# # The Python Imaging Library # $Id$ # # drawing interface operations # # History: # 1996-04-13 fl Created (experimental) # 1996-08-07 fl Filled polygons, ellipses. # 1996-08-13 fl Added text support # 1998-06-28 fl Handle I and F images # 1998-12-29 fl Added arc; use arc primitive to draw ellipses # 1999-01-10 fl Added shape stuff (experimental) # 1999-02-06 fl Added bitmap support # 1999-02-11 fl Changed all primitives to take options # 1999-02-20 fl Fixed backwards compatibility # 2000-10-12 fl Copy on write, when necessary # 2001-02-18 fl Use default ink for bitmap/text also in fill mode # 2002-10-24 fl Added support for CSS-style color strings # 2002-12-10 fl Added experimental support for RGBA-on-RGB drawing # 2002-12-11 fl Refactored low-level drawing API (work in progress) # 2004-08-26 fl Made Draw() a factory function, added getdraw() support # 2004-09-04 fl Added width support to line primitive # 2004-09-10 fl Added font mode handling # 2006-06-19 fl Added font bearing support (getmask2) # # Copyright (c) 1997-2006 by Secret Labs AB # Copyright (c) 1996-2006 by Fredrik Lundh # # See the README file for information on usage and redistribution. # from __future__ import annotations import math import numbers import struct from types import ModuleType from typing import TYPE_CHECKING, AnyStr, Callable, List, Sequence, Tuple, Union, cast from . import Image, ImageColor from ._deprecate import deprecate from ._typing import Coords # experimental access to the outline API Outline: Callable[[], Image.core._Outline] | None try: Outline = Image.core.outline except AttributeError: Outline = None if TYPE_CHECKING: from . import ImageDraw2, ImageFont _Ink = Union[float, Tuple[int, ...], str] """ A simple 2D drawing interface for PIL images.
Application code should use the Draw factory, instead of directly. """ class ImageDraw: font: ( ImageFont.ImageFont | ImageFont.FreeTypeFont | ImageFont.TransposedFont | None ) = None def __init__(self, im: Image.Image, mode: str | None = None) -> None: """ Create a drawing instance. :param im: The image to draw in. :param mode: Optional mode to use for color values. For RGB images, this argument can be RGB or RGBA (to blend the drawing into the image). For all other modes, this argument must be the same as the image mode. If omitted, the mode defaults to the mode of the image. """ im.load() if im.readonly: im._copy() # make it writeable blend = 0 if mode is None: mode = im.mode if mode != im.mode: if mode == "RGBA" and im.mode == "RGB": blend = 1 else: msg = "mode mismatch" raise ValueError(msg) if mode == "P": self.palette = im.palette else: self.palette = None self._image = im self.im = im.im self.draw = Image.core.draw(self.im, blend) self.mode = mode if mode in ("I", "F"): self.ink = self.draw.draw_ink(1) else: self.ink = self.draw.draw_ink(-1) if mode in ("1", "P", "I", "F"): # FIXME: fix Fill2 to properly support matte for I+F images self.fontmode = "1" else: self.fontmode = "L" # aliasing is okay for other modes self.fill = False def getfont( self, ) -> ImageFont.ImageFont | ImageFont.FreeTypeFont | ImageFont.TransposedFont: """ Get the current default font. To set the default font for this ImageDraw instance:: from PIL import ImageDraw, ImageFont draw.font = ImageFont.truetype("Tests/fonts/FreeMono.ttf") To set the default font for all future ImageDraw instances:: from PIL import ImageDraw, ImageFont ImageDraw.ImageDraw.font = ImageFont.truetype("Tests/fonts/FreeMono.ttf") If the current default font is ``None``, it is initialized with ``ImageFont.load_default()``. :returns: An image font.""" if not self.font: # FIXME: should add a font repository