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  1. LICENSE +674 -0
  2. app.py +18 -0
  3. board.py +136 -0
  4. config.py +4 -0
  5. data.py +146 -0
  6. main.py +74 -0
  7. model.pth +3 -0
  8. model.py +53 -0
  9. requirements.txt +4 -0
LICENSE ADDED
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+ any patent claim is infringed by making, using, selling, offering for
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+ 11. Patents.
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+ A "contributor" is a copyright holder who authorizes use under this
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+ License of the Program or a work on which the Program is based. The
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+ A contributor's "essential patent claims" are all patent claims
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+ If you convey a covered work, knowingly relying on a patent license,
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+ If, pursuant to or in connection with a single transaction or
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+ A patent license is "discriminatory" if it does not include within
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+ the scope of its coverage, prohibits the exercise of, or is
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+ conditioned on the non-exercise of one or more of the rights that are
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+ specifically granted under this License. You may not convey a covered
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+ in the business of distributing software, under which you make payment
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+ or that patent license was granted, prior to 28 March 2007.
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+ Nothing in this License shall be construed as excluding or limiting
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+ any implied license or other defenses to infringement that may
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+ otherwise be available to you under applicable patent law.
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+
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+ 12. No Surrender of Others' Freedom.
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+
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+ If conditions are imposed on you (whether by court order, agreement or
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+ otherwise) that contradict the conditions of this License, they do not
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+ excuse you from the conditions of this License. If you cannot convey a
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+ to collect a royalty for further conveying from those to whom you convey
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+ the Program, the only way you could satisfy both those terms and this
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+ License would be to refrain entirely from conveying the Program.
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+
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+ 13. Use with the GNU Affero General Public License.
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+
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+ Notwithstanding any other provision of this License, you have
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+ permission to link or combine any covered work with a work licensed
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+ under version 3 of the GNU Affero General Public License into a single
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+ License will continue to apply to the part which is the covered work,
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+ but the special requirements of the GNU Affero General Public License,
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+ section 13, concerning interaction through a network will apply to the
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+ combination as such.
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+
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+ 14. Revised Versions of this License.
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+
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+ The Free Software Foundation may publish revised and/or new versions of
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+ be similar in spirit to the present version, but may differ in detail to
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+ address new problems or concerns.
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+
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+ Each version is given a distinguishing version number. If the
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+ Program specifies that a certain numbered version of the GNU General
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+ Public License "or any later version" applies to it, you have the
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+ option of following the terms and conditions either of that numbered
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+ version or of any later version published by the Free Software
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+ Foundation. If the Program does not specify a version number of the
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+ GNU General Public License, you may choose any version ever published
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+ by the Free Software Foundation.
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+
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+ If the Program specifies that a proxy can decide which future
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+ versions of the GNU General Public License can be used, that proxy's
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+ public statement of acceptance of a version permanently authorizes you
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+ to choose that version for the Program.
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+
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+ Later license versions may give you additional or different
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+ permissions. However, no additional obligations are imposed on any
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+ author or copyright holder as a result of your choosing to follow a
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+ later version.
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+
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+ 15. Disclaimer of Warranty.
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+
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+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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+ APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
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+ HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
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595
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+ IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
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+ ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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+ 16. Limitation of Liability.
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+
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+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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+ WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
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+ THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
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+ USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
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+ DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
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+ EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
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+ 17. Interpretation of Sections 15 and 16.
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+
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+ If the disclaimer of warranty and limitation of liability provided
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+ above cannot be given local legal effect according to their terms,
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+ reviewing courts shall apply local law that most closely approximates
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+ an absolute waiver of all civil liability in connection with the
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+ Program, unless a warranty or assumption of liability accompanies a
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+ copy of the Program in return for a fee.
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+ END OF TERMS AND CONDITIONS
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+
623
+ How to Apply These Terms to Your New Programs
624
+
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+ If you develop a new program, and you want it to be of the greatest
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+ possible use to the public, the best way to achieve this is to make it
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+ free software which everyone can redistribute and change under these terms.
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629
+ To do so, attach the following notices to the program. It is safest
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+ to attach them to the start of each source file to most effectively
631
+ state the exclusion of warranty; and each file should have at least
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+ the "copyright" line and a pointer to where the full notice is found.
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+
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+ <one line to give the program's name and a brief idea of what it does.>
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+ Copyright (C) <year> <name of author>
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+
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+ This program is free software: you can redistribute it and/or modify
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+ it under the terms of the GNU General Public License as published by
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+ the Free Software Foundation, either version 3 of the License, or
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+ (at your option) any later version.
