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from __future__ import annotations
import vtk
from custom_types import *
from ui import ui_utils
import constants
import vtk.util.numpy_support as numpy_support
class GaussianData:
def make_symmetric(self, other: GaussianData):
# reflection = np.eye(3)
# reflection[0, 0] = -1
# self.total_translate = np.einsum('ad,d->a', reflection, other.total_translate)
self.total_translate = other.total_translate.copy()
self.total_translate[0] *= -1
self.total_rotate = other.total_rotate.copy()
# self.total_rotate = np.einsum('ab,bc->ac', reflection, other.total_rotate)
@staticmethod
def to_positive(p):
up_dir = 1
eye = np.eye(3)
all_dots = (p[:, :] * eye[up_dir, None, :]).sum(-1)
up_axis = all_dots.__abs__().argmax()
return up_axis, all_dots[up_axis] < 0
def permute_p(self, p):
up_dir = 1
p_new = np.eye(3)
p_new[up_dir] = p[self.up_axis]
if self.reflect_up:
p_new[up_dir] = -p_new[up_dir]
p_new[(up_dir + 1) % 3] = p[(self.up_axis + 1) % 3]
p_new[(up_dir + 2) % 3, :] = np.cross(p_new[up_dir, :], p_new[(up_dir + 1) % 3, :])
return p_new
def rotate(self, transition: ui_utils.Transition):
mu = self.mu_baked - transition.transition_origin
mu = np.einsum('ab,b->a', transition.rotation, mu) + transition.transition_origin
self.total_translate = mu - self.mu
self.total_rotate = np.einsum('ab,bc->ac', transition.rotation, self.total_rotate)
def stretch(self, amount):
scale = 0.9 if amount < 0 else 1 / .9
self.eigen = self.eigen * scale
def translate(self, transition: ui_utils.Transition):
self.total_translate = self.total_translate + transition.translation
def get_view_eigen(self):
scale = (self.mu_baked ** 2).sum() / (self.mu ** 2).sum()
return self.eigen * scale
def get_raw_data(self):
# p = np.einsum('da,db->ba', self.p, self.total_rotate)
p = np.einsum('ab,bc->ac', self.total_rotate, self.p.transpose()).transpose()
return self.phi, self.mu_baked, self.eigen, p
def copy_data(self):
return [item.copy() if type(item) is ARRAY else item for item in self.get_raw_data()]
def get_view_data(self):
phi, mu, eigen, p = self.get_raw_data()
p = self.permute_p(p)
return phi, mu, eigen, p
@property
def mu_baked(self) -> ARRAY:
return self.mu + self.total_translate
@property
def phi(self) -> float:
return self.data[0]
@property
def mu(self) -> ARRAY:
return self.data[1]
@property
def eigen(self) -> ARRAY:
return self.data[2]
@property
def p(self) -> ARRAY:
return self.data[3]
@mu.setter
def mu(self, new_mu: ARRAY):
self.data[1] = new_mu
@p.setter
def p(self, new_p: ARRAY):
self.data[3] = new_p
@eigen.setter
def eigen(self, new_eigen: ARRAY):
self.data[2] = new_eigen
def reset(self):
self.total_translate = np.zeros(3)
self.total_rotate = np.eye(3)
def __getitem__(self, item):
return self.data[item]
def __init__(self, gaussian):
self.recover_data = [item.copy() if type(item) is ARRAY else item for item in gaussian]
self.data = list(gaussian)
self.up_axis, self.reflect_up = self.to_positive(self.p)
self.total_translate = np.zeros(3)
self.total_rotate = np.eye(3)
class GaussianStatus(GaussianData):
# copy_constructor
def copy(self: GaussianStatus, render: vtk.vtkRenderer, view_style: ui_utils.ViewStyle,
gaussian_id: Optional[Tuple[int, int]] = None, is_selected: Optional[bool] = None) -> GaussianStatus:
if self.disabled:
return self
gaussian_id = self.gaussian_id if gaussian_id is None else gaussian_id
return GaussianStatus(self.copy_data(), gaussian_id, is_selected or self.is_selected, view_style, render, 1)
@staticmethod
