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"""Python ActiveX Scripting Implementation
This module implements the Python ActiveX Scripting client.
To register the implementation, simply "run" this Python program - ie
either double-click on it, or run "python.exe pyscript.py" from the
command line.
"""
import re
import pythoncom
import win32api
import win32com
import win32com.client.dynamic
import win32com.server.register
import winerror
from win32com.axscript import axscript
from win32com.axscript.client import framework, scriptdispatch
from win32com.axscript.client.framework import (
SCRIPTTEXT_FORCEEXECUTION,
SCRIPTTEXT_ISEXPRESSION,
SCRIPTTEXT_ISPERSISTENT,
Exception,
RaiseAssert,
trace,
)
PyScript_CLSID = "{DF630910-1C1D-11d0-AE36-8C0F5E000000}"
debugging_attr = 0
def debug_attr_print(*args):
if debugging_attr:
trace(*args)
def ExpandTabs(text):
return re.sub("\t", " ", text)
def AddCR(text):
return re.sub("\n", "\r\n", text)
class AXScriptCodeBlock(framework.AXScriptCodeBlock):
def GetDisplayName(self):
return "PyScript - " + framework.AXScriptCodeBlock.GetDisplayName(self)
# There is only ever _one_ ax object - it exists in the global namespace
# for all script items.
# It performs a search from all global/visible objects
# down.
# This means that if 2 sub-objects of the same name are used
# then only one is ever reachable using the ax shortcut.
class AXScriptAttribute:
"An attribute in a scripts namespace."
def __init__(self, engine):
self.__dict__["_scriptEngine_"] = engine
def __getattr__(self, attr):
if attr[1] == "_" and attr[:-1] == "_":
raise AttributeError(attr)
rc = self._FindAttribute_(attr)
if rc is None:
raise AttributeError(attr)
return rc
def _Close_(self):
self.__dict__["_scriptEngine_"] = None
def _DoFindAttribute_(self, obj, attr):
try:
return obj.subItems[attr.lower()].attributeObject
except KeyError:
pass
# Check out the sub-items
for item in obj.subItems.values():
try:
return self._DoFindAttribute_(item, attr)
except AttributeError:
pass
raise AttributeError(attr)
def _FindAttribute_(self, attr):
for item in self._scriptEngine_.subItems.values():
try:
return self._DoFindAttribute_(item, attr)
except AttributeError:
pass
# All else fails, see if it is a global
# (mainly b/w compat)
return getattr(self._scriptEngine_.globalNameSpaceModule, attr)
# raise AttributeError(attr)
class NamedScriptAttribute:
"An explicitely named object in an objects namespace"
# Each named object holds a reference to one of these.
# Whenever a sub-item appears in a namespace, it is really one of these
# objects. Has a circular reference back to the item itself, which is
# closed via _Close_()
def __init__(self, scriptItem):
self.__dict__["_scriptItem_"] = scriptItem
def __repr__(self):
return "<NamedItemAttribute" + repr(self._scriptItem_) + ">"
def __getattr__(self, attr):
# If a known subitem, return it.
try:
return self._scriptItem_.subItems[attr.lower()].attributeObject
except KeyError:
# Otherwise see if the dispatch can give it to us
if self._scriptItem_.dispatchContainer:
return getattr(self._scriptItem_.dispatchContainer, attr)
raise AttributeError(attr)
def __setattr__(self, attr, value):
# XXX - todo - if a known item, then should call its default
# dispatch method.
attr = attr.lower()
if self._scriptItem_.dispatchContainer:
try:
return setattr(self._scriptItem_.dispatchContainer, attr, value)
except AttributeError:
pass
raise AttributeError(attr)
def _Close_(self):
self.__dict__["_scriptItem_"] = None
class ScriptItem(framework.ScriptItem):
def __init__(self, parentItem, name, dispatch, flags):
framework.ScriptItem.__init__(self, parentItem, name, dispatch, flags)
self.scriptlets = {}
self.attributeObject = None
def Reset(self):
framework.ScriptItem.Reset(self)
if self.attributeObject:
self.attributeObject._Close_()
self.attributeObject = None
def Close(self):
framework.ScriptItem.Close(self) # calls reset.