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+
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+ This program is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ GNU General Public License for more details.
646
+
647
+ You should have received a copy of the GNU General Public License
648
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
649
+
650
+ Also add information on how to contact you by electronic and paper mail.
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+
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+ If the program does terminal interaction, make it output a short
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+ notice like this when it starts in an interactive mode:
654
+
655
+ <program> Copyright (C) <year> <name of author>
656
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657
+ This is free software, and you are welcome to redistribute it
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+ under certain conditions; type `show c' for details.
659
+
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+ The hypothetical commands `show w' and `show c' should show the appropriate
661
+ parts of the General Public License. Of course, your program's commands
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+ might be different; for a GUI interface, you would use an "about box".
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+
664
+ You should also get your employer (if you work as a programmer) or school,
665
+ if any, to sign a "copyright disclaimer" for the program, if necessary.
666
+ For more information on this, and how to apply and follow the GNU GPL, see
667
+ <https://www.gnu.org/licenses/>.
668
+
669
+ The GNU General Public License does not permit incorporating your program
670
+ into proprietary programs. If your program is a subroutine library, you
671
+ may consider it more useful to permit linking proprietary applications with
672
+ the library. If this is what you want to do, use the GNU Lesser General
673
+ Public License instead of this License. But first, please read
674
+ <https://www.gnu.org/licenses/why-not-lgpl.html>.
app.py ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import gradio as gr
2
+ import torch
3
+
4
+ from board import BitBoard
5
+ from data import bitboard_to_tensor
6
+ from model import ChessModel
7
+
8
+ mdl = torch.load("model.pth", map_location='cpu')
9
+
10
+ def evaluate_fen(fen):
11
+ board = BitBoard.from_fen(fen)
12
+ arr = bitboard_to_tensor(board).to(torch.float32)
13
+ _embedding, predicted_popularity, _predicted_evaluation, _predicted_board_vec = mdl(arr)
14
+ return f"Estimated popularity: {predicted_popularity.cpu().item()}"
15
+
16
+ demo = gr.Interface(fn=evaluate_fen, inputs="text", outputs="text")
17
+
18
+ demo.launch()
board.py ADDED
@@ -0,0 +1,136 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from enum import IntEnum
2
+
3
+
4
+ PIECE_TYPES = 14
5
+
6
+
7
+ _COLUMN_TO_INT = {
8
+ c:num for c, num in zip("abcdefgh", range(0, 8))
9
+ }
10
+
11
+
12
+ class Player(IntEnum):
13
+ WHITE = 1
14
+ BLACK = 2
15
+
16
+
17
+ class Piece(IntEnum):
18
+ PAWN_W = 1
19
+ PAWN_B = 2
20
+ ROOK_W = 3
21
+ ROOK_B = 4
22
+ KNIGHT_W = 5
23
+ KNIGHT_B = 6
24
+ BISHOP_W = 7
25
+ BISHOP_B = 8
26
+ QUEEN_W = 9
27
+ QUEEN_B = 10
28
+ KING_W = 11
29
+ KING_B = 12
30
+ EN_PASSANT_SPACE = 13
31
+
32
+ @classmethod
33
+ def from_fen(cls, letter: chr, default = None):
34
+ return {
35
+ 'p': Piece.PAWN_B,
36
+ 'P': Piece.PAWN_W,
37
+ 'r': Piece.ROOK_B,
38
+ 'R': Piece.ROOK_W,
39
+ 'n': Piece.KNIGHT_B,
40
+ 'N': Piece.KNIGHT_W,
41
+ 'b': Piece.BISHOP_B,
42
+ 'B': Piece.BISHOP_W,
43
+ 'q': Piece.QUEEN_B,
44
+ 'Q': Piece.QUEEN_W,
45
+ 'k': Piece.KING_B,
46
+ 'K': Piece.KING_W,
47
+ }.get(letter, default)
48
+
49
+
50
+ class BitBoard:
51
+ def __init__(self):
52
+ self.boards = [0]*PIECE_TYPES
53
+ self.next_to_move = Player.WHITE
54
+ self.castling_status = set() # Just add pieces for QUEEN_B, etc.
55
+ self.halfstep_count = 0
56
+ self.fullstep_count = 0
57
+
58
+ def make_move(self, mv: str):
59
+ # NOTE: This does not handle castling yet and probably screws up clearing en-passant.
60
+ # Convert the pair into from/to.
