
|
94 |
-
{gameOver && <h2>Game Over</h2>}
|
95 |
-
<canvas ref={canvasRef} width={WIDTH} height={HEIGHT} />
|
96 |
-
</div>
|
97 |
-
);
|
98 |
-
}
|
99 |
-
|
100 |
-
export default App;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
frontend/src/global.d.ts
DELETED
@@ -1 +0,0 @@
|
|
1 |
-
declare module '*.css';
|
|
|
|
frontend/src/index.css
DELETED
@@ -1,13 +0,0 @@
|
|
1 |
-
body {
|
2 |
-
margin: 0;
|
3 |
-
font-family: system-ui, sans-serif;
|
4 |
-
display: flex;
|
5 |
-
justify-content: center;
|
6 |
-
align-items: center;
|
7 |
-
height: 100vh;
|
8 |
-
background-color: #f5f5f5;
|
9 |
-
}
|
10 |
-
|
11 |
-
.wrapper {
|
12 |
-
text-align: center;
|
13 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
frontend/src/main.tsx
DELETED
@@ -1,10 +0,0 @@
|
|
1 |
-
import React from 'react';
|
2 |
-
import ReactDOM from 'react-dom/client';
|
3 |
-
import App from './App';
|
4 |
-
import './index.css';
|
5 |
-
|
6 |
-
ReactDOM.createRoot(document.getElementById('root')!).render(
|
7 |
-
<React.StrictMode>
|
8 |
-
<App />
|
9 |
-
</React.StrictMode>
|
10 |
-
);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
frontend/tsconfig.json
DELETED
@@ -1,16 +0,0 @@
|
|
1 |
-
{
|
2 |
-
"compilerOptions": {
|
3 |
-
"target": "ES2020",
|
4 |
-
"module": "ESNext",
|
5 |
-
"jsx": "react-jsx",
|
6 |
-
"strict": true,
|
7 |
-
"esModuleInterop": true,
|
8 |
-
"forceConsistentCasingInFileNames": true,
|
9 |
-
"skipLibCheck": true,
|
10 |
-
"moduleResolution": "bundler",
|
11 |
-
"allowJs": false,
|
12 |
-
"resolveJsonModule": true
|
13 |
-
},
|
14 |
-
"types": ["vite/client"],
|
15 |
-
"include": ["src", "src/**/*.css", "src/global.d.ts"]
|
16 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
frontend/vite.config.ts
DELETED
@@ -1,12 +0,0 @@
|
|
1 |
-
import { defineConfig } from 'vite';
|
2 |
-
import react from '@vitejs/plugin-react';
|
3 |
-
|
4 |
-
export default defineConfig({
|
5 |
-
plugins: [react()],
|
6 |
-
server: {
|
7 |
-
port: 5173,
|
8 |
-
},
|
9 |
-
build: {
|
10 |
-
outDir: 'dist',
|
11 |
-
},
|
12 |
-
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
huggingface-space.md
ADDED
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
---
|
2 |
+
title: Memory Card Game
|
3 |
+
emoji: 🎮
|
4 |
+
colorFrom: blue
|
5 |
+
colorTo: purple
|
6 |
+
sdk: docker
|
7 |
+
pinned: false
|
8 |
+
app_port: 3000
|
9 |
+
---
|
10 |
+
|
11 |
+
# Memory Card Game
|
12 |
+
|
13 |
+
A fun memory matching game built with React and Vite.
|
14 |
+
|
15 |
+
Play by clicking on cards to reveal them and find matching pairs. The game tracks your moves and lets you know when you've won!
