GameServerZ / MLPY /Lib /site-packages /isapi /threaded_extension.py
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"""An ISAPI extension base class implemented using a thread-pool."""
# $Id$
import sys
import threading
import time
import traceback
from pywintypes import OVERLAPPED
from win32event import INFINITE
from win32file import (
CloseHandle,
CreateIoCompletionPort,
GetQueuedCompletionStatus,
PostQueuedCompletionStatus,
)
from win32security import SetThreadToken
import isapi.simple
from isapi import ExtensionError, isapicon
ISAPI_REQUEST = 1
ISAPI_SHUTDOWN = 2
class WorkerThread(threading.Thread):
def __init__(self, extension, io_req_port):
self.running = False
self.io_req_port = io_req_port
self.extension = extension
threading.Thread.__init__(self)
# We wait 15 seconds for a thread to terminate, but if it fails to,
# we don't want the process to hang at exit waiting for it...
self.setDaemon(True)
def run(self):
self.running = True
while self.running:
errCode, bytes, key, overlapped = GetQueuedCompletionStatus(
self.io_req_port, INFINITE
)
if key == ISAPI_SHUTDOWN and overlapped is None:
break
# Let the parent extension handle the command.
dispatcher = self.extension.dispatch_map.get(key)
if dispatcher is None:
raise RuntimeError("Bad request '%s'" % (key,))
dispatcher(errCode, bytes, key, overlapped)
def call_handler(self, cblock):
self.extension.Dispatch(cblock)
# A generic thread-pool based extension, using IO Completion Ports.
# Sub-classes can override one method to implement a simple extension, or
# may leverage the CompletionPort to queue their own requests, and implement a
# fully asynch extension.
class ThreadPoolExtension(isapi.simple.SimpleExtension):
"Base class for an ISAPI extension based around a thread-pool"
max_workers = 20
worker_shutdown_wait = 15000 # 15 seconds for workers to quit...
def __init__(self):
self.workers = []
# extensible dispatch map, for sub-classes that need to post their
# own requests to the completion port.
# Each of these functions is called with the result of
# GetQueuedCompletionStatus for our port.
self.dispatch_map = {
ISAPI_REQUEST: self.DispatchConnection,
}
def GetExtensionVersion(self, vi):
isapi.simple.SimpleExtension.GetExtensionVersion(self, vi)
# As per Q192800, the CompletionPort should be created with the number
# of processors, even if the number of worker threads is much larger.
# Passing 0 means the system picks the number.
self.io_req_port = CreateIoCompletionPort(-1, None, 0, 0)
# start up the workers
self.workers = []
for i in range(self.max_workers):
worker = WorkerThread(self, self.io_req_port)
worker.start()
self.workers.append(worker)
def HttpExtensionProc(self, control_block):
overlapped = OVERLAPPED()
overlapped.object = control_block
PostQueuedCompletionStatus(self.io_req_port, 0, ISAPI_REQUEST, overlapped)
return isapicon.HSE_STATUS_PENDING
def TerminateExtension(self, status):
for worker in self.workers:
worker.running = False
for worker in self.workers:
PostQueuedCompletionStatus(self.io_req_port, 0, ISAPI_SHUTDOWN, None)
# wait for them to terminate - pity we aren't using 'native' threads
# as then we could do a smart wait - but now we need to poll....
end_time = time.time() + self.worker_shutdown_wait / 1000
alive = self.workers
while alive:
if time.time() > end_time:
# xxx - might be nice to log something here.
break
time.sleep(0.2)
alive = [w for w in alive if w.is_alive()]
self.dispatch_map = {} # break circles
CloseHandle(self.io_req_port)
# This is the one operation the base class supports - a simple
# Connection request. We setup the thread-token, and dispatch to the
# sub-class's 'Dispatch' method.
def DispatchConnection(self, errCode, bytes, key, overlapped):
control_block = overlapped.object
# setup the correct user for this request
hRequestToken = control_block.GetImpersonationToken()
SetThreadToken(None, hRequestToken)
try:
try:
self.Dispatch(control_block)
except:
self.HandleDispatchError(control_block)
finally:
# reset the security context
SetThreadToken(None, None)
def Dispatch(self, ecb):
"""Overridden by the sub-class to handle connection requests.
This class creates a thread-pool using a Windows completion port,
and dispatches requests via this port. Sub-classes can generally
implement each connection request using blocking reads and writes, and
the thread-pool will still provide decent response to the end user.
The sub-class can set a max_workers attribute (default is 20). Note
that this generally does *not* mean 20 threads will all be concurrently
running, via the magic of Windows completion ports.
There is no default implementation - sub-classes must implement this.
"""
raise NotImplementedError("sub-classes should override Dispatch")
def HandleDispatchError(self, ecb):
"""Handles errors in the Dispatch method.
When a Dispatch method call fails, this method is called to handle
the exception. The default implementation formats the traceback
in the browser.
"""
ecb.HttpStatusCode = isapicon.HSE_STATUS_ERROR
# control_block.LogData = "we failed!"
exc_typ, exc_val, exc_tb = sys.exc_info()
limit = None
try:
try:
import cgi
ecb.SendResponseHeaders(
"200 OK", "Content-type: text/html\r\n\r\n", False
)
print(file=ecb)
print("<H3>Traceback (most recent call last):</H3>", file=ecb)
list = traceback.format_tb(
exc_tb, limit
) + traceback.format_exception_only(exc_typ, exc_val)
print(
"<PRE>%s<B>%s</B></PRE>"
% (
cgi.escape("".join(list[:-1])),
cgi.escape(list[-1]),
),
file=ecb,
)
except ExtensionError:
# The client disconnected without reading the error body -
# its probably not a real browser at the other end, ignore it.
pass
except:
print("FAILED to render the error message!")
traceback.print_exc()
print("ORIGINAL extension error:")
traceback.print_exception(exc_typ, exc_val, exc_tb)
finally:
# holding tracebacks in a local of a frame that may itself be
# part of a traceback used to be evil and cause leaks!
exc_tb = None
ecb.DoneWithSession()