61
+ from_x = _COLUMN_TO_INT[mv[0].lower()]
62
+ from_y = int(mv[1])-1
63
+ to_x = _COLUMN_TO_INT[mv[2].lower()]
64
+ to_y = int(mv[3])-1
65
+ promote_to = None
66
+ if len(mv) > 3:
67
+ promote_to = Piece.from_fen(mv[4])
68
+
69
+ # Clear piece at moving spot.
70
+ moving_piece = self.get_piece(from_x, from_y)
71
+ self.clear_piece(from_x, from_y)
72
+ if promote_to is None:
73
+ self.set_piece(to_x, to_y, moving_piece)
74
+ else:
75
+ self.set_piece(to_x, to_y, promote_to)
76
+
77
+ @classmethod
78
+ def from_fen(cls, fen_string: str):
79
+ # rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
80
+ # 4r3/1k6/pp3r2/1b2P2p/3R1p2/P1R2P2/1P4PP/6K1 w - - 0 35
81
+ new_board = cls()
82
+ board_layout, current_player, castle_status, en_passant, halfmove_clock, fullmove_clock = fen_string.split(" ")
83
+ board_rows = board_layout.split("/")
84
+ for y, row in enumerate(reversed(board_rows)):
85
+ x = 0
86
+ while row:
87
+ if row[0].isdigit():
88
+ x += int(row[0])
89
+ else:
90
+ piece = Piece.from_fen(row[0])
91
+ new_board.set_piece(x, y, piece)
92
+ x += 1
93
+ row = row[1:]
94
+
95
+ if current_player == 'w':
96
+ new_board.next_to_move = Player.WHITE
97
+ elif current_player == 'b':
98
+ new_board.next_to_move = Player.BLACK
99
+ else:
100
+ raise Exception(f"Bad parse. Starting player unrecognized: {current_player}")
101
+
102
+ # Parse castling here.
103
+ for character in castle_status:
104
+ new_board.castling_status.add(Piece.from_fen(character))
105
+
106
+ # Parse en_passant here
107
+
108
+ new_board.halfstep_count = int(halfmove_clock)
109
+ new_board.fullmove_count = int(fullmove_clock)
110
+
111
+ return new_board
112
+
113
+ def get_piece(self, x, y):
114
+ assert(0 <= x < 8 and 0 <= y < 8)
115
+ # X and Y should be in the range 0-7 inclusive.
116
+ # a1 is bottom-left, bit zero.
117
+ # h8 is the top-right, bit 63.
118
+ idx = (1 << x+y*8)
119
+ for i in range(1, PIECE_TYPES):
120
+ if self.boards[i] & idx:
121
+ return Piece(i)
122
+ return None
123
+
124
+ def set_piece(self, x, y, piece: Piece, clear_previous=True):
125
+ assert(x >= 0 and x < 8 and y >= 0 and y < 8)
126
+ idx = (1 << x+y*8)
127
+ if clear_previous:
128
+ self.clear_piece(x, y)
129
+ self.boards[int(piece)] |= idx
130
+
131
+ def clear_piece(self, x, y):
132
+ assert (x >= 0 and x < 8 and y >= 0 and y < 8)
133
+ idx = (1 << x + y * 8)
134
+ clear_mask = 0xFFFF_FFFF_FFFF_FFFF & ~idx
135
+ for i in range(0, PIECE_TYPES):
136
+ self.boards[i] &= clear_mask
config.py ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ import os
2
+
3
+ STOCKFISH_EXECUTABLE_PATH = os.environ['STOCKFISH_PATH'] # i.e. "/home/joseph/Applications/stockfish/stockfish-9-64/stockfish-os-2022-x86-64-avx2.app"
4
+ LICHESS_DATASET_PATH = os.environ['LICHESS_DATA_PATH']
data.py ADDED
@@ -0,0 +1,146 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import csv
2
+ import gzip
3
+ import math
4
+
5
+ import numpy
6
+ import torch
7
+ from stockfish import Stockfish, StockfishException
8
+ from torch.utils.data import Dataset
9
+ from tqdm import tqdm
10
+
11
+ from board import BitBoard, Piece, Player, PIECE_TYPES
12
+ from config import LICHESS_DATASET_PATH, STOCKFISH_EXECUTABLE_PATH
13
+
14
+
15
+ BOARD_VECTOR_SIZE = 8*8*PIECE_TYPES+7
16
+
17
+
18
+ def _bitboard_to_ndarray(board: BitBoard):
19
+ """Note that the bitboard does not include a bit-flag for the current player, castling status, etc."""