|
16 |
+
|
17 |
+
## Technology Stack
|
18 |
+
- React + TypeScript
|
19 |
+
- Vite
|
20 |
+
- Docker
|
frontend/index.html → index.html
RENAMED
@@ -2,11 +2,12 @@
|
|
2 |
<html lang="en">
|
3 |
<head>
|
4 |
<meta charset="UTF-8" />
|
|
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
6 |
-
<title>
|
7 |
</head>
|
8 |
<body>
|
9 |
<div id="root"></div>
|
10 |
<script type="module" src="/src/main.tsx"></script>
|
11 |
</body>
|
12 |
-
</html>
|
|
|
2 |
<html lang="en">
|
3 |
<head>
|
4 |
<meta charset="UTF-8" />
|
5 |
+
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
|
6 |
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
7 |
+
<title>Memory Card Game</title>
|
8 |
</head>
|
9 |
<body>
|
10 |
<div id="root"></div>
|
11 |
<script type="module" src="/src/main.tsx"></script>
|
12 |
</body>
|
13 |
+
</html>
|
package-lock.json
ADDED
The diff for this file is too large to render.
See raw diff
|
|
package.json
ADDED
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"name": "memory-card-game",
|
3 |
+
"private": true,
|
4 |
+
"version": "0.0.0",
|
5 |
+
"type": "module",
|
6 |
+
"scripts": {
|
7 |
+
"dev": "vite",
|
8 |
+
"build": "vite build",
|
9 |
+
"lint": "eslint .",
|
10 |
+
"preview": "vite preview"
|
11 |
+
},
|
12 |
+
"dependencies": {
|
13 |
+
"react": "^19.0.0",
|
14 |
+
"react-dom": "^19.0.0"
|
15 |
+
},
|
16 |
+
"devDependencies": {
|
17 |
+
"@eslint/js": "^9.22.0",
|
18 |
+
"@types/react": "^19.0.10",
|
19 |
+
"@types/react-dom": "^19.0.4",
|
20 |
+
"@vitejs/plugin-react": "^4.3.4",
|
21 |
+
"eslint": "^9.22.0",
|
22 |
+
"eslint-plugin-react-hooks": "^5.2.0",
|
23 |
+
"eslint-plugin-react-refresh": "^0.4.19",
|
24 |
+
"globals": "^16.0.0",
|
25 |
+
"typescript": "~5.7.2",
|
26 |
+
"typescript-eslint": "^8.26.1",
|
27 |
+
"vite": "^6.3.1"
|
28 |
+
}
|
29 |
+
}
|
public/vite.svg
ADDED
|
requirements.txt
DELETED
@@ -1,3 +0,0 @@
|
|
1 |
-
fastapi
|
2 |
-
uvicorn[standard]
|
3 |
-
pygame
|
|
|
|
|
|
|
|
snake_game.py
DELETED
@@ -1,155 +0,0 @@
|
|
1 |
-
import pygame
|
2 |
-
import random
|
3 |
-
import sys
|
4 |
-
|
5 |
-
# Initialize pygame
|
6 |
-
pygame.init()
|
7 |
-
|
8 |
-
# Screen dimensions
|
9 |
-
WIDTH, HEIGHT = 600, 400
|
10 |
-
CELL_SIZE = 20 # Size of a grid cell
|
11 |
-
GRID_WIDTH = WIDTH // CELL_SIZE
|
12 |
-
GRID_HEIGHT = HEIGHT // CELL_SIZE
|
13 |
-
|
14 |
-
# Colors (R, G, B)
|
15 |
-
WHITE = (255, 255, 255)
|
16 |
-
BLACK = (0, 0, 0)
|
17 |
-
RED = (200, 0, 0)
|
18 |
-
GREEN = (0, 200, 0)
|
19 |
-
DARK_GREEN = (0, 155, 0)
|
20 |
-
|
21 |
-
# Frames per second
|
22 |
-
FPS = 10
|
23 |
-
|
24 |
-
# Directions
|
25 |
-
UP = (0, -1)
|
26 |
-
DOWN = (0, 1)
|
27 |
-
LEFT = (-1, 0)
|
28 |
-
RIGHT = (1, 0)
|
29 |
-
|
30 |
-
# Create the screen
|
31 |
-
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
32 |
-
pygame.display.set_caption("Snake Game")
|
33 |
-
clock = pygame.time.Clock()
|
34 |
-
font = pygame.font.SysFont("arial", 24)
|
35 |
-
|
36 |
-
|
37 |
-
def draw_grid():
|
38 |
-
"""Draw grid lines (optional)."""
