Spaces:
Sleeping
Sleeping
Create app.py
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app.py
ADDED
@@ -0,0 +1,492 @@
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1 |
+
import gradio as gr
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2 |
+
import json
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3 |
+
import os
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4 |
+
import google.generativeai as genai
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5 |
+
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6 |
+
testgeminiapi = os.getenv("testgemini")
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7 |
+
genai.configure(api_key=testgeminiapi)
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8 |
+
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9 |
+
configcomptestexample = {
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10 |
+
"village": {
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11 |
+
"start": {
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12 |
+
"description": "You wake up in a small village. You hear a rumor about a lost treasure.",
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13 |
+
"choices": [
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14 |
+
"explore village",
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15 |
+
"gather supplies",
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16 |
+
"rest"
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+
],
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+
"transitions": {
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+
"explore village": "village_rumor",
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20 |
+
"gather supplies": "village_supplies",
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+
"rest": "village_start"
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+
},
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+
"consequences": {
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+
"gather supplies": {}
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+
},
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+
"media": []
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+
},
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+
"rumor": {
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29 |
+
"description": "You hear more details about the treasure hidden in the ancient ruins nearby.",
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30 |
+
"choices": [
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31 |
+
"decide to go",
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32 |
+
"ignore"
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33 |
+
],
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34 |
+
"transitions": {
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35 |
+
"decide to go": "village_supplies",
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36 |
+
"ignore": "village_start"
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37 |
+
},
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38 |
+
"consequences": {
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39 |
+
"decide to go": {}
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40 |
+
},
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41 |
+
"media": []
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42 |
+
},
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43 |
+
"supplies": {
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44 |
+
"description": "You gather supplies for your journey.",
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45 |
+
"choices": [
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46 |
+
"head to forest",
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47 |
+
"stay in village"