20
+ output = numpy.zeros((14, 8, 8), dtype=float)
21
+ for y in range(0, 8):
22
+ for x in range(0, 8):
23
+ ptype = board.get_piece(x, y)
24
+ if ptype is None:
25
+ output[0, y, x] = 1.0
26
+ else:
27
+ output[int(ptype), y, x] = 1.0
28
+ return output
29
+
30
+
31
+ def _ndarray_to_board(arr):
32
+ board = BitBoard()
33
+ for piece_type in range(0, PIECE_TYPES):
34
+ ptype = Piece(piece_type)
35
+ for y in range(0, 8):
36
+ for x in range(0, 8):
37
+ if arr[piece_type, y, x] > 0.5:
38
+ board.set_piece(x, y, ptype)
39
+ return board
40
+
41
+
42
+ def bitboard_to_tensor(board: BitBoard) -> torch.Tensor:
43
+ arr = _bitboard_to_ndarray(board)
44
+ flat_array = numpy.reshape(arr, (PIECE_TYPES*8*8,), order='C')
45
+ # We need to add 7 extra spaces for next to play, castling status (4 bits), half-move count, and full-move count.
46
+ # En-passant is encoded in the bitboard separately.
47
+ game_info = numpy.zeros((7,), dtype=float)
48
+ game_info[0] = 0.0 if board.next_to_move == Player.WHITE else 1.0
49
+ # KQkq
50
+ game_info[1] = (Piece.KING_W in board.castling_status) * 1.0
51
+ game_info[2] = (Piece.QUEEN_W in board.castling_status) * 1.0
52
+ game_info[3] = (Piece.KING_B in board.castling_status) * 1.0
53
+ game_info[4] = (Piece.QUEEN_B in board.castling_status) * 1.0
54
+
55
+ game_info[5] = board.halfstep_count
56
+ game_info[6] = board.fullstep_count / 50.0
57
+ return torch.tensor(numpy.hstack([flat_array, game_info]))
58
+
59
+
60
+ def tensor_to_bitboard(arr: torch.Tensor) -> BitBoard:
61
+ array = arr.detach().numpy()
62
+ # Cut off the last eight.
63
+ board = _ndarray_to_board(array[:PIECE_TYPES*8*8].resize(PIECE_TYPES, 8, 8))
64
+ if array[-7] > 0.5:
65
+ board.next_to_move = Player.BLACK
66
+ else:
67
+ board.next_to_move = Player.WHITE
68
+ if array[-6] > 0.5:
69
+ board.castling_status.add(Piece.KING_W)
70
+ if array[-5] > 0.5:
71
+ board.castling_status.add(Piece.QUEEN_W)
72
+ if array[-4] > 0.5:
73
+ board.castling_status.add(Piece.KING_B)
74
+ if array[-3] > 0.5:
75
+ board.castling_status.add(Piece.QUEEN_B)
76
+ board.halfstep_count = int(array[-2])
77
+ board.fullstep_count = int(array[-1]*50)
78
+ return board
79
+
80
+
81
+ class LichessPuzzleDataset(Dataset):
82
+ def __init__(self, cap_data: int = None):
83
+ # See https://database.lichess.org/#puzzles
84
+ fin = gzip.open(LICHESS_DATASET_PATH, 'rt')
85
+ cin = csv.DictReader(fin)
86
+ cin.fieldnames = ["PuzzleId", "FEN", "Moves", "Rating", "RatingDeviation", "Popularity", "NbPlays", "Themes", "GameUrl", "OpeningFamily", "OpeningVariation"]
87
+ little_fish = Stockfish(path=STOCKFISH_EXECUTABLE_PATH, depth=3, parameters={"Hash": 64, "Threads": 1})
88
+ #big_fish = Stockfish(path=STOCKFISH_EXECUTABLE_PATH, depth=18, parameters={"Hash": 2048, "Threads": 4, "Minimum Thinking Time": 30})
89
+ self.fen_start = list()
90
+ self.puzzle_start = list()
91
+ self.moves = list()
92
+ self.rating = list()
93
+ self.rating_stddev = list()
94
+ self.popularity = list()
95
+ self.number_of_plays = list()
96
+ self.themes = list()
97
+ self.evaluations = list() # stockfish.get_evaluation() -> {"type":"cp", "value":12} or {"type":"mate", "value":-3}
98
+
99
+ for row in tqdm(cin):
100
+ puzzle_id = row['PuzzleId']
101
+ fen = row['FEN']
102
+ moves = row['Moves']
103
+ rating = row['Rating']
104
+ rating_stddev = row['RatingDeviation']
105
+ popularity = row['Popularity']
106
+ number_of_plays = row['NbPlays']
107
+ themes = row['Themes']
108
+ url = row['GameUrl']
109
+ opening = row['OpeningFamily']
110
+ opening_var = row['OpeningVariation']
111
+
112
+ self.fen_start.append(fen) # The fen starts with the enemy turn. We apply the first move.