|
39 |
-
for x in range(0, WIDTH, CELL_SIZE):
|
40 |
-
pygame.draw.line(screen, BLACK, (x, 0), (x, HEIGHT))
|
41 |
-
for y in range(0, HEIGHT, CELL_SIZE):
|
42 |
-
pygame.draw.line(screen, BLACK, (0, y), (WIDTH, y))
|
43 |
-
|
44 |
-
|
45 |
-
def random_food_position(snake_body):
|
46 |
-
"""Return a random position not occupied by the snake."""
|
47 |
-
while True:
|
48 |
-
pos = (random.randint(0, GRID_WIDTH - 1), random.randint(0, GRID_HEIGHT - 1))
|
49 |
-
if pos not in snake_body:
|
50 |
-
return pos
|
51 |
-
|
52 |
-
|
53 |
-
def draw_snake(snake_body):
|
54 |
-
for segment in snake_body:
|
55 |
-
rect = pygame.Rect(segment[0] * CELL_SIZE, segment[1] * CELL_SIZE, CELL_SIZE, CELL_SIZE)
|
56 |
-
pygame.draw.rect(screen, DARK_GREEN, rect)
|
57 |
-
pygame.draw.rect(screen, GREEN, rect.inflate(-4, -4))
|
58 |
-
|
59 |
-
|
60 |
-
def draw_food(food_pos):
|
61 |
-
rect = pygame.Rect(food_pos[0] * CELL_SIZE, food_pos[1] * CELL_SIZE, CELL_SIZE, CELL_SIZE)
|
62 |
-
pygame.draw.rect(screen, RED, rect)
|
63 |
-
|
64 |
-
|
65 |
-
def show_text(text, center):
|
66 |
-
surface = font.render(text, True, BLACK)
|
67 |
-
rect = surface.get_rect(center=center)
|
68 |
-
screen.blit(surface, rect)
|
69 |
-
|
70 |
-
|
71 |
-
def game_over_screen(score):
|
72 |
-
screen.fill(WHITE)
|
73 |
-
show_text(f"Game Over! Score: {score}", (WIDTH // 2, HEIGHT // 2 - 20))
|
74 |
-
show_text("Press Enter to play again or Esc to quit", (WIDTH // 2, HEIGHT // 2 + 20))
|
75 |
-
pygame.display.flip()
|
76 |
-
|
77 |
-
waiting = True
|
78 |
-
while waiting:
|
79 |
-
for event in pygame.event.get():
|
80 |
-
if event.type == pygame.QUIT:
|
81 |
-
pygame.quit()
|
82 |
-
sys.exit()
|
83 |
-
elif event.type == pygame.KEYDOWN:
|
84 |
-
if event.key == pygame.K_RETURN:
|
85 |
-
waiting = False
|
86 |
-
elif event.key == pygame.K_ESCAPE:
|
87 |
-
pygame.quit()
|
88 |
-
sys.exit()
|
89 |
-
clock.tick(60)
|
90 |
-
|
91 |
-
|
92 |
-
def main():
|
93 |
-
# Initial snake setup
|
94 |
-
snake_body = [(GRID_WIDTH // 2, GRID_HEIGHT // 2)]
|
95 |
-
direction = RIGHT
|
96 |
-
food_pos = random_food_position(snake_body)
|
97 |
-
score = 0
|
98 |
-
|
99 |
-
running = True
|
100 |
-
while running:
|
101 |
-
clock.tick(FPS)
|
102 |
-
for event in pygame.event.get():
|
103 |
-
if event.type == pygame.QUIT:
|
104 |
-
pygame.quit()
|
105 |
-
sys.exit()
|
106 |
-
elif event.type == pygame.KEYDOWN:
|
107 |
-
if event.key == pygame.K_UP and direction != DOWN:
|
108 |
-
direction = UP
|
109 |
-
elif event.key == pygame.K_DOWN and direction != UP:
|
110 |
-
direction = DOWN
|
111 |
-
elif event.key == pygame.K_LEFT and direction != RIGHT:
|
112 |
-
direction = LEFT
|
113 |
-
elif event.key == pygame.K_RIGHT and direction != LEFT:
|
114 |
-
direction = RIGHT
|
115 |
-
|
116 |
-
# Calculate new head position
|
117 |
-
new_head = (snake_body[0][0] + direction[0], snake_body[0][1] + direction[1])
|
118 |
-
|
119 |
-
# Check collisions with walls
|
120 |
-
if (
|
121 |
-
new_head[0] < 0
|
122 |
-
or new_head[0] >= GRID_WIDTH
|
123 |
-
or new_head[1] < 0
|
124 |
-
or new_head[1] >= GRID_HEIGHT
|
125 |
-
):
|
126 |
-
game_over_screen(score)
|
127 |
-
return # Restart whole game
|
128 |
-
|
129 |
-
# Check collision with self
|
130 |
-
if new_head in snake_body:
|
131 |
-
game_over_screen(score)
|
132 |
-
return
|
133 |
-
|
134 |
-
# Move snake
|
135 |
-
snake_body.insert(0, new_head)
|
136 |
-
|
137 |
-
# Check if food eaten
|
138 |
-
if new_head == food_pos:
|
139 |
-
score += 1
|
140 |
-
food_pos = random_food_position(snake_body)
|
141 |
-
else:
|
142 |
-
snake_body.pop() # Remove tail segment if no food eaten
|
143 |
-
|
144 |
-
# Draw everything
|
145 |
-
screen.fill(WHITE)
|
146 |
-
draw_grid()
|
147 |
-
draw_snake(snake_body)
|
148 |
-
draw_food(food_pos)
|
149 |
-
show_text(f"Score: {score}", (60, 20))
|
150 |
-
pygame.display.flip()
|
151 |
-
|
152 |
-
|
153 |
-
if __name__ == "__main__":
|
154 |
-
while True:
|
155 |
-
main() # Restartable game loop
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
src/App.css
ADDED
@@ -0,0 +1,128 @@
|
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|
|
|
1 |
+
.app {
|
2 |
+
max-width: 800px;
|
3 |
+
margin: 0 auto;
|
4 |
+
padding: 2rem;
|
5 |
+
text-align: center;
|
6 |
+
}
|
7 |
+
|
8 |
+
h1 {
|
9 |
+
font-size: 2.5rem;
|
10 |
+
margin-bottom: 1.5rem;
|
11 |
+
color: #333;
|
12 |
+
}
|
13 |
+
|
14 |
+
.game-info {
|
15 |
+
display: flex;
|
16 |
+
justify-content: space-between;
|
17 |
+
align-items: center;
|
18 |
+
margin-bottom: 2rem;
|
19 |
+
font-size: 1.2rem;
|
20 |
+
}
|
21 |
+
|
22 |
+
button {
|
23 |
+
background-color: #646cff;
|
24 |
+
color: white;
|
25 |
+
border: none;
|
26 |
+
padding: 0.5rem 1rem;
|
27 |
+
border-radius: 4px;
|
28 |
+
cursor: pointer;
|
29 |
+
font-size: 1rem;
|
30 |
+
transition: background-color 0.3s;
|
31 |
+
}
|
32 |
+
|
33 |
+
button:hover {
|
34 |
+
background-color: #535bf2;
|
35 |
+
}
|
36 |
+
|
37 |
+
.game-board {
|
38 |
+
display: grid;
|
39 |
+
grid-template-columns: repeat(4, 1fr);
|
40 |
+
grid-gap: 1rem;
|
41 |
+
max-width: 600px;
|
42 |
+
margin: 0 auto;
|
43 |
+
}
|
44 |
+
|
45 |
+
.card {
|
46 |
+
position: relative;
|
47 |
+
height: 120px;
|
48 |
+