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48 |
+
],
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49 |
+
"transitions": {
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50 |
+
"head to forest": "forest_forest",
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51 |
+
"stay in village": "village_start"
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52 |
+
},
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53 |
+
"media": []
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54 |
+
}
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55 |
+
},
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56 |
+
"forest": {
|
57 |
+
"forest": {
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58 |
+
"description": "You enter the dense forest, heading towards the ruins.",
|
59 |
+
"choices": [
|
60 |
+
"travel further",
|
61 |
+
"return to village"
|
62 |
+
],
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63 |
+
"transitions": {
|
64 |
+
"travel further": "ruins_ruins",
|
65 |
+
"return to village": "village_start"
|
66 |
+
},
|
67 |
+
"media": []
|
68 |
+
}
|
69 |
+
},
|
70 |
+
"ruins": {
|
71 |
+
"ruins": {
|
72 |
+
"description": "You reach the ancient ruins. The entrance is dark and eerie.",
|
73 |
+
"choices": [
|
74 |
+
"enter ruins",
|
75 |
+
"return to forest"
|
76 |
+
],
|
77 |
+
"transitions": {
|
78 |
+
"enter ruins": "ruins_explore",
|
79 |
+
"return to forest": "forest_forest"
|
80 |
+
},
|
81 |
+
"media": []
|
82 |
+
},
|
83 |
+
"explore": {
|
84 |
+
"description": "You explore the ruins, encountering traps and puzzles.",
|
85 |
+
"choices": [
|
86 |
+
"solve puzzle",
|
87 |
+
"avoid traps"
|
88 |
+
],
|
89 |
+
"transitions": {
|
90 |
+
"solve puzzle": "ruins_hiddenPassage",
|
91 |
+
"avoid traps": "ruins_ruins"
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92 |
+
},
|
93 |
+
"media": []
|
94 |
+
},
|
95 |
+
"hiddenPassage": {
|
96 |
+
"description": "You solve a challenging puzzle and unlock a hidden passage.",
|
97 |
+
"choices": [
|
98 |
+
"enter passage",
|
99 |
+
"go back"
|
100 |
+
],
|
101 |
+
"transitions": {
|
102 |
+
"enter passage": "ruins_treasureRoom",
|
103 |
+
"go back": "ruins_explore"
|
104 |
+
},
|
105 |
+
"media": []
|
106 |
+
},
|
107 |
+
"treasureRoom": {
|
108 |
+
"description": "You enter the treasure room and find the treasure chest.",
|
109 |
+
"choices": [
|
110 |
+
"take treasure",
|
111 |
+
"leave"
|
112 |
+
],
|
113 |
+
"transitions": {
|
114 |
+
"take treasure": "ruins_celebrate",
|
115 |
+
"leave": "ruins_ruins"
|
116 |
+
},
|
117 |
+
"consequences": {
|
118 |
+
"take treasure": {}
|
119 |
+
},
|
120 |
+
"media": []
|
121 |
+
},
|
122 |
+
"celebrate": {
|
123 |
+
"description": "You celebrate your discovery and decide to bring the treasure back to the village.",
|
124 |
+
"choices": [
|
125 |
+
"return to village"
|
126 |
+
],
|
127 |
+
"transitions": {
|
128 |
+
"return to village": "village_return"
|
129 |
+
},
|
130 |
+
"media": []
|
131 |
+
}
|
132 |
+
},
|
133 |
+
"village_return": {
|
134 |
+
"village_return": {
|
135 |
+
"description": "You return to the village with the treasure and share it with the villagers.",
|
136 |
+
"choices": [
|
137 |
+
"end adventure"
|
138 |
+
],
|
139 |
+
"transitions": {
|
140 |
+
"end adventure": "end_end"
|
141 |
+
},
|
142 |
+
"media": []
|
143 |
+
}
|
144 |
+
},
|
145 |
+
"end": {
|
146 |
+
"end": {
|
147 |
+
"description": "Your adventure ends here. The villagers are grateful and everyone's lives improve.",
|
148 |
+
"choices": [],
|
149 |
+
"transitions": {},
|
150 |
+
"media": []
|
151 |
+
}
|
152 |
+
}
|
153 |
+
}
|
154 |
+
|
155 |
+
|
156 |
+
#------
|
157 |
+
|
158 |
+
# Create the model
|
159 |
+
generation_config = {
|
160 |
+
"temperature": 1,
|
161 |
+
"top_p": 0.95,
|
162 |
+
"top_k": 64,
|
163 |
+
"max_output_tokens": 8192,
|
164 |
+
