GameServerZ / MLPY /Lib /site-packages /PIL /Hdf5StubImagePlugin.py
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#
# The Python Imaging Library
# $Id$
#
# HDF5 stub adapter
#
# Copyright (c) 2000-2003 by Fredrik Lundh
#
# See the README file for information on usage and redistribution.
#
from __future__ import annotations
from typing import IO
from . import Image, ImageFile
_handler = None
def register_handler(handler: ImageFile.StubHandler | None) -> None:
"""
Install application-specific HDF5 image handler.
:param handler: Handler object.
"""
global _handler
_handler = handler
# --------------------------------------------------------------------
# Image adapter
def _accept(prefix: bytes) -> bool:
return prefix[:8] == b"\x89HDF\r\n\x1a\n"
class HDF5StubImageFile(ImageFile.StubImageFile):
format = "HDF5"
format_description = "HDF5"
def _open(self) -> None:
offset = self.fp.tell()
if not _accept(self.fp.read(8)):
msg = "Not an HDF file"
raise SyntaxError(msg)
self.fp.seek(offset)
# make something up
self._mode = "F"
self._size = 1, 1
loader = self._load()
if loader:
loader.open(self)
def _load(self) -> ImageFile.StubHandler | None:
return _handler
def _save(im: Image.Image, fp: IO[bytes], filename: str | bytes) -> None:
if _handler is None or not hasattr(_handler, "save"):
msg = "HDF5 save handler not installed"
raise OSError(msg)
_handler.save(im, fp, filename)
# --------------------------------------------------------------------
# Registry
Image.register_open(HDF5StubImageFile.format, HDF5StubImageFile, _accept)
Image.register_save(HDF5StubImageFile.format, _save)
Image.register_extensions(HDF5StubImageFile.format, [".h5", ".hdf"])