self.dispatchContainer = None
self.scriptlets = {}
def Register(self):
framework.ScriptItem.Register(self)
self.attributeObject = NamedScriptAttribute(self)
if self.dispatch:
# Need to avoid the new Python "lazy" dispatch behaviour.
try:
engine = self.GetEngine()
olerepr = clsid = None
typeinfo = self.dispatch.GetTypeInfo()
clsid = typeinfo.GetTypeAttr()[0]
try:
olerepr = engine.mapKnownCOMTypes[clsid]
except KeyError:
pass
except pythoncom.com_error:
typeinfo = None
if olerepr is None:
olerepr = win32com.client.dynamic.MakeOleRepr(
self.dispatch, typeinfo, None
)
if clsid is not None:
engine.mapKnownCOMTypes[clsid] = olerepr
self.dispatchContainer = win32com.client.dynamic.CDispatch(
self.dispatch, olerepr, self.name
)
# self.dispatchContainer = win32com.client.dynamic.Dispatch(self.dispatch, userName = self.name)
# self.dispatchContainer = win32com.client.dynamic.DumbDispatch(self.dispatch, userName = self.name)
# def Connect(self):
# framework.ScriptItem.Connect(self)
# def Disconnect(self):
# framework.ScriptItem.Disconnect(self)
class PyScript(framework.COMScript):
# Setup the auto-registration stuff...
_reg_verprogid_ = "Python.AXScript.2"
_reg_progid_ = "Python"
# _reg_policy_spec_ = default
_reg_catids_ = [axscript.CATID_ActiveScript, axscript.CATID_ActiveScriptParse]
_reg_desc_ = "Python ActiveX Scripting Engine"
_reg_clsid_ = PyScript_CLSID
_reg_class_spec_ = "win32com.axscript.client.pyscript.PyScript"
_reg_remove_keys_ = [(".pys",), ("pysFile",)]
_reg_threading_ = "both"
def __init__(self):
framework.COMScript.__init__(self)
self.globalNameSpaceModule = None
self.codeBlocks = []
self.scriptDispatch = None
def InitNew(self):
framework.COMScript.InitNew(self)
import imp
self.scriptDispatch = None
self.globalNameSpaceModule = imp.new_module("__ax_main__")
self.globalNameSpaceModule.__dict__["ax"] = AXScriptAttribute(self)
self.codeBlocks = []
self.persistedCodeBlocks = []
self.mapKnownCOMTypes = {} # Map of known CLSID to typereprs
self.codeBlockCounter = 0
def Stop(self):
# Flag every pending script as already done
for b in self.codeBlocks:
b.beenExecuted = 1
return framework.COMScript.Stop(self)
def Reset(self):
# Reset all code-blocks that are persistent, and discard the rest
oldCodeBlocks = self.codeBlocks[:]
self.codeBlocks = []
for b in oldCodeBlocks:
if b.flags & SCRIPTTEXT_ISPERSISTENT:
b.beenExecuted = 0
self.codeBlocks.append(b)
return framework.COMScript.Reset(self)
def _GetNextCodeBlockNumber(self):
self.codeBlockCounter = self.codeBlockCounter + 1
return self.codeBlockCounter
def RegisterNamedItem(self, item):
wasReg = item.isRegistered
framework.COMScript.RegisterNamedItem(self, item)
if not wasReg:
# Insert into our namespace.
# Add every item by name
if item.IsVisible():
self.globalNameSpaceModule.__dict__[item.name] = item.attributeObject
if item.IsGlobal():
# Global items means sub-items are also added...
for subitem in item.subItems.values():
self.globalNameSpaceModule.__dict__[
subitem.name
] = subitem.attributeObject
# Also add all methods
for name, entry in item.dispatchContainer._olerepr_.mapFuncs.items():
if not entry.hidden:
self.globalNameSpaceModule.__dict__[name] = getattr(
item.dispatchContainer, name
)
def DoExecutePendingScripts(self):
try:
globs = self.globalNameSpaceModule.__dict__
for codeBlock in self.codeBlocks:
if not codeBlock.beenExecuted:
if self.CompileInScriptedSection(codeBlock, "exec"):
self.ExecInScriptedSection(codeBlock, globs)
finally:
pass
def DoRun(self):
pass
def Close(self):
self.ResetNamespace()
self.globalNameSpaceModule = None
self.codeBlocks = []
self.scriptDispatch = None
framework.COMScript.Close(self)
def GetScriptDispatch(self, name):
# trace("GetScriptDispatch with", name)
# if name is not None: return None
if self.scriptDispatch is None:
self.scriptDispatch = scriptdispatch.MakeScriptDispatch(
self, self.globalNameSpaceModule
)
return self.scriptDispatch
def MakeEventMethodName(self, subItemName, eventName):
return (
subItemName[0].upper()
+ subItemName[1:]
+ "_"
+ eventName[0].upper()
+ eventName[1:]
)
def DoAddScriptlet(
self,
defaultName,
code,
itemName,