border-radius: 8px;
|
49 |
+
perspective: 1000px;
|
50 |
+
cursor: pointer;
|
51 |
+
transition: transform 0.15s;
|
52 |
+
}
|
53 |
+
|
54 |
+
.card:hover {
|
55 |
+
transform: scale(1.03);
|
56 |
+
}
|
57 |
+
|
58 |
+
.card-front,
|
59 |
+
.card-back {
|
60 |
+
position: absolute;
|
61 |
+
width: 100%;
|
62 |
+
height: 100%;
|
63 |
+
backface-visibility: hidden;
|
64 |
+
border-radius: 8px;
|
65 |
+
display: flex;
|
66 |
+
align-items: center;
|
67 |
+
justify-content: center;
|
68 |
+
transition: transform 0.6s;
|
69 |
+
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
|
70 |
+
}
|
71 |
+
|
72 |
+
.card-front {
|
73 |
+
background-color: white;
|
74 |
+
transform: rotateY(180deg);
|
75 |
+
font-size: 3rem;
|
76 |
+
}
|
77 |
+
|
78 |
+
.card-back {
|
79 |
+
background-color: #646cff;
|
80 |
+
color: white;
|
81 |
+
font-size: 2rem;
|
82 |
+
}
|
83 |
+
|
84 |
+
.card.flipped .card-front {
|
85 |
+
transform: rotateY(0);
|
86 |
+
}
|
87 |
+
|
88 |
+
.card.flipped .card-back {
|
89 |
+
transform: rotateY(180deg);
|
90 |
+
}
|
91 |
+
|
92 |
+
.card.matched {
|
93 |
+
opacity: 0.7;
|
94 |
+
}
|
95 |
+
|
96 |
+
.game-over {
|
97 |
+
position: fixed;
|
98 |
+
top: 0;
|
99 |
+
left: 0;
|
100 |
+
right: 0;
|
101 |
+
bottom: 0;
|
102 |
+
background-color: rgba(0, 0, 0, 0.7);
|
103 |
+
display: flex;
|
104 |
+
flex-direction: column;
|
105 |
+
justify-content: center;
|
106 |
+
align-items: center;
|
107 |
+
color: white;
|
108 |
+
z-index: 10;
|
109 |
+
}
|
110 |
+
|
111 |
+
.game-over h2 {
|
112 |
+
font-size: 3rem;
|
113 |
+
margin-bottom: 1rem;
|
114 |
+
}
|
115 |
+
|
116 |
+
.game-over p {
|
117 |
+
font-size: 1.5rem;
|
118 |
+
}
|
119 |
+
|
120 |
+
@media (max-width: 600px) {
|
121 |
+
.game-board {
|
122 |
+
grid-template-columns: repeat(3, 1fr);
|
123 |
+
}
|
124 |
+
|
125 |
+
.card {
|
126 |
+
height: 100px;
|
127 |
+
}
|
128 |
+
}
|
src/App.tsx
ADDED
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { useState, useEffect } from 'react'
|
2 |
+
import './App.css'
|
3 |
+
|
4 |
+
// Card interface
|
5 |
+
interface Card {
|
6 |
+
id: number;
|
7 |
+
content: string;
|
8 |
+
flipped: boolean;
|
9 |
+
matched: boolean;
|
10 |
+
}
|
11 |
+
|
12 |
+
function App() {
|
13 |
+
const emojis = ['🐱', '🐶', '🐭', '🐹', '🐰', '🦊', '🐻', '🐼'];
|
14 |
+
const [cards, setCards] = useState<Card[]>([]);
|
15 |
+
const [flippedCards, setFlippedCards] = useState<number[]>([]);
|
16 |
+
const [moves, setMoves] = useState(0);
|
17 |
+
const [gameOver, setGameOver] = useState(false);
|
18 |
+
|
19 |
+
// Initialize game
|
20 |
+
useEffect(() => {
|
21 |
+
initGame();
|
22 |
+