113
+ try:
114
+ little_fish.set_fen_position(fen)
115
+ little_fish.make_moves_from_current_position([moves.split(" ")[0]]) # sf.make_moves_from_current_position(["g4d7", "a8b8", "f1d1"])
116
+ self.puzzle_start.append(little_fish.get_fen_position())
117
+ self.moves.append(moves) # Moves is a list
118
+ self.rating.append(int(rating))
119
+ self.rating_stddev.append(int(rating_stddev))
120
+ self.popularity.append(float(popularity) / 100.0)
121
+ self.number_of_plays.append(int(number_of_plays))
122
+ self.themes.append(themes)
123
+ stockfish_score = 0.0
124
+ #big_fish.set_fen_position(little_fish.get_fen_position())
125
+ #evaluation = big_fish.get_evaluation()
126
+ #if "type" in evaluation:
127
+ # # This is unbounded on both sides. It's the value in 'centipawns', so we have to pass through a sigmoid.
128
+ # stockfish_score = math.tanh(evaluation["value"])
129
+ #elif "mate" in evaluation:
130
+ # stockfish_score = math.copysign(1.0, evaluation["value"])
131
+ self.evaluations.append(stockfish_score)
132
+
133
+ # DEBUG: Chop off dataset after 100 examples so we can get a test flow.
134
+ if cap_data and len(self.puzzle_start) > cap_data:
135
+ break
136
+ except StockfishException:
137
+ print(f"Stockfish crashed after trying {fen}. Reinitializing and skipping.")
138
+ little_fish = Stockfish(path=STOCKFISH_EXECUTABLE_PATH, depth=3, parameters={"Hash": 64, "Threads": 1})
139
+ #big_fish = Stockfish(path=STOCKFISH_EXECUTABLE_PATH, depth=18, parameters={"Hash": 2048, "Threads": 4, "Minimum Thinking Time": 30})
140
+
141
+ def __len__(self):
142
+ return len(self.puzzle_start)
143
+
144
+ def __getitem__(self, idx):
145
+ """Produce pairs of three outputs: a board vector of size 8*8*PIECE_TYPES+8, popularity (+1 to -1), and a stockfish evaluation from +1 to -1."""
146
+ return bitboard_to_tensor(BitBoard.from_fen(self.puzzle_start[idx])), self.popularity[idx], self.evaluations[idx]
main.py ADDED
@@ -0,0 +1,74 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import os
2
+ import sys
3
+
4
+ import torch
5
+ from torch import nn
6
+ from torch.utils.data import DataLoader
7
+ from tqdm import tqdm
8
+
9
+ import data
10
+ from model import ChessModel
11
+
12
+
13
+ def train():
14
+ device_string = "cuda" if torch.cuda.is_available() else "cpu"
15
+ device = torch.device(device_string)
16
+ model = ChessModel(256).to(torch.float32).to(device)
17
+ opt = torch.optim.Adam(model.parameters())
18
+ reconstruction_loss_fn = nn.CrossEntropyLoss().to(torch.float32).to(device)
19
+ popularity_loss_fn = nn.L1Loss().to(torch.float32).to(device)
20
+ evaluation_loss_fn = nn.L1Loss().to(torch.float32).to(device)
21
+ data_loader = DataLoader(data.LichessPuzzleDataset(cap_data=65536), batch_size=64, num_workers=1) # 1 to avoid threading madness.