from . import ImageFont self.font = ImageFont.load_default() return self.font def _getfont( self, font_size: float | None ) -> ImageFont.ImageFont | ImageFont.FreeTypeFont | ImageFont.TransposedFont: if font_size is not None: from . import ImageFont return ImageFont.load_default(font_size) else: return self.getfont() def _getink( self, ink: _Ink | None, fill: _Ink | None = None ) -> tuple[int | None, int | None]: result_ink = None result_fill = None if ink is None and fill is None: if self.fill: result_fill = self.ink else: result_ink = self.ink else: if ink is not None: if isinstance(ink, str): ink = ImageColor.getcolor(ink, self.mode) if self.palette and not isinstance(ink, numbers.Number): ink = self.palette.getcolor(ink, self._image) result_ink = self.draw.draw_ink(ink) if fill is not None: if isinstance(fill, str): fill = ImageColor.getcolor(fill, self.mode) if self.palette and not isinstance(fill, numbers.Number): fill = self.palette.getcolor(fill, self._image) result_fill = self.draw.draw_ink(fill) return result_ink, result_fill def arc( self, xy: Coords, start: float, end: float, fill: _Ink | None = None, width: int = 1, ) -> None: """Draw an arc.""" ink, fill = self._getink(fill) if ink is not None: self.draw.draw_arc(xy, start, end, ink, width) def bitmap( self, xy: Sequence[int], bitmap: Image.Image, fill: _Ink | None = None ) -> None: """Draw a bitmap.""" bitmap.load() ink, fill = self._getink(fill) if ink is None: ink = fill if ink is not None: self.draw.draw_bitmap(xy, bitmap.im, ink) def chord( self, xy: Coords, start: float, end: float, fill: _Ink | None = None, outline: _Ink | None = None, width: int = 1, ) -> None: """Draw a chord.""" ink, fill_ink = self._getink(outline, fill) if fill_ink is not None: self.draw.draw_chord(xy, start, end, fill_ink, 1) if ink is not None and ink != fill_ink and width != 0: self.draw.draw_chord(xy, start, end, ink, 0, width) def ellipse( self, xy: Coords, fill: _Ink | None = None, outline: _Ink | None = None, width: int = 1, ) -> None: """Draw an ellipse.""" ink, fill_ink = self._getink(outline, fill) if fill_ink is not None: self.draw.draw_ellipse(xy, fill_ink, 1) if ink is not None and ink != fill_ink and width != 0: self.draw.draw_ellipse(xy, ink, 0, width) def circle( self, xy: Sequence[float], radius: float, fill: _Ink | None = None, outline: _Ink | None = None, width: int = 1, ) -> None: """Draw a circle given center coordinates and a radius.""" ellipse_xy = (xy[0] - radius, xy[1] - radius, xy[0] + radius, xy[1] + radius) self.ellipse(ellipse_xy, fill, outline, width) def line( self, xy: Coords, fill: _Ink | None = None, width: int = 0, joint: str | None = None, ) -> None: """Draw a line, or a connected sequence of line segments.""" ink = self._getink(fill)[0] if ink is not None: self.draw.draw_lines(xy, ink, width) if joint == "curve" and width > 4: points: Sequence[Sequence[float]] if isinstance(xy[0], (list, tuple)): points = cast(Sequence[Sequence[float]], xy) else: points = [ cast(Sequence[float], tuple(xy[i : i + 2])) for i in range(0, len(xy), 2) ] for i in range(1, len(points) - 1): point = points[i] angles = [ math.degrees(math.atan2(end[0] - start[0], start[1] - end[1])) % 360 for start, end in ( (points[i - 1], point), (point, points[i + 1]), ) ] if angles[0] == angles[1]: # This is a straight line, so no joint is required continue def coord_at_angle( coord: Sequence[float], angle: float ) -> tuple[float, ...]: x, y = coord angle -= 90 distance = width / 2 - 1 return tuple( p + (math.floor(p_d) if p_d > 0 else math.ceil(p_d)) for p, p_d in ( (x, distance * math.cos(math.radians(angle))), (y, distance * math.sin(math.radians(angle))), ) ) flipped = ( angles[1] > angles[0] and angles[1] - 180 > angles[0] ) or (angles[1] < angles[0] and angles[1] + 180 > angles[0]) coords = [ (point[0] - width / 2 + 1, point[1] - width / 2 + 1), (point[0] + width / 2 - 1, point[1] + width / 2 - 1), ] if flipped: start, end = (angles[1] + 90, angles[0] + 90) else: start, end = (angles[0] - 90, angles[1] - 90) self.pieslice(coords, start - 90, end - 90, fill) if width > 8: # Cover potential gaps between the line and the joint if flipped: gap_coords = [ coord_at_angle(point, angles[0] + 90), point, coord_at_angle(point, angles[1] + 90), ] else: gap_coords = [ coord_at_angle(point, angles[0] - 90), point, coord_at_angle(point, angles[1] - 90), ] self.line(gap_coords, fill, width=3) def shape( self, shape: Image.core._Outline, fill: _Ink | None = None, outline: _Ink | None = None, ) -> None: """(Experimental) Draw a shape.""" shape.close() ink, fill_ink = self._getink(outline, fill) if fill_ink is not None: self.draw.draw_outline(shape, fill_ink, 1) if ink is not None and ink != fill_ink: self.draw.draw_outline(shape, ink, 0) def pieslice( self, xy: Coords, start: float, end: float, fill: _Ink | None = None, outline: _Ink | None = None, width: int = 1, ) -> None: """Draw a pieslice.""" ink, fill_ink = self._getink(outline, fill) if fill_ink is not None: self.draw.draw_pieslice(xy, start, end, fill_ink, 1) if ink is not None and ink != fill_ink and width != 0: self.draw.draw_pieslice(xy, start, end, ink, 0, width) def point(self, xy: Coords, fill: _Ink | None = None) -> None: """Draw one or more individual pixels.""" ink, fill = self._getink(fill) if ink is not None: self.draw.draw_points(xy, ink) def polygon( self, xy: Coords, fill: _Ink | None = None, outline: _Ink | None = None, width: int = 1, ) -> None: """Draw a polygon.""" ink, fill_ink = self._getink(outline, fill) if fill_ink is not None: self.draw.draw_polygon(xy, fill_ink, 1) if ink is not None and ink != fill_ink and width != 0: if width == 1: self.draw.draw_polygon(xy, ink, 0, width) elif self.im is not None: # To avoid expanding the polygon outwards, # use the fill as a mask mask = Image.new("1", self.im.size) mask_ink = self._getink(1)[0] fill_im = mask.copy() draw = Draw(fill_im) draw.draw.draw_polygon(xy, mask_ink, 1) ink_im = mask.copy() draw = Draw(ink_im) width = width * 2 - 1 draw.draw.draw_polygon(xy, mask_ink, 0, width) mask.paste(ink_im, mask=fill_im) im = Image.new(self.mode, self.im.size) draw = Draw(im) draw.draw.draw_polygon(xy, ink, 0, width) self.im.paste(im.im, (0, 0) + im.size, mask.im) def regular_polygon( self, bounding_circle: Sequence[Sequence[float] | float], n_sides: int, rotation: float = 0, fill: _Ink | None = None, outline: _Ink | None = None, width: int = 1, ) -> None: """Draw a regular polygon.""" xy = _compute_regular_polygon_vertices(bounding_circle, n_sides, rotation) self.polygon(xy, fill, outline, width) def rectangle( self, xy: Coords, fill: _Ink | None = None, outline: _Ink | None = None, width: int = 1, ) -> None: """Draw a rectangle.""" ink, fill_ink = self._getink(outline, fill) if fill_ink is not None: self.draw.draw_rectangle(xy, fill_ink, 1) if ink is not None and ink != fill_ink and width != 0: self.draw.draw_rectangle(xy, ink, 0, width) def rounded_rectangle( self, xy: Coords, radius: float = 0, fill: _Ink | None = None, outline: _Ink | None = None, width: int = 1, *, corners: tuple[bool, bool, bool, bool] | None = None, ) -> None: """Draw a rounded rectangle.""" if isinstance(xy[0], (list, tuple)): (x0, y0), (x1, y1) = cast(Sequence[Sequence[float]], xy) else: x0, y0, x1, y1 = cast(Sequence[float], xy) if x1 < x0: msg = "x1 