"response_mime_type": "text/plain",
|
165 |
+
}
|
166 |
+
|
167 |
+
model = genai.GenerativeModel(
|
168 |
+
model_name="gemini-1.5-flash",
|
169 |
+
generation_config=generation_config,
|
170 |
+
# safety_settings = Adjust safety settings
|
171 |
+
# See https://ai.google.dev/gemini-api/docs/safety-settings
|
172 |
+
)
|
173 |
+
|
174 |
+
def geminiinferenceinstance(text):
|
175 |
+
global model
|
176 |
+
chat_session = model.start_chat(
|
177 |
+
history=[
|
178 |
+
]
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179 |
+
)
|
180 |
+
|
181 |
+
response = chat_session.send_message(f"Use this as inspiration to make a pirate story aka keep same format to work with an existing app: /n/n{configcomptestexample} ")
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182 |
+
|
183 |
+
return response.text #print(response.text)
|
184 |
+
|
185 |
+
#-----
|
186 |
+
|
187 |
+
# Define the states
|
188 |
+
all_states = {
|
189 |
+
'village': {
|
190 |
+
'start': {
|
191 |
+
"description": "You wake up in a small village. You hear a rumor about a lost treasure.",
|
192 |
+
"choices": ['explore village', 'gather supplies', 'rest'],
|
193 |
+
"transitions": {'explore village': 'village_rumor', 'gather supplies': 'village_supplies', 'rest': 'village_start'},
|
194 |
+
"consequences": {
|
195 |
+
'gather supplies': lambda player: player.add_item('basic supplies')
|
196 |
+
},
|
197 |
+
"media": []
|
198 |
+
},
|
199 |
+
'rumor': {
|
200 |
+
"description": "You hear more details about the treasure hidden in the ancient ruins nearby.",
|
201 |
+
"choices": ['decide to go', 'ignore'],
|
202 |
+
"transitions": {'decide to go': 'village_supplies', 'ignore': 'village_start'},
|
203 |
+
"consequences": {
|
204 |
+
'decide to go': lambda player: player.update_knowledge('treasure location')
|
205 |
+
},
|
206 |
+
"media": []
|
207 |
+
},
|
208 |
+
'supplies': {
|
209 |
+
"description": "You gather supplies for your journey.",
|
210 |
+
"choices": ['head to forest', 'stay in village'],
|
211 |
+
"transitions": {'head to forest': 'forest_forest', 'stay in village': 'village_start'},
|
212 |
+
"media": []
|
213 |
+
},
|
214 |
+
},
|
215 |
+
'forest': {
|
216 |
+
'forest': {
|
217 |
+
"description": "You enter the dense forest, heading towards the ruins.",
|
218 |
+
"choices": ['travel further', 'return to village'],
|
219 |
+
"transitions": {'travel further': 'ruins_ruins', 'return to village': 'village_start'},
|
220 |
+
"media": []
|
221 |
+
},
|
222 |
+
},
|
223 |
+
'ruins': {
|
224 |
+
'ruins': {
|
225 |
+
"description": "You reach the ancient ruins. The entrance is dark and eerie.",
|
226 |
+
"choices": ['enter ruins', 'return to forest'],
|
227 |
+
"transitions": {'enter ruins': 'ruins_explore', 'return to forest': 'forest_forest'},
|
228 |
+
"media": []
|
229 |
+
},
|
230 |
+
'explore': {
|
231 |
+
"description": "You explore the ruins, encountering traps and puzzles.",
|
232 |
+
"choices": ['solve puzzle', 'avoid traps'],
|
233 |
+
"transitions": {'solve puzzle': 'ruins_hiddenPassage', 'avoid traps': 'ruins_ruins'},
|
234 |
+
"media": []
|
235 |
+
},
|
236 |
+
'hiddenPassage': {
|
237 |
+
"description": "You solve a challenging puzzle and unlock a hidden passage.",
|
238 |
+
"choices": ['enter passage', 'go back'],
|
239 |
+
"transitions": {'enter passage': 'ruins_treasureRoom', 'go back': 'ruins_explore'},
|
240 |
+
"media": []
|
241 |
+
},
|
242 |
+
'treasureRoom': {
|
243 |
+
"description": "You enter the treasure room and find the treasure chest.",
|
244 |
+
"choices": ['take treasure', 'leave'],
|
245 |
+
"transitions": {'take treasure': 'ruins_celebrate', 'leave': 'ruins_ruins'},
|
246 |
+
"consequences": {
|
247 |
+
'take treasure': lambda player: player.add_item('treasure')
|
248 |
+
},
|
249 |
+
"media": []
|
250 |
+
},
|
251 |
+
'celebrate': {
|
252 |
+