subItemName,
eventName,
delimiter,
sourceContextCookie,
startLineNumber,
):
# Just store the code away - compile when called. (JIT :-)
item = self.GetNamedItem(itemName)
if (
itemName == subItemName
): # Explicit handlers - eg <SCRIPT LANGUAGE="Python" for="TestForm" Event="onSubmit">
subItem = item
else:
subItem = item.GetCreateSubItem(item, subItemName, None, None)
funcName = self.MakeEventMethodName(subItemName, eventName)
codeBlock = AXScriptCodeBlock(
"Script Event %s" % funcName, code, sourceContextCookie, startLineNumber, 0
)
self._AddScriptCodeBlock(codeBlock)
subItem.scriptlets[funcName] = codeBlock
def DoProcessScriptItemEvent(self, item, event, lcid, wFlags, args):
# trace("ScriptItemEvent", self, item, event, event.name, lcid, wFlags, args)
funcName = self.MakeEventMethodName(item.name, event.name)
codeBlock = function = None
try:
function = item.scriptlets[funcName]
if type(function) == type(self): # ie, is a CodeBlock instance
codeBlock = function
function = None
except KeyError:
pass
if codeBlock is not None:
realCode = "def %s():\n" % funcName
for line in framework.RemoveCR(codeBlock.codeText).split("\n"):
realCode = realCode + "\t" + line + "\n"
realCode = realCode + "\n"
if not self.CompileInScriptedSection(codeBlock, "exec", realCode):
return
dict = {}
self.ExecInScriptedSection(
codeBlock, self.globalNameSpaceModule.__dict__, dict
)
function = dict[funcName]
# cache back in scriptlets as a function.
item.scriptlets[funcName] = function
if function is None:
# still no function - see if in the global namespace.
try:
function = self.globalNameSpaceModule.__dict__[funcName]
except KeyError:
# Not there _exactly_ - do case ins search.
funcNameLook = funcName.lower()
for attr in self.globalNameSpaceModule.__dict__.keys():
if funcNameLook == attr.lower():
function = self.globalNameSpaceModule.__dict__[attr]
# cache back in scriptlets, to avoid this overhead next time
item.scriptlets[funcName] = function
if function is None:
raise Exception(scode=winerror.DISP_E_MEMBERNOTFOUND)
return self.ApplyInScriptedSection(codeBlock, function, args)
def DoParseScriptText(
self, code, sourceContextCookie, startLineNumber, bWantResult, flags
):
code = framework.RemoveCR(code) + "\n"
if flags & SCRIPTTEXT_ISEXPRESSION:
name = "Script Expression"
exec_type = "eval"
else:
name = "Script Block"
exec_type = "exec"
num = self._GetNextCodeBlockNumber()
if num == 1:
num = ""
name = "%s %s" % (name, num)
codeBlock = AXScriptCodeBlock(
name, code, sourceContextCookie, startLineNumber, flags
)
self._AddScriptCodeBlock(codeBlock)
globs = self.globalNameSpaceModule.__dict__
if bWantResult: # always immediate.
if self.CompileInScriptedSection(codeBlock, exec_type):
if flags & SCRIPTTEXT_ISEXPRESSION:
return self.EvalInScriptedSection(codeBlock, globs)
else:
return self.ExecInScriptedSection(codeBlock, globs)
# else compile failed, but user chose to keep running...
else:
if flags & SCRIPTTEXT_FORCEEXECUTION:
if self.CompileInScriptedSection(codeBlock, exec_type):
self.ExecInScriptedSection(codeBlock, globs)
else:
self.codeBlocks.append(codeBlock)
def GetNamedItemClass(self):
return ScriptItem
def ResetNamespace(self):
if self.globalNameSpaceModule is not None:
try:
self.globalNameSpaceModule.ax._Reset_()
except AttributeError:
pass # ???
globalNameSpaceModule = None
def DllRegisterServer():
klass = PyScript
win32com.server.register._set_subkeys(
klass._reg_progid_ + "\\OLEScript", {}
) # Just a CreateKey
# Basic Registration for wsh.
win32com.server.register._set_string(".pys", "pysFile")
win32com.server.register._set_string("pysFile\\ScriptEngine", klass._reg_progid_)
guid_wsh_shellex = "{60254CA5-953B-11CF-8C96-00AA00B8708C}"
win32com.server.register._set_string(
"pysFile\\ShellEx\\DropHandler", guid_wsh_shellex
)
win32com.server.register._set_string(
"pysFile\\ShellEx\\PropertySheetHandlers\\WSHProps", guid_wsh_shellex
)
def Register(klass=PyScript):
ret = win32com.server.register.UseCommandLine(
klass, finalize_register=DllRegisterServer
)
return ret
if __name__ == "__main__":
Register()
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