must be greater than or equal to x0" raise ValueError(msg) if y1 < y0: msg = "y1 must be greater than or equal to y0" raise ValueError(msg) if corners is None: corners = (True, True, True, True) d = radius * 2 x0 = round(x0) y0 = round(y0) x1 = round(x1) y1 = round(y1) full_x, full_y = False, False if all(corners): full_x = d >= x1 - x0 - 1 if full_x: # The two left and two right corners are joined d = x1 - x0 full_y = d >= y1 - y0 - 1 if full_y: # The two top and two bottom corners are joined d = y1 - y0 if full_x and full_y: # If all corners are joined, that is a circle return self.ellipse(xy, fill, outline, width) if d == 0 or not any(corners): # If the corners have no curve, # or there are no corners, # that is a rectangle return self.rectangle(xy, fill, outline, width) r = int(d // 2) ink, fill_ink = self._getink(outline, fill) def draw_corners(pieslice: bool) -> None: parts: tuple[tuple[tuple[float, float, float, float], int, int], ...] if full_x: # Draw top and bottom halves parts = ( ((x0, y0, x0 + d, y0 + d), 180, 360), ((x0, y1 - d, x0 + d, y1), 0, 180), ) elif full_y: # Draw left and right halves parts = ( ((x0, y0, x0 + d, y0 + d), 90, 270), ((x1 - d, y0, x1, y0 + d), 270, 90), ) else: # Draw four separate corners parts = tuple( part for i, part in enumerate( ( ((x0, y0, x0 + d, y0 + d), 180, 270), ((x1 - d, y0, x1, y0 + d), 270, 360), ((x1 - d, y1 - d, x1, y1), 0, 90), ((x0, y1 - d, x0 + d, y1), 90, 180), ) ) if corners[i] ) for part in parts: if pieslice: self.draw.draw_pieslice(*(part + (fill_ink, 1))) else: self.draw.draw_arc(*(part + (ink, width))) if fill_ink is not None: draw_corners(True) if full_x: self.draw.draw_rectangle((x0, y0 + r + 1, x1, y1 - r - 1), fill_ink, 1) else: self.draw.draw_rectangle((x0 + r + 1, y0, x1 - r - 1, y1), fill_ink, 1) if not full_x and not full_y: left = [x0, y0, x0 + r, y1] if corners[0]: left[1] += r + 1 if corners[3]: left[3] -= r + 1 self.draw.draw_rectangle(left, fill_ink, 1) right = [x1 - r, y0, x1, y1] if corners[1]: right[1] += r + 1 if corners[2]: right[3] -= r + 1 self.draw.draw_rectangle(right, fill_ink, 1) if ink is not None and ink != fill_ink and width != 0: draw_corners(False) if not full_x: top = [x0, y0, x1, y0 + width - 1] if corners[0]: top[0] += r + 1 if corners[1]: top[2] -= r + 1 self.draw.draw_rectangle(top, ink, 1) bottom = [x0, y1 - width + 1, x1, y1] if corners[3]: bottom[0] += r + 1 if corners[2]: bottom[2] -= r + 1 self.draw.draw_rectangle(bottom, ink, 1) if not full_y: left = [x0, y0, x0 + width - 1, y1] if corners[0]: left[1] += r + 1 if corners[3]: left[3] -= r + 1 self.draw.draw_rectangle(left, ink, 1) right = [x1 - width + 1, y0, x1, y1] if corners[1]: right[1] += r + 1 if corners[2]: right[3] -= r + 1 self.draw.draw_rectangle(right, ink, 1) def _multiline_check(self, text: AnyStr) -> bool: split_character = "\n" if isinstance(text, str) else b"\n" return split_character in text def _multiline_split(self, text: AnyStr) -> list[AnyStr]: return text.split("\n" if isinstance(text, str) else b"\n") def _multiline_spacing(self, font, spacing, stroke_width): return ( self.textbbox((0, 0), "A", font, stroke_width=stroke_width)[3] + stroke_width + spacing ) def text( self, xy: tuple[float, float], text: str, fill=None, font: ( ImageFont.ImageFont | ImageFont.FreeTypeFont | ImageFont.TransposedFont | None ) = None, anchor=None, spacing=4, align="left", direction=None, features=None, language=None, stroke_width=0, stroke_fill=None, embedded_color=False, *args, **kwargs, ) -> None: """Draw text.""" if embedded_color and self.mode not in ("RGB", "RGBA"): msg = "Embedded color supported only in RGB and RGBA modes" raise