"description": "You celebrate your discovery and decide to bring the treasure back to the village.",
|
253 |
+
"choices": ['return to village'],
|
254 |
+
"transitions": {'return to village': 'village_return'},
|
255 |
+
"media": []
|
256 |
+
},
|
257 |
+
},
|
258 |
+
'village_return': {
|
259 |
+
'village_return': {
|
260 |
+
"description": "You return to the village with the treasure and share it with the villagers.",
|
261 |
+
"choices": ['end adventure'],
|
262 |
+
"transitions": {'end adventure': 'end_end'},
|
263 |
+
"media": []
|
264 |
+
},
|
265 |
+
},
|
266 |
+
'end': {
|
267 |
+
'end': {
|
268 |
+
"description": "Your adventure ends here. The villagers are grateful and everyone's lives improve.",
|
269 |
+
"choices": [],
|
270 |
+
"transitions": {},
|
271 |
+
"media": []
|
272 |
+
},
|
273 |
+
}
|
274 |
+
}
|
275 |
+
|
276 |
+
class Player:
|
277 |
+
def __init__(self):
|
278 |
+
self.inventory = []
|
279 |
+
self.money = 20
|
280 |
+
self.knowledge = {}
|
281 |
+
|
282 |
+
def add_item(self, item):
|
283 |
+
self.inventory.append(item)
|
284 |
+
|
285 |
+
def has_item(self, item):
|
286 |
+
return item in self.inventory
|
287 |
+
|
288 |
+
def update_knowledge(self, topic):
|
289 |
+
self.knowledge[topic] = True
|
290 |
+
|
291 |
+
#importing all_states from relatively_constant_variables
|
292 |
+
|
293 |
+
def validate_transitions(all_states):
|
294 |
+
errors = []
|
295 |
+
for location, states in all_states.items():
|
296 |
+
for state_key, state in states.items():
|
297 |
+
for transition_key, transition_state in state['transitions'].items():
|
298 |
+
# Check if the transition is to another location
|
299 |
+
if transition_state in all_states:
|
300 |
+
trans_location, trans_state = transition_state, 'start' # Assuming 'start' state for new locations
|
301 |
+
elif '_' in transition_state:
|
302 |
+
trans_location, trans_state = transition_state.split('_')
|
303 |
+
else:
|
304 |
+
trans_location, trans_state = location, transition_state
|
305 |
+
|
306 |
+
# Validate the transition state
|
307 |
+
if trans_location not in all_states or trans_state not in all_states[trans_location]:
|
308 |
+
errors.append(f"Invalid transition from {location}.{state_key} to {trans_location}.{trans_state}")
|
309 |
+
|
310 |
+
return errors
|
311 |
+
|
312 |
+
path_errors = validate_transitions(all_states)
|
313 |
+
if path_errors:
|
314 |
+
for error in path_errors:
|
315 |
+
print(error)
|
316 |
+
else:
|
317 |
+
print("All transitions are valid.")
|
318 |
+
|
319 |
+
class GameSession:
|
320 |
+
def __init__(self, starting_location='village', starting_state='start'):
|
321 |
+
self.player = Player()
|
322 |
+
self.current_location = starting_location
|
323 |
+
self.current_state = starting_state
|
324 |
+
self.game_log = []
|
325 |
+
|
326 |
+
def make_choice(self, choice_index):
|
327 |
+
state = all_states[self.current_location][self.current_state]
|
328 |
+
if 0 <= choice_index < len(state['choices']):
|
329 |
+
choice = state['choices'][choice_index]
|
330 |
+
next_state = state['transitions'][choice]
|
331 |
+
|
332 |
+
self.game_log.append(f"You chose: {choice}")
|
333 |
+
self.game_log.append(state['description'])
|
334 |
+
|
335 |
+
if 'consequences' in state and choice in state['consequences']:
|
336 |
+
if state['consequences'][choice]:
|
337 |
+
state['consequences'][choice](self.player)
|
338 |
+
else:
|
339 |
+
# Handle empty consequence, e.g., log a message or provide a default action
|
340 |
+
print(f"No consequence for choice: {choice}")
|
341 |
+
# You can add any default action here if needed
|
342 |
+
|
343 |
+
if '_' in next_state:
|
344 |
+
self.current_location, self.current_state = next_state.split('_')
|
345 |
+
else:
|
346 |
+
self.current_state = next_state
|
347 |
+
|
348 |
+
return self.get_current_state_info()
|
349 |
+
else:
|
350 |
+
return "Invalid choice. Please try again."
