GameServerZ / MLPY /Lib /site-packages /torch /package /file_structure_representation.py
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from typing import Dict, List
from .glob_group import GlobGroup, GlobPattern
__all__ = ["Directory"]
class Directory:
"""A file structure representation. Organized as Directory nodes that have lists of
their Directory children. Directories for a package are created by calling
:meth:`PackageImporter.file_structure`."""
def __init__(self, name: str, is_dir: bool):
self.name = name
self.is_dir = is_dir
self.children: Dict[str, Directory] = {}
def _get_dir(self, dirs: List[str]) -> "Directory":
"""Builds path of Directories if not yet built and returns last directory
in list.
Args:
dirs (List[str]): List of directory names that are treated like a path.
Returns:
:class:`Directory`: The last Directory specified in the dirs list.
"""
if len(dirs) == 0:
return self
dir_name = dirs[0]
if dir_name not in self.children:
self.children[dir_name] = Directory(dir_name, True)
return self.children[dir_name]._get_dir(dirs[1:])
def _add_file(self, file_path: str):
"""Adds a file to a Directory.
Args:
file_path (str): Path of file to add. Last element is added as a file while
other paths items are added as directories.
"""
*dirs, file = file_path.split("/")
dir = self._get_dir(dirs)
dir.children[file] = Directory(file, False)
def has_file(self, filename: str) -> bool:
"""Checks if a file is present in a :class:`Directory`.
Args:
filename (str): Path of file to search for.
Returns:
bool: If a :class:`Directory` contains the specified file.
"""
lineage = filename.split("/", maxsplit=1)
child = lineage[0]
grandchildren = lineage[1] if len(lineage) > 1 else None
if child in self.children.keys():
if grandchildren is None:
return True
else:
return self.children[child].has_file(grandchildren)
return False
def __str__(self):
str_list: List[str] = []
self._stringify_tree(str_list)
return "".join(str_list)
def _stringify_tree(
self, str_list: List[str], preamble: str = "", dir_ptr: str = "─── "
):
"""Recursive method to generate print-friendly version of a Directory."""
space = " "
branch = "β”‚ "
tee = "β”œβ”€β”€ "
last = "└── "
# add this directory's representation
str_list.append(f"{preamble}{dir_ptr}{self.name}\n")
# add directory's children representations
if dir_ptr == tee:
preamble = preamble + branch
else:
preamble = preamble + space
file_keys: List[str] = []
dir_keys: List[str] = []
for key, val in self.children.items():
if val.is_dir:
dir_keys.append(key)
else:
file_keys.append(key)
for index, key in enumerate(sorted(dir_keys)):
if (index == len(dir_keys) - 1) and len(file_keys) == 0:
self.children[key]._stringify_tree(str_list, preamble, last)
else:
self.children[key]._stringify_tree(str_list, preamble, tee)
for index, file in enumerate(sorted(file_keys)):
pointer = last if (index == len(file_keys) - 1) else tee
str_list.append(f"{preamble}{pointer}{file}\n")
def _create_directory_from_file_list(
filename: str,
file_list: List[str],
include: "GlobPattern" = "**",
exclude: "GlobPattern" = (),
) -> Directory:
"""Return a :class:`Directory` file structure representation created from a list of files.
Args:
filename (str): The name given to the top-level directory that will be the
relative root for all file paths found in the file_list.
file_list (List[str]): List of files to add to the top-level directory.
include (Union[List[str], str]): An optional pattern that limits what is included from the file_list to
files whose name matches the pattern.
exclude (Union[List[str], str]): An optional pattern that excludes files whose name match the pattern.
Returns:
:class:`Directory`: a :class:`Directory` file structure representation created from a list of files.
"""
glob_pattern = GlobGroup(include, exclude=exclude, separator="/")
top_dir = Directory(filename, True)
for file in file_list:
if glob_pattern.matches(file):
top_dir._add_file(file)
return top_dir