ValueError(msg) if font is None: font = self._getfont(kwargs.get("font_size")) if self._multiline_check(text): return self.multiline_text( xy, text, fill, font, anchor, spacing, align, direction, features, language, stroke_width, stroke_fill, embedded_color, ) def getink(fill: _Ink | None) -> int: ink, fill_ink = self._getink(fill) if ink is None: assert fill_ink is not None return fill_ink return ink def draw_text(ink, stroke_width=0, stroke_offset=None) -> None: mode = self.fontmode if stroke_width == 0 and embedded_color: mode = "RGBA" coord = [] start = [] for i in range(2): coord.append(int(xy[i])) start.append(math.modf(xy[i])[0]) try: mask, offset = font.getmask2( # type: ignore[union-attr,misc] text, mode, direction=direction, features=features, language=language, stroke_width=stroke_width, anchor=anchor, ink=ink, start=start, *args, **kwargs, ) coord = [coord[0] + offset[0], coord[1] + offset[1]] except AttributeError: try: mask = font.getmask( # type: ignore[misc] text, mode, direction, features, language, stroke_width, anchor, ink, start=start, *args, **kwargs, ) except TypeError: mask = font.getmask(text) if stroke_offset: coord = [coord[0] + stroke_offset[0], coord[1] + stroke_offset[1]] if mode == "RGBA": # font.getmask2(mode="RGBA") returns color in RGB bands and mask in A # extract mask and set text alpha color, mask = mask, mask.getband(3) ink_alpha = struct.pack("i", ink)[3] color.fillband(3, ink_alpha) x, y = coord if self.im is not None: self.im.paste( color, (x, y, x + mask.size[0], y + mask.size[1]), mask ) else: self.draw.draw_bitmap(coord, mask, ink) ink = getink(fill) if ink is not None: stroke_ink = None if stroke_width: stroke_ink = getink(stroke_fill) if stroke_fill is not None else ink if stroke_ink is not None: # Draw stroked text draw_text(stroke_ink, stroke_width) # Draw normal text draw_text(ink, 0) else: # Only draw normal text draw_text(ink) def multiline_text( self, xy: tuple[float, float], text: str, fill=None, font: ( ImageFont.ImageFont | ImageFont.FreeTypeFont | ImageFont.TransposedFont | None ) = None, anchor=None, spacing=4, align="left", direction=None, features=None, language=None, stroke_width=0, stroke_fill=None, embedded_color=False, *, font_size=None, ) -> None: if direction == "ttb": msg = "ttb direction is unsupported for multiline text" raise ValueError(msg) if anchor is None: anchor = "la" elif len(anchor) != 2: msg = "anchor must be a 2 character string" raise ValueError(msg) elif anchor[1] in "tb": msg = "anchor not supported for multiline text" raise ValueError(msg) if font is None: font = self._getfont(font_size) widths = [] max_width: float = 0 lines = self._multiline_split(text) line_spacing = self._multiline_spacing(font, spacing, stroke_width) for line in lines: line_width = self.textlength( line, font, direction=direction, features=features, language=language ) widths.append(line_width) max_width = max(max_width, line_width) top = xy[1] if anchor[1] == "m": top -= (len(lines) - 1) * line_spacing / 2.0 elif anchor[1] == "d": top -= (len(lines) - 1) * line_spacing for idx, line in enumerate(lines): left = xy[0] width_difference = max_width - widths[idx] # first align left by anchor if anchor[0] == "m": left -= width_difference / 2.0 elif anchor[0] == "r": left -= width_difference # then align by align parameter if align == "left": pass elif align == "center": left += width_difference / 2.0 elif align == "right": left += width_difference else: msg = 'align must be "left", "center" or "right"' raise ValueError(msg) self.text( (left, top), line, fill, font, anchor, direction=direction, features=features, language=language, stroke_width=stroke_width, stroke_fill=stroke_fill, embedded_color=embedded_color, ) top += line_spacing def textlength( self, text: str, font: ( ImageFont.ImageFont | ImageFont.FreeTypeFont | ImageFont.TransposedFont | None ) = None, direction=None, features=None, language=None, embedded_color=False, *, font_size=None, ) -> float: """Get the length of a given string, in pixels with 1/64 precision.""" if self._multiline_check(text): msg = "can't measure length of multiline text" raise ValueError(msg) if embedded_color and self.mode not in ("RGB", "RGBA"): msg = "Embedded color supported only in RGB and RGBA modes" raise ValueError(msg) if font is None: font = self._getfont(font_size) mode = "RGBA" if embedded_color else self.fontmode return font.getlength(text, mode, direction, features, language) def textbbox( self, xy, text, font=None, anchor=None, spacing=4, align="left", direction=None, features=None, language=None, stroke_width=0, embedded_color=False, *, font_size=None, ) -> tuple[int, int, int, int]: """Get the bounding box of a given string, in pixels.""" if embedded_color and self.mode not in ("RGB", "RGBA"): msg = "Embedded color supported only in RGB and RGBA modes" raise ValueError(msg) if font is None: font = self._getfont(font_size) if self._multiline_check(text): return self.multiline_textbbox( xy, text, font, anchor, spacing, align, direction, features, language, stroke_width, embedded_color, ) mode = "RGBA" if embedded_color else self.fontmode bbox = font.getbbox( text, mode, direction, features, language, stroke_width, anchor ) return bbox[0] + xy[0], bbox[1] + xy[1], bbox[2] + xy[0], bbox[3] + xy[1] def multiline_textbbox( self, xy, text, font=None, anchor=None, spacing=4, align="left", direction=None, features=None, language=None, stroke_width=0, embedded_color=False, *, font_size=None, ) -> tuple[int, int, int, int]: if direction == "ttb": msg = "ttb direction is unsupported for multiline text" raise ValueError(msg) if anchor is None: anchor = "la" elif len(anchor) != 2: msg = "anchor must be a 2 character string" raise ValueError(msg) elif anchor[1] in "tb": msg = "anchor not supported for multiline text" raise ValueError(msg) if font is None: font = self._getfont(font_size) widths = [] max_width: float = 0 lines = self._multiline_split(text) line_spacing = self._multiline_spacing(font, spacing, stroke_width) for line in lines: line_width = self.textlength( line, font, direction=direction, features=features, language=language, embedded_color=embedded_color, ) widths.append(line_width) max_width = max(max_width, line_width) top = xy[1] if anchor[1] == "m": top -= (len(lines) - 1) * line_spacing / 2.0 elif anchor[1] == "d": top -= (len(lines) - 1) * line_spacing bbox: tuple[int, int, int, int] | None = None for idx, line in enumerate(lines): left = xy[0] width_difference = max_width - widths[idx] # first align left by anchor if anchor[0] == "m": left -= width_difference / 2.0 elif anchor[0] == "r": left -= width_difference # then align by align parameter if align == "left": pass elif align == "center": left += width_difference / 2.0 elif align == "right": left += width_difference else: msg = 'align must be "left", "center" or "right"' raise ValueError(msg) bbox_line = self.textbbox( (left, top), line, font, anchor, direction=direction, features=features, language=language, stroke_width=stroke_width, embedded_color=embedded_color, ) if bbox is None: bbox = bbox_line else: bbox = ( min(bbox[0], bbox_line[0]), min(bbox[1], bbox_line[1]), max(bbox[2], bbox_line[2]), max(bbox[3], bbox_line[3]), ) top += line_spacing if bbox is None: return xy[0], xy[1], xy[0], xy[1] return bbox def