|
351 |
+
|
352 |
+
def get_current_state_info(self):
|
353 |
+
state = all_states[self.current_location][self.current_state]
|
354 |
+
choices = [f"{idx + 1}. {choice}" for idx, choice in enumerate(state['choices'])]
|
355 |
+
return state['description'], choices, "\n".join(self.game_log)
|
356 |
+
|
357 |
+
def get_current_state_media(self):
|
358 |
+
media = all_states[self.current_location][self.current_state]['media']
|
359 |
+
return media
|
360 |
+
|
361 |
+
def start_game(starting_location='village', starting_state='start'):
|
362 |
+
game_session = GameSession(starting_location, starting_state)
|
363 |
+
description, choices, game_log = game_session.get_current_state_info()
|
364 |
+
return description, choices, game_log, game_session
|
365 |
+
|
366 |
+
def make_choice(choice, game_session, with_media=False): #Calls the nested make choice function in the game session class
|
367 |
+
if not choice:
|
368 |
+
description, choices, game_log = game_session.get_current_state_info()
|
369 |
+
return description, choices, "Please select a choice before proceeding.", game_session
|
370 |
+
|
371 |
+
choice_index = int(choice.split('.')[0]) - 1
|
372 |
+
result = game_session.make_choice(choice_index)
|
373 |
+
|
374 |
+
if with_media:
|
375 |
+
media = game_session.get_current_state_media()
|
376 |
+
return result[0], gr.update(choices=result[1]), result[2], game_session, media
|
377 |
+
else:
|
378 |
+
return result[0], gr.update(choices=result[1]), result[2], game_session
|
379 |
+
|
380 |
+
def load_game(custom_config=None, with_media=False):
|
381 |
+
global all_states
|
382 |
+
if not custom_config:
|
383 |
+
return gr.update(value="No custom configuration provided."), None, None, None, None, None, None
|
384 |
+
|
385 |
+
try:
|
386 |
+
new_config = json.loads(custom_config)
|
387 |
+
all_states = new_config
|
388 |
+
|
389 |
+
# Determine the starting location and state
|
390 |
+
starting_location = next(iter(all_states.keys()))
|
391 |
+
starting_state = next(iter(all_states[starting_location].keys()))
|
392 |
+
print(f"Starting location: {starting_location}, Starting state: {starting_state}")
|
393 |
+
|
394 |
+
game_session = GameSession(starting_location, starting_state)
|
395 |
+
description, choices, game_log = game_session.get_current_state_info()
|
396 |
+
new_path_errors = validate_transitions(all_states)
|
397 |
+
|
398 |
+
output_media = []
|
399 |
+
|
400 |
+
if with_media:
|
401 |
+
media_list = all_states[starting_location][starting_state].get('media', [])
|
402 |
+
print(f"Media list: {media_list}")
|
403 |
+
|
404 |
+
if media_list:
|
405 |
+
for media_path in media_list:
|
406 |
+
#media_component = create_media_component(media_path)
|
407 |
+
output_media.append(media_path)
|
408 |
+
print(f"Created {len(output_media)} media components")
|
409 |
+
|
410 |
+
success_message = f"Custom configuration loaded successfully!\n{new_path_errors}"
|
411 |
+
return (
|
412 |
+
gr.update(value=success_message),
|
413 |
+
game_log,
|
414 |
+
description,
|
415 |
+
gr.update(choices=choices),
|
416 |
+
gr.update(value=custom_config),
|
417 |
+
game_session,
|
418 |
+
output_media if with_media else None
|
419 |
+
)
|
420 |
+
|
421 |
+
except json.JSONDecodeError as e:
|
422 |
+
error_message = format_json_error(custom_config, e)
|
423 |
+