def get_new_gaussian() -> vtk.vtkSphereSource:
return ui_utils.load_vtk_obj(f"{constants.DATA_ROOT}/ui_resources/simple_brick.obj")
def update_gaussian_transform(self, source):
phi, mu, eigen, p = self.get_view_data()
# def replace_mesh(self, mesh: T_Mesh):
# vs, faces = mesh
# vs, faces = vs.detach().cpu(), faces.detach().cpu()
# # vs, faces = mesh_utils.scale_from_ref(mesh, *self.scale)
# source = vtk.vtkPolyData()
# new_vs_vtk = numpy_support.numpy_to_vtk(vs.numpy())
# cells_npy = np.column_stack(
# [np.full(faces.shape[0], 3, dtype=np.int64), faces.numpy().astype(np.int64)]).ravel()
# vs_vtk, faces_vtk = vtk.vtkPoints(), vtk.vtkCellArray()
# vs_vtk.SetData(new_vs_vtk)
# faces_vtk.SetCells(faces.shape[0], numpy_support.numpy_to_vtkIdTypeArray(cells_npy))
#
# source.SetPolys(faces_vtk)
# self.mapper.SetInputData(source)
# self.is_changed = True
# if not self.to_init:
# self.to_init = True
# self.render.AddActor(self.actor)
transform = vtk.vtkTransform()
mat = vtk.vtkMatrix4x4()
p = p * .005
# p = p * eigen[:, None]
for i in range(4):
for j in range(4):
if i > 2:
mat.SetElement(i, j, 0)
elif j > 2:
mat.SetElement(i, j, float(mu[i]))
# mat.SetElement(i, j, 0)
else:
mat.SetElement(i, j, p[j, i])
# mat_t[i, j] = mat.GetElement(i,j)
mat.SetElement(3, 3, 1)
transform.SetMatrix(mat)
transformFilter = vtk.vtkTransformPolyDataFilter()
transformFilter.SetInputData(source)
transformFilter.SetTransform(transform)
transformFilter.Update()
return transformFilter
def update_gaussian(self):
if self.disabled:
return
# source = self.mapper.GetInput()
# source.SetPoints(self.init_points)
# source = self.update_gaussian_transform(source)
# self.mapper.SetInputConnection(source.GetOutputPort())
def end_transition(self, transition: ui_utils.Transition) -> bool:
if self.init_points is None:
return False
if transition.transition_type is ui_utils.EditType.Translating:
self.translate(transition)
return True
elif transition.transition_type is ui_utils.EditType.Rotating:
self.rotate(transition)
return True
elif transition.transition_type is ui_utils.EditType.Scaling:
self.rotate(transition)
return True
return False
def temporary_transition(self, transition: ui_utils.Transition) -> bool:
if self.init_points is None:
return False
source = self.mapper.GetInput()
vs = self.init_points
if transition.transition_type is ui_utils.EditType.Translating:
vs = vs + transition.translation[None, :]
elif transition.transition_type is ui_utils.EditType.Rotating:
vs = vs - transition.transition_origin[None, :]
vs = np.einsum('ad,nd->na', transition.rotation, vs)
vs = vs + transition.transition_origin[None, :]
source.GetPoints().SetData(numpy_support.numpy_to_vtk(vs))
return True
def get_address(self):
if self.disabled:
return f"disabled"
return self.actor.GetAddressAsString('')
@staticmethod
def add_gaussian(render, actor: Optional[vtk.vtkActor]) -> vtk.vtkActor:
if actor is None:
actor = vtk.vtkActor()
mapper = vtk.vtkPolyDataMapper()
actor.GetProperty().SetOpacity(0.3)
actor.SetMapper(mapper)
# source = self.get_new_gaussian()
# init_points = source.GetPoints()
# source = self.update_gaussian_transform(source)
# actor, _ = ui_utils.wrap_mesh(source.GetOutput(), color)
render.AddActor(actor)
ui_utils.set_default_properties(actor, (1., 1., .1))
return actor
def replace_part(self, part_mesh: Optional[vtk.vtkPolyData]):
if part_mesh is not None and not self.disabled:
self.init_points = numpy_support.vtk_to_numpy(part_mesh.GetPoints().GetData())
points = vtk.vtkPoints()
