Kano001's picture
Upload 280 files
e11e4fe verified
raw
history blame
5.85 kB
# # Unity ML-Agents Toolkit
# ## ML-Agent Learning (PPO)
# Contains an implementation of PPO as described in: https://arxiv.org/abs/1707.06347
from collections import defaultdict
from typing import cast
import numpy as np
from mlagents_envs.logging_util import get_logger
from mlagents.trainers.buffer import BufferKey
from mlagents.trainers.trainer.rl_trainer import RLTrainer
from mlagents.trainers.policy import Policy
from mlagents.trainers.optimizer.torch_optimizer import TorchOptimizer
from mlagents.trainers.behavior_id_utils import BehaviorIdentifiers
from mlagents.trainers.settings import TrainerSettings, OnPolicyHyperparamSettings
logger = get_logger(__name__)
class OnPolicyTrainer(RLTrainer):
"""The PPOTrainer is an implementation of the PPO algorithm."""
def __init__(
self,
behavior_name: str,
reward_buff_cap: int,
trainer_settings: TrainerSettings,
training: bool,
load: bool,
seed: int,
artifact_path: str,
):
"""
Responsible for collecting experiences and training an on-policy model.
:param behavior_name: The name of the behavior associated with trainer config
:param reward_buff_cap: Max reward history to track in the reward buffer
:param trainer_settings: The parameters for the trainer.
:param training: Whether the trainer is set for training.
:param load: Whether the model should be loaded.
:param seed: The seed the model will be initialized with
:param artifact_path: The directory within which to store artifacts from this trainer.
"""
super().__init__(
behavior_name,
trainer_settings,
training,
load,
artifact_path,
reward_buff_cap,
)
self.hyperparameters = cast(
OnPolicyHyperparamSettings, self.trainer_settings.hyperparameters
)
self.seed = seed
self.policy: Policy = None # type: ignore
self.optimizer: TorchOptimizer = None # type: ignore
def _is_ready_update(self):
"""
Returns whether or not the trainer has enough elements to run update model
:return: A boolean corresponding to whether or not update_model() can be run
"""
size_of_buffer = self.update_buffer.num_experiences
return size_of_buffer > self.hyperparameters.buffer_size
def _update_policy(self):
"""
Uses demonstration_buffer to update the policy.
The reward signal generators must be updated in this method at their own pace.
"""
buffer_length = self.update_buffer.num_experiences
self.cumulative_returns_since_policy_update.clear()
# Make sure batch_size is a multiple of sequence length. During training, we
# will need to reshape the data into a batch_size x sequence_length tensor.
batch_size = (
self.hyperparameters.batch_size
- self.hyperparameters.batch_size % self.policy.sequence_length
)
# Make sure there is at least one sequence
batch_size = max(batch_size, self.policy.sequence_length)
n_sequences = max(
int(self.hyperparameters.batch_size / self.policy.sequence_length), 1
)
advantages = np.array(
self.update_buffer[BufferKey.ADVANTAGES].get_batch(), dtype=np.float32
)
self.update_buffer[BufferKey.ADVANTAGES].set(
(advantages - advantages.mean()) / (advantages.std() + 1e-10)
)
num_epoch = self.hyperparameters.num_epoch
batch_update_stats = defaultdict(list)
for _ in range(num_epoch):
self.update_buffer.shuffle(sequence_length=self.policy.sequence_length)
buffer = self.update_buffer
max_num_batch = buffer_length // batch_size
for i in range(0, max_num_batch * batch_size, batch_size):
minibatch = buffer.make_mini_batch(i, i + batch_size)
update_stats = self.optimizer.update(minibatch, n_sequences)
update_stats.update(self.optimizer.update_reward_signals(minibatch))
for stat_name, value in update_stats.items():
batch_update_stats[stat_name].append(value)
for stat, stat_list in batch_update_stats.items():
self._stats_reporter.add_stat(stat, np.mean(stat_list))
if self.optimizer.bc_module:
update_stats = self.optimizer.bc_module.update()
for stat, val in update_stats.items():
self._stats_reporter.add_stat(stat, val)
self._clear_update_buffer()
return True
def add_policy(
self, parsed_behavior_id: BehaviorIdentifiers, policy: Policy
) -> None:
"""
Adds policy to trainer.
:param parsed_behavior_id: Behavior identifiers that the policy should belong to.
:param policy: Policy to associate with name_behavior_id.
"""
if self.policy:
logger.warning(
"Your environment contains multiple teams, but {} doesn't support adversarial games. Enable self-play to \
train adversarial games.".format(
self.__class__.__name__
)
)
self.policy = policy
self.policies[parsed_behavior_id.behavior_id] = policy
self.optimizer = self.create_optimizer()
for _reward_signal in self.optimizer.reward_signals.keys():
self.collected_rewards[_reward_signal] = defaultdict(lambda: 0)
self.model_saver.register(self.policy)
self.model_saver.register(self.optimizer)
self.model_saver.initialize_or_load()
# Needed to resume loads properly
self._step = policy.get_current_step()