Draw(im: Image.Image, mode: str | None = None) -> ImageDraw: """ A simple 2D drawing interface for PIL images. :param im: The image to draw in. :param mode: Optional mode to use for color values. For RGB images, this argument can be RGB or RGBA (to blend the drawing into the image). For all other modes, this argument must be the same as the image mode. If omitted, the mode defaults to the mode of the image. """ try: return getattr(im, "getdraw")(mode) except AttributeError: return ImageDraw(im, mode) def getdraw( im: Image.Image | None = None, hints: list[str] | None = None ) -> tuple[ImageDraw2.Draw | None, ModuleType]: """ :param im: The image to draw in. :param hints: An optional list of hints. Deprecated. :returns: A (drawing context, drawing resource factory) tuple. """ if hints is not None: deprecate("'hints' parameter", 12) from . import ImageDraw2 draw = ImageDraw2.Draw(im) if im is not None else None return draw, ImageDraw2 def floodfill( image: Image.Image, xy: tuple[int, int], value: float | tuple[int, ...], border: float | tuple[int, ...] | None = None, thresh: float = 0, ) -> None: """ .. warning:: This method is experimental. Fills a bounded region with a given color. :param image: Target image. :param xy: Seed position (a 2-item coordinate tuple). See :ref:`coordinate-system`. :param value: Fill color. :param border: Optional border value. If given, the region consists of pixels with a color different from the border color. If not given, the region consists of pixels having the same color as the seed pixel. :param thresh: Optional threshold value which specifies a maximum tolerable difference of a pixel value from the 'background' in order for it to be replaced. Useful for filling regions of non-homogeneous, but similar, colors. """ # based on an implementation by Eric S. Raymond # amended by yo1995 @20180806 pixel = image.load() assert pixel is not None x, y = xy try: background = pixel[x, y] if _color_diff(value, background) <= thresh: return # seed point already has fill color pixel[x, y] = value except (ValueError, IndexError): return # seed point outside image edge = {(x, y)} # use a set to keep record of current and previous edge pixels # to reduce memory consumption full_edge = set() while edge: new_edge = set() for x, y in edge: # 4 adjacent method for s, t in ((x + 1, y), (x - 1, y), (x, y + 1), (x, y - 1)): # If already processed, or if a coordinate is negative, skip if (s, t) in full_edge or s < 0 or t < 0: continue try: p = pixel[s, t] except (ValueError, IndexError): pass else: full_edge.add((s, t)) if border is None: fill = _color_diff(p, background) <= thresh else: fill = p not in (value, border) if fill: pixel[s, t] = value new_edge.add((s, t)) full_edge = edge # discard pixels processed edge = new_edge def _compute_regular_polygon_vertices( bounding_circle: Sequence[Sequence[float] | float], n_sides: int, rotation: float ) -> list[tuple[float, float]]: """ Generate a list of vertices for a 2D regular polygon. :param bounding_circle: The bounding circle is a sequence defined by a point and radius. The polygon is inscribed in this circle. (e.g. ``bounding_circle=(x, y, r)`` or ``((x, y), r)``) :param n_sides: Number of sides (e.g. ``n_sides=3`` for a triangle, ``6`` for a hexagon) :param rotation: Apply an arbitrary rotation to the polygon (e.g. ``rotation=90``, applies a 90 degree rotation) :return: List of regular polygon vertices (e.g. ``[(25, 50), (50, 50), (50, 25), (25, 25)]``) How are the vertices computed? 