return gr.update(value=error_message), None, None, None, None, gr.update(value=custom_config), None
|
424 |
+
|
425 |
+
except Exception as e:
|
426 |
+
error_message = f"Error loading custom configuration: {str(e)}"
|
427 |
+
return gr.update(value=error_message), None, None, None, None, gr.update(value=custom_config), None
|
428 |
+
|
429 |
+
def format_json_error(config, error):
|
430 |
+
lineno, colno = error.lineno, error.colno
|
431 |
+
lines = config.split('\n')
|
432 |
+
error_line = lines[lineno - 1] if lineno <= len(lines) else ""
|
433 |
+
pointer = ' ' * (colno - 1) + '^'
|
434 |
+
|
435 |
+
return f"""Invalid JSON format in custom configuration:
|
436 |
+
Error at line {lineno}, column {colno}:
|
437 |
+
{error_line}
|
438 |
+
{pointer}
|
439 |
+
Error details: {str(error)}"""
|
440 |
+
|
441 |
+
initgameinfo = start_game()
|
442 |
+
|
443 |
+
with gr.Blocks() as geminiapidemo:
|
444 |
+
with gr.Tab("Manual - Config With Assets"):
|
445 |
+
gr.HTML("Placeholder as not complete yet (3D not supported, and time (esp need for audio)")
|
446 |
+
with gr.Row():
|
447 |
+
with gr.Column(scale=2):
|
448 |
+
gr.Markdown("# Text-based Adventure Game")
|
449 |
+
|
450 |
+
wadescription = gr.Textbox(label="Current Situation", lines=4, value=initgameinfo[0])
|
451 |
+
wamediabool = gr.State(value=True)
|
452 |
+
wamedia = gr.State(["testmedia/Stable Audio - Raindrops, output.wav"])
|
453 |
+
|
454 |
+
@gr.render(inputs=wamedia)
|
455 |
+
def dynamic_with_media(media_items):
|
456 |
+
print(media_items)
|
457 |
+
with gr.Group() as wamediagrouping:
|
458 |
+
gr.HTML("Placeholder to load all media tests - still need to test clearing media on ")
|
459 |
+
if media_items == []:
|
460 |
+
gr.Markdown("No media items to display.")
|
461 |
+
else:
|
462 |
+
for item in media_items:
|
463 |
+
render = create_media_component(item)
|
464 |
+
|
465 |
+
return wamediagrouping
|
466 |
+
|
467 |
+
wachoices = gr.Radio(label="Your Choices", choices=initgameinfo[1])
|
468 |
+
wasubmit_btn = gr.Button("Make Choice")
|
469 |
+
wagame_log = gr.Textbox(label="Game Log", lines=20, value=initgameinfo[2])
|
470 |
+
wagame_session = gr.State(value=initgameinfo[3])
|
471 |
+
wasubmit_btn.click(
|
472 |
+
make_choice,
|
473 |
+
inputs=[wachoices, wagame_session, wamediabool],
|
474 |
+
outputs=[wadescription, wachoices, wagame_log, wagame_session, wamedia]
|
475 |
+
)
|
476 |
+
with gr.Column(scale=1):
|
477 |
+
gr.Markdown("# Debugging")
|
478 |
+
waerror_box = gr.Textbox(label="Path Errors", lines=4, value=path_errors)
|
479 |
+
with gr.Accordion("Config (Game Spoiler and Example for llm to remix)", open=False):
|
480 |
+
wacustom_config = gr.Textbox(label="Custom Configuration (JSON)", value=json.dumps(all_states, default=lambda o: o.__dict__, indent=2), lines=8)
|
481 |
+
wacustom_configbtn = gr.Button("Load Custom Config")
|
482 |
+
|
483 |
+
wacustom_configbtn.click(
|
484 |
+
load_game,
|
485 |
+
inputs=[wacustom_config, wamediabool],
|
486 |
+
outputs=[waerror_box, wagame_log, wadescription, wachoices, wacustom_config, wagame_session, wamedia]
|
487 |
+
)
|
488 |
+
with gr.Accordion("Gemini Config", open=False):
|
489 |
+
gr.Interface(geminiinferenceinstance, inputs=["text"], outputs=["text"], description="test generated config")
|
490 |
+
|
491 |
+
|
492 |
+
geminiapidemo.queue().launch()
|