}, []);
|
23 |
+
|
24 |
+
// Check for matches when two cards are flipped
|
25 |
+
useEffect(() => {
|
26 |
+
if (flippedCards.length === 2) {
|
27 |
+
const timer = setTimeout(() => {
|
28 |
+
checkForMatch();
|
29 |
+
}, 700);
|
30 |
+
return () => clearTimeout(timer);
|
31 |
+
}
|
32 |
+
}, [flippedCards]);
|
33 |
+
|
34 |
+
// Init game
|
35 |
+
const initGame = () => {
|
36 |
+
// Create pairs of cards with emojis
|
37 |
+
const cardPairs = [...emojis, ...emojis]
|
38 |
+
.map((emoji, index) => ({
|
39 |
+
id: index,
|
40 |
+
content: emoji,
|
41 |
+
flipped: false,
|
42 |
+
matched: false
|
43 |
+
}))
|
44 |
+
.sort(() => Math.random() - 0.5);
|
45 |
+
|
46 |
+
setCards(cardPairs);
|
47 |
+
setFlippedCards([]);
|
48 |
+
setMoves(0);
|
49 |
+
setGameOver(false);
|
50 |
+
};
|
51 |
+
|
52 |
+
// Handle card click
|
53 |
+
const handleCardClick = (id: number) => {
|
54 |
+
// Ignore if card is already flipped or if 2 cards are already flipped
|
55 |
+
if (
|
56 |
+
flippedCards.length === 2 ||
|
57 |
+
flippedCards.includes(id) ||
|
58 |
+
cards[id].matched
|
59 |
+
) {
|
60 |
+
return;
|
61 |
+
}
|
62 |
+
|
63 |
+
// Flip card
|
64 |
+
setCards(prevCards =>
|
65 |
+
prevCards.map(card =>
|
66 |
+
card.id === id ? { ...card, flipped: true } : card
|
67 |
+
)
|
68 |
+
);
|
69 |
+
|
70 |
+
// Add card to flipped cards
|
71 |
+
setFlippedCards(prev => [...prev, id]);
|
72 |
+
};
|
73 |
+
|
74 |
+
// Check for match
|
75 |
+
const checkForMatch = () => {
|
76 |
+
const [first, second] = flippedCards;
|
77 |
+
|
78 |
+
if (cards[first].content === cards[second].content) {
|
79 |
+
// If match, keep cards flipped and mark as matched
|
80 |
+
setCards(prevCards =>
|
81 |
+
prevCards.map(card =>
|
82 |
+
card.id === first || card.id === second
|
83 |
+
? { ...card, matched: true }
|
84 |
+
: card
|
85 |
+
)
|
86 |
+
);
|
87 |
+
} else {
|
88 |
+
// If no match, flip cards back
|
89 |
+
setCards(prevCards =>
|
90 |
+
prevCards.map(card =>
|
91 |
+
card.id === first || card.id === second
|
92 |
+
? { ...card, flipped: false }
|
93 |
+
: card
|
94 |
+
)
|
95 |
+
);
|
96 |
+
}
|
97 |
+
|
98 |
+
// Increment moves and reset flipped cards
|
99 |
+
setMoves(prevMoves => prevMoves + 1);
|
100 |
+
setFlippedCards([]);
|
101 |
+
|
102 |
+
// Check if all cards are matched
|
103 |
+
const allMatched = cards.every(card => card.matched || flippedCards.includes(card.id));
|
104 |
+
if (allMatched) {
|
105 |
+
setGameOver(true);
|
106 |
+
}
|
107 |
+
};
|
108 |
+
|
109 |
+
return (
|
110 |
+
<div className="app">
|
111 |
+
<h1>Memory Game</h1>
|
112 |
+
<div className="game-info">
