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# SPDX-FileCopyrightText: Copyright (c) 2021-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
# SPDX-License-Identifier: LicenseRef-NvidiaProprietary | |
# | |
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual | |
# property and proprietary rights in and to this material, related | |
# documentation and any modifications thereto. Any use, reproduction, | |
# disclosure or distribution of this material and related documentation | |
# without an express license agreement from NVIDIA CORPORATION or | |
# its affiliates is strictly prohibited. | |
""" | |
The ray marcher takes the raw output of the implicit representation and uses the volume rendering equation to produce composited colors and depths. | |
Based off of the implementation in MipNeRF (this one doesn't do any cone tracing though!) | |
""" | |
import torch | |
import torch.nn as nn | |
import torch.nn.functional as F | |
class MipRayMarcher2(nn.Module): | |
def __init__(self): | |
super().__init__() | |
def run_forward(self, colors, densities, depths, rendering_options): | |
deltas = depths[:, :, 1:] - depths[:, :, :-1] | |
colors_mid = (colors[:, :, :-1] + colors[:, :, 1:]) / 2 | |
densities_mid = (densities[:, :, :-1] + densities[:, :, 1:]) / 2 | |
depths_mid = (depths[:, :, :-1] + depths[:, :, 1:]) / 2 | |
if rendering_options['clamp_mode'] == 'softplus': | |
densities_mid = F.softplus(densities_mid - 1) # activation bias of -1 makes things initialize better | |
else: | |
assert False, "MipRayMarcher only supports `clamp_mode`=`softplus`!" | |
density_delta = densities_mid * deltas | |
alpha = 1 - torch.exp(-density_delta) | |
alpha_shifted = torch.cat([torch.ones_like(alpha[:, :, :1]), 1-alpha + 1e-10], -2) | |
weights = alpha * torch.cumprod(alpha_shifted, -2)[:, :, :-1] | |
composite_rgb = torch.sum(weights * colors_mid, -2) | |
weight_total = weights.sum(2) | |
composite_depth = torch.sum(weights * depths_mid, -2) / weight_total | |
# clip the composite to min/max range of depths | |
composite_depth = torch.nan_to_num(composite_depth, float('inf')) | |
composite_depth = torch.clamp(composite_depth, torch.min(depths), torch.max(depths)) | |
if rendering_options.get('white_back', False): | |
composite_rgb = composite_rgb + 1 - weight_total | |
composite_rgb = composite_rgb * 2 - 1 # Scale to (-1, 1) | |
return composite_rgb, composite_depth, weights | |
def forward(self, colors, densities, depths, rendering_options): | |
composite_rgb, composite_depth, weights = self.run_forward(colors, densities, depths, rendering_options) | |
return composite_rgb, composite_depth, weights |