1. Compute the following variables - theta: Angle between the apothem & the nearest polygon vertex - side_length: Length of each polygon edge - centroid: Center of bounding circle (1st, 2nd elements of bounding_circle) - polygon_radius: Polygon radius (last element of bounding_circle) - angles: Location of each polygon vertex in polar grid (e.g. A square with 0 degree rotation => [225.0, 315.0, 45.0, 135.0]) 2. For each angle in angles, get the polygon vertex at that angle The vertex is computed using the equation below. X= xcos(φ) + ysin(φ) Y= −xsin(φ) + ycos(φ) Note: φ = angle in degrees x = 0 y = polygon_radius The formula above assumes rotation around the origin. In our case, we are rotating around the centroid. To account for this, we use the formula below X = xcos(φ) + ysin(φ) + centroid_x Y = −xsin(φ) + ycos(φ) + centroid_y """ # 1. Error Handling # 1.1 Check `n_sides` has an appropriate value if not isinstance(n_sides, int): msg = "n_sides should be an int" # type: ignore[unreachable] raise TypeError(msg) if n_sides < 3: msg = "n_sides should be an int > 2" raise ValueError(msg) # 1.2 Check `bounding_circle` has an appropriate value if not isinstance(bounding_circle, (list, tuple)): msg = "bounding_circle should be a sequence" raise TypeError(msg) if len(bounding_circle) == 3: if not all(isinstance(i, (int, float)) for i in bounding_circle): msg = "bounding_circle should only contain numeric data" raise ValueError(msg) *centroid, polygon_radius = cast(List[float], list(bounding_circle)) elif len(bounding_circle) == 2 and isinstance(bounding_circle[0], (list, tuple)): if not all( isinstance(i, (int, float)) for i in bounding_circle[0] ) or not isinstance(bounding_circle[1], (int, float)): msg = "bounding_circle should only contain numeric data" raise ValueError(msg) if len(bounding_circle[0]) != 2: msg = "bounding_circle centre should contain 2D coordinates (e.g. (x, y))" raise ValueError(msg) centroid = cast(List[float], list(bounding_circle[0])) polygon_radius = cast(float, bounding_circle[1]) else: msg = ( "bounding_circle should contain 2D coordinates " "and a radius (e.g. (x, y, r) or ((x, y), r) )" ) raise ValueError(msg) if polygon_radius <= 0: msg = "bounding_circle radius should be > 0" raise ValueError(msg) # 1.3 Check `rotation` has an appropriate value if not isinstance(rotation, (int, float)): msg = "rotation should be an int or float" # type: ignore[unreachable] raise ValueError(msg) # 2. Define Helper Functions def _apply_rotation(point: list[float], degrees: float) -> tuple[float, float]: return ( round( point[0] * math.cos(math.radians(360 - degrees)) - point[1] * math.sin(math.radians(360 - degrees)) + centroid[0], 2, ), round( point[1] * math.cos(math.radians(360 - degrees)) + point[0] * math.sin(math.radians(360 - degrees)) + centroid[1], 2, ), ) def _compute_polygon_vertex(angle: float) -> tuple[float, float]: start_point = [polygon_radius, 0] return _apply_rotation(start_point, angle) def _get_angles(n_sides: int, rotation: float) -> list[float]: angles = [] degrees = 360 / n_sides # Start with the bottom left polygon vertex current_angle = (270 - 0.5 * degrees) + rotation for _ in range(0, n_sides): angles.append(current_angle) current_angle += degrees if current_angle > 360: current_angle -= 360 return angles # 3. Variable Declarations angles = _get_angles(n_sides, rotation) # 4. Compute Vertices return [_compute_polygon_vertex(angle) for angle in angles] def _color_diff( color1: float | tuple[int, ...], color2: float | tuple[int, ...] ) -> float: """ Uses 1-norm distance to calculate difference between two values. """ first = color1 if isinstance(color1, tuple) else (color1,) second = color2 if isinstance(color2, tuple) else (color2,) return sum(abs(first[i] - second[i]) for i in range(0, len(second)))