|
113 |
+
<div>Moves: {moves}</div>
|
114 |
+
<button onClick={initGame}>New Game</button>
|
115 |
+
</div>
|
116 |
+
|
117 |
+
<div className="game-board">
|
118 |
+
{cards.map(card => (
|
119 |
+
<div
|
120 |
+
key={card.id}
|
121 |
+
className={`card ${card.flipped || card.matched ? 'flipped' : ''} ${card.matched ? 'matched' : ''}`}
|
122 |
+
onClick={() => handleCardClick(card.id)}
|
123 |
+
>
|
124 |
+
<div className="card-back">?</div>
|
125 |
+
<div className="card-front">{card.content}</div>
|
126 |
+
</div>
|
127 |
+
))}
|
128 |
+
</div>
|
129 |
+
|
130 |
+
{gameOver && (
|
131 |
+
<div className="game-over">
|
132 |
+
<h2>Game Over!</h2>
|
133 |
+
<p>You won in {moves} moves!</p>
|
134 |
+
</div>
|
135 |
+
)}
|
136 |
+
</div>
|
137 |
+
)
|
138 |
+
}
|
139 |
+
|
140 |
+
export default App
|
src/assets/react.svg
ADDED
|
src/index.css
ADDED
@@ -0,0 +1,68 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
:root {
|
2 |
+
font-family: system-ui, Avenir, Helvetica, Arial, sans-serif;
|
3 |
+
line-height: 1.5;
|
4 |
+
font-weight: 400;
|
5 |
+
|
6 |
+
color-scheme: light dark;
|
7 |
+
color: rgba(255, 255, 255, 0.87);
|
8 |
+
background-color: #242424;
|
9 |
+
|
10 |
+
font-synthesis: none;
|
11 |
+
text-rendering: optimizeLegibility;
|
12 |
+
-webkit-font-smoothing: antialiased;
|
13 |
+
-moz-osx-font-smoothing: grayscale;
|
14 |
+
}
|
15 |
+
|
16 |
+
a {
|
17 |
+
font-weight: 500;
|
18 |
+
color: #646cff;
|
19 |
+
text-decoration: inherit;
|
20 |
+
}
|
21 |
+
a:hover {
|
22 |
+
color: #535bf2;
|
23 |
+
}
|
24 |
+
|
25 |
+
body {
|
26 |
+
margin: 0;
|
27 |
+
display: flex;
|
28 |
+
place-items: center;
|
29 |
+
min-width: 320px;
|
30 |
+
min-height: 100vh;
|
31 |
+
}
|
32 |
+
|
33 |
+
h1 {
|
34 |
+
font-size: 3.2em;
|
35 |
+
line-height: 1.1;
|
36 |
+
}
|
37 |
+
|
38 |
+
button {
|
39 |
+
border-radius: 8px;
|
40 |
+
border: 1px solid transparent;
|
41 |
+
padding: 0.6em 1.2em;
|
42 |
+
font-size: 1em;
|
43 |
+
font-weight: 500;
|
44 |
+
font-family: inherit;
|
45 |
+
background-color: #1a1a1a;
|
46 |
+
cursor: pointer;
|
47 |
+
transition: border-color 0.25s;
|
48 |
+
}
|
49 |
+
button:hover {
|
50 |
+
border-color: #646cff;
|
51 |
+
}
|
52 |
+
button:focus,
|
53 |
+
button:focus-visible {
|
54 |
+
outline: 4px auto -webkit-focus-ring-color;
|
55 |
+
}
|
56 |
+
|
57 |
+
@media (prefers-color-scheme: light) {
|
58 |
+
:root {
|
59 |
+
color: #213547;
|
60 |
+
background-color: #ffffff;
|
61 |
+
}
|
62 |
+
a:hover {
|
63 |
+
color: #747bff;
|
64 |
+
}
|
65 |
+
button {
|
66 |
+
background-color: #f9f9f9;
|
67 |
+
}
|
68 |
+
}
|
src/main.tsx