points.SetData(numpy_support.numpy_to_vtk(self.init_points))
part_mesh.SetPoints(points)
self.mapper.SetInputData(part_mesh)
def set_color(self):
if self.disabled:
return
properties = self.actor.GetProperty()
properties.SetOpacity(self.opacity)
properties.SetColor(*self.color)
def turn_off(self):
if self.disabled:
return
self.actor.GetProperty().SetOpacity(0)
self.actor.PickableOff()
def turn_on(self):
if self.disabled:
return
self.actor.GetProperty().SetOpacity(self.opacity)
self.actor.PickableOn()
@property
def is_not_selected(self):
return not self.is_selected
@property
def disabled(self):
return self.mapper is None #or self.mapper.GetInput() is None
def make_symmetric(self, force_include: bool):
if self.disabled or self.twin is None or (not force_include and self.included != self.twin.included):
return
super(GaussianStatus, self).make_symmetric(self.twin)
if force_include:
self.included = self.twin.included
self.update_gaussian()
def apply_affine(self, button: ui_utils.Buttons, key: str):
axis = {"left": 0, "right": 0, "up": 2, "down": 2, "a": 1, "z": 1}[key]
sign = {"left": 1, "right": -1, "up": 1, "down": -1, "a": 1, "z": -1}[key]
if self.disabled or button not in (ui_utils.Buttons.translate, ui_utils.Buttons.stretch, ui_utils.Buttons.rotate):
return
elif button is ui_utils.Buttons.translate:
vec = np.zeros(3)
vec[axis] = .01 * sign
self.translate(vec)
elif button is ui_utils.Buttons.rotate:
self.rotate(sign * .1, axis)
else:
self.stretch(.01 * sign)
self.update_gaussian()
@property
def opacity(self) -> float:
if self.is_selected:
if self.included:
opacity = self.view_style.opacity + 0.4
else:
opacity = self.view_style.opacity
else:
if self.included:
opacity = self.view_style.opacity + 0.2
else:
opacity = self.view_style.opacity
return max(0., min(1., opacity))
@property
def color(self) -> Tuple[float, float, float]:
if self.is_selected:
return self.view_style.selected_color
if self.included:
return self.view_style.included_color
else:
return self.view_style.base_color
def toggle_inclusion(self, included: Optional[bool] = None):
if self.disabled:
return
if included is None:
included = not self.included
if included != self.included:
self.included = not self.included
self.set_color()
def toggle_selection(self):
if self.disabled:
return
self.is_selected = not self.is_selected
self.set_color()
def reset(self):
if self.disabled:
return
super(GaussianStatus, self).reset()
self.included = False
self.is_selected = False
self.set_color()
# self.update_gaussian()
def delete(self, render):
if not self.disabled:
render.RemoveActor(self.actor)
if self.twin is not None:
self.twin.twin = None
@property
def parent_id(self):
return self.gaussian_id[0]
@property
def child_id(self):
return self.gaussian_id[1]
@property
def mapper(self):
if self.actor is None:
return None
return self.actor.GetMapper()
def __init__(self, gaussian, gaussian_id: Tuple[int, int], is_selected: bool, view_style: ui_utils.ViewStyle,
render: vtk.vtkRenderer, normalized_phi: float, actor: Optional[vtk.vtkActor] = None):
self.view_style = view_style
super(GaussianStatus, self).__init__(gaussian)
self.gaussian_id = gaussian_id
self.twin: Optional[GaussianStatus] = None
self.init_points = None
if normalized_phi > 0.001 or actor is not None:
self.actor = self.add_gaussian(render, actor)
self.is_selected = is_selected
self.included = True
self.set_color()
else:
self.actor = None
self.is_selected = False
self.included = False
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