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const colyseus = require("colyseus"); |
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const http = require("http"); |
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const express = require("express"); |
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const app = express(); |
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const server = http.createServer(app); |
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const gameServer = new colyseus.Server({ |
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server: server, |
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}); |
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class MyRoom extends colyseus.Room { |
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onCreate(options) { |
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console.log("Room created!", options); |
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} |
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onJoin(client, options) { |
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console.log(client.sessionId, "joined!"); |
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} |
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onLeave(client, consented) { |
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console.log(client.sessionId, "left!"); |
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} |
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onMessage(client, message) { |
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console.log(client.sessionId, "sent message", message); |
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this.broadcast("messages", message); |
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} |
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onDispose() { |
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console.log("Room disposed!"); |
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} |
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} |
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gameServer.define("my_room", MyRoom); |
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app.use(express.static("public")); |
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const port = process.env.PORT || 7860; |
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server.listen(port, () => { |
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console.log(`Listening on ws://localhost:${port}`); |
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}); |
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