ADDED
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { StrictMode } from 'react'
|
2 |
+
import { createRoot } from 'react-dom/client'
|
3 |
+
import './index.css'
|
4 |
+
import App from './App.tsx'
|
5 |
+
|
6 |
+
createRoot(document.getElementById('root')!).render(
|
7 |
+
<StrictMode>
|
8 |
+
<App />
|
9 |
+
</StrictMode>,
|
10 |
+
)
|
src/vite-env.d.ts
ADDED
@@ -0,0 +1 @@
|
|
|
|
|
1 |
+
/// <reference types="vite/client" />
|
tsconfig.app.json
ADDED
@@ -0,0 +1,26 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"compilerOptions": {
|
3 |
+
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
|
4 |
+
"target": "ES2020",
|
5 |
+
"useDefineForClassFields": true,
|
6 |
+
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
7 |
+
"module": "ESNext",
|
8 |
+
"skipLibCheck": true,
|
9 |
+
|
10 |
+
/* Bundler mode */
|
11 |
+
"moduleResolution": "bundler",
|
12 |
+
"allowImportingTsExtensions": true,
|
13 |
+
"isolatedModules": true,
|
14 |
+
"moduleDetection": "force",
|
15 |
+
"noEmit": true,
|
16 |
+
"jsx": "react-jsx",
|
17 |
+
|
18 |
+
/* Linting */
|
19 |
+
"strict": true,
|
20 |
+
"noUnusedLocals": true,
|
21 |
+
"noUnusedParameters": true,
|
22 |
+
"noFallthroughCasesInSwitch": true,
|
23 |
+
"noUncheckedSideEffectImports": true
|
24 |
+
},
|
25 |
+
"include": ["src"]
|
26 |
+
}
|
tsconfig.json
ADDED
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"files": [],
|
3 |
+
"references": [
|
4 |
+
{ "path": "./tsconfig.app.json" },
|
5 |
+
{ "path": "./tsconfig.node.json" }
|
6 |
+
]
|
7 |
+
}
|
tsconfig.node.json
ADDED
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"compilerOptions": {
|
3 |
+
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
|
4 |
+
"target": "ES2022",
|
5 |
+
"lib": ["ES2023"],
|
6 |
+
"module": "ESNext",
|
7 |
+
"skipLibCheck": true,
|
8 |
+
|
9 |
+
/* Bundler mode */
|
10 |
+
"moduleResolution": "bundler",
|
11 |
+
"allowImportingTsExtensions": true,
|
12 |
+
"isolatedModules": true,
|
13 |
+
"moduleDetection": "force",
|
14 |
+
"noEmit": true,
|
15 |
+
|
16 |
+
/* Linting */
|
17 |
+
"strict": true,
|
18 |
+
"noUnusedLocals": true,
|
19 |
+
"noUnusedParameters": true,
|
20 |
+
"noFallthroughCasesInSwitch": true,
|
21 |
+
"noUncheckedSideEffectImports": true
|
22 |
+
},
|
23 |
+
"include": ["vite.config.ts"]
|
24 |
+
}
|
vite.config.ts
ADDED
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
import { defineConfig } from 'vite'
|
2 |
+
import react from '@vitejs/plugin-react'
|
3 |
+
|
4 |
+
// https://vite.dev/config/
|
5 |
+
export default defineConfig({
|
6 |
+
plugins: [react()],
|
7 |
+
})
|