22
+ num_epochs = 100
23
+
24
+ for epoch in range(num_epochs):
25
+ model.train()
26
+ total_reconstruction_loss = 0.0
27
+ total_popularity_loss = 0.0
28
+ total_evaluation_loss = 0.0
29
+ total_batch_loss = 0.0
30
+ num_batches = 0
31
+ for batch_idx, (board_vec, popularity, evaluation) in tqdm(enumerate(data_loader)):
32
+ board_vec = board_vec.to(torch.float32).to(device) # [batch_size x 903]
33
+ popularity = popularity.to(torch.float32).to(device).unsqueeze(1) # enforce [batch_size, 1]
34
+ evaluation = evaluation.to(torch.float32).to(device).unsqueeze(1)
35
+
36
+ _embedding, predicted_popularity, predicted_evaluation, predicted_board_vec = model(board_vec)
37
+
38
+ reconstruction_loss = reconstruction_loss_fn(predicted_board_vec, board_vec)
39
+ popularity_loss = popularity_loss_fn(predicted_popularity, popularity)
40
+ evaluation_loss = evaluation_loss_fn(predicted_evaluation, evaluation)
41
+ total_loss = reconstruction_loss + popularity_loss + evaluation_loss
42
+
43
+ opt.zero_grad()
44
+ total_loss.backward()
45
+ opt.step()
46
+
47
+ total_reconstruction_loss += reconstruction_loss.cpu().item()
48
+ total_popularity_loss += popularity_loss.cpu().item()
49
+ total_evaluation_loss += evaluation_loss.cpu().item()
50
+ total_batch_loss += total_loss.cpu().item()
51
+ num_batches += 1
52
+ print(f"Average reconstruction loss: {total_reconstruction_loss/num_batches}")
53
+ print(f"Average popularity loss: {total_popularity_loss/num_batches}")
54
+ print(f"Average evaluation loss: {total_evaluation_loss/num_batches}")
55
+ print(f"Average batch loss: {total_batch_loss/num_batches}")
56
+
57
+ torch.save(model, f"checkpoints/epoch_{epoch}.pth")
58
+
59
+
60
+ def infer(fen):
61
+ pass
62
+
63
+
64
+ def test():
65
+ pass
66
+
67
+
68
+ if __name__ == "__main__":
69
+ if len(sys.argv) < 2:
70
+ print("Usage: python {sys.argv[0]} --train|infer")
71
+ elif sys.argv[1] == "--train":
72
+ train()
73
+ elif sys.argv[2] == "--infer":
74
+ infer(sys.argv[3])
model.pth ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:903a3dc9af8a83bc128b0e6581693a0cf8e74dd2127eb669704420463115e18a
3
+ size 15268009
model.py ADDED
@@ -0,0 +1,53 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import torch
2
+ from torch import nn
3
+
4
+ from data import BOARD_VECTOR_SIZE
5
+
6
+
7
+ class ChessModel(nn.Module):
8
+ def __init__(self, embedding_dims):
9
+ super().__init__()
10
+ self.encoder = nn.Sequential(
11
+ nn.Linear(BOARD_VECTOR_SIZE, 512),
12
+ nn.SiLU(),
13
+ nn.Linear(512, 1024),
14
+ nn.SiLU(),
15
+ nn.Linear(1024, 1024),
16
+ nn.SiLU(),
17
+ nn.Linear(1024, embedding_dims),
18
+ nn.SiLU(),
19
+ )
20
+
21
+ self.popularity_head = nn.Sequential(
22
+ nn.Linear(embedding_dims, 512),
23
+ nn.SiLU(),
24
+ nn.Linear(512, 1),
25
+ nn.Tanh(),
26
+ )
27
+
28
+ # Since it will take too long for this to evaluate before the jam is over, just noop it.
29
+ #self.evaluation_head = nn.Sequential(
30
+ # nn.Linear(embedding_dims, 512),
31
+ # nn.SiLU(),
32
+ # nn.Linear(512, 1),
33
+ # nn.Tanh(),
34
+ #)
35
+ self.evaluation_head = nn.Sequential(
36
+ nn.Linear(embedding_dims, 1),
37
+ )
38
+
39
+ self.reconstruction_head = nn.Sequential(
40
+ nn.Linear(embedding_dims, 512),
41
+ nn.SiLU(),
42
+ nn.Linear(512, BOARD_VECTOR_SIZE),
43
+ nn.Sigmoid(),
44
+ )
45
+
46
+ def forward(self, x):
47
+ """Return the embedding, popularity, evaluation, and reconstruction."""
48
+ # Outputs have three heads: one for the board reconstruction, one for the popularity, and one for the eval.
49
+ embedding = self.encoder(x)
50
+ popularity = self.popularity_head(embedding)
51
+ evaluation = self.evaluation_head(embedding)
52
+ reconstruction = self.reconstruction_head(embedding)
53
+ return embedding, popularity, evaluation, reconstruction
requirements.txt ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ gradio==2.4.6
2
+ stockfish==3.28.0
3
+ torch==1.12.0
4
+ tqdm==4.46.0