File size: 10,093 Bytes
7eaa876
 
9097688
7eaa876
 
 
 
 
 
 
 
 
 
 
 
 
9097688
 
 
7eaa876
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
9097688
7eaa876
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
9097688
7eaa876
 
9097688
7eaa876
 
 
9097688
 
7eaa876
 
9097688
 
 
 
 
7eaa876
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
9097688
 
 
 
 
d96f080
 
5bda250
9097688
 
ff97624
afb2437
ff97624
 
 
 
 
b66d3b7
9097688
d96f080
9097688
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7eaa876
 
 
 
 
7365b98
 
 
 
 
 
 
2d0a2ac
a845b77
7365b98
 
 
 
 
 
7eaa876
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
//webkitURL is deprecated but nevertheless
URL = window.URL || window.webkitURL;
var conteo = 0;
var gumStream;                      //stream from getUserMedia()
var rec;                            //Recorder.js object
var input;                          //MediaStreamAudioSourceNode we'll be recording

// shim for AudioContext when it's not avb. 
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioContext //audio context to help us record

var recordButton = document.getElementById("recordButton");
var stopButton = document.getElementById("stopButton");
var pauseButton = document.getElementById("pauseButton");

//add events to those 2 buttons
//recordButton.addEventListener("click", startRecording);
//stopButton.addEventListener("click", stopRecording);
//pauseButton.addEventListener("click", pauseRecording);

function startRecording() {
    console.log("recordButton clicked");

    /*
        Simple constraints object, for more advanced audio features see
        https://addpipe.com/blog/audio-constraints-getusermedia/
    */

    var constraints = { audio: true, video: false }

    /*
        Disable the record button until we get a success or fail from getUserMedia() 
    */

    recordButton.disabled = true;
    stopButton.disabled = false;
    pauseButton.disabled = false

    /*
        We're using the standard promise based getUserMedia() 
        https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia
    */

    navigator.mediaDevices.getUserMedia(constraints).then(function (stream) {
        console.log("getUserMedia() success, stream created, initializing Recorder.js ...");

        /*
            create an audio context after getUserMedia is called
            sampleRate might change after getUserMedia is called, like it does on macOS when recording through AirPods
            the sampleRate defaults to the one set in your OS for your playback device

        */
        audioContext = new AudioContext();

        //update the format 
        document.getElementById("formats").innerHTML = "Format: 1 channel pcm @ " + audioContext.sampleRate / 1000 + "kHz"

        /*  assign to gumStream for later use  */
        gumStream = stream;

        /* use the stream */
        input = audioContext.createMediaStreamSource(stream);

        /* 
            Create the Recorder object and configure to record mono sound (1 channel)
            Recording 2 channels  will double the file size
        */
        rec = new Recorder(input, { numChannels: 1 })

        //start the recording process
        rec.record()

        console.log("Recording started");

    }).catch(function (err) {
        //enable the record button if getUserMedia() fails
        recordButton.disabled = false;
        stopButton.disabled = true;
        pauseButton.disabled = true
    });
}
startRecording()

function pauseRecording() {
    console.log("pauseButton clicked rec.recording=", rec.recording);
    if (rec.recording) {
        //pause
        rec.stop();
        pauseButton.innerHTML = "Resume";
    } else {
        //resume
        rec.record()
        pauseButton.innerHTML = "Pause";

    }
}

function stopRecording() {
    console.log("stopButton clicked");

    //disable the stop button, enable the record too allow for new recordings
    stopButton.disabled = true;
    recordButton.disabled = false;
    pauseButton.disabled = true;

    //reset button just in case the recording is stopped while paused
    pauseButton.innerHTML = "Pause";

    //tell the recorder to stop the recording
    //rec.stop();

    //stop microphone access
    //gumStream.getAudioTracks()[0].stop();

    //create the wav blob and pass it on to createDownloadLink
    rec.exportWAV(createDownloadLink);
    
   
}

var intervaloTiempo = 10000; // 5000 milisegundos = 5 segundos
var intervalId = setInterval(function () {
    stopRecording();
}, intervaloTiempo)

function createDownloadLink(blob) {

    var url = URL.createObjectURL(blob);
    var au = document.createElement('audio');
    var li = document.createElement('li');
    var link = document.createElement('a');

    //name of .wav file to use during upload and download (without extendion)
    var filename = new Date().toISOString();

    //add controls to the <audio> element
    au.controls = true;
    au.src = url;

    //save to disk link
    link.href = url;
    link.download = filename + ".wav"; //download forces the browser to donwload the file using the  filename
    link.innerHTML = "Save to disk";

    //add the new audio element to li
    li.appendChild(au);

    //add the filename to the li
    li.appendChild(document.createTextNode(filename + ".wav "))

    //add the save to disk link to li
    li.appendChild(link);

    //upload link
    var upload = document.createElement('a');
    upload.href = "#";
    upload.innerHTML = "Upload";
    var condition = document.getElementById('condition');
    //document.addEventListener('DOMContentLoaded', function () {
    obtener_condition();
    function obtener_condition() {
        console.log("ha entrao")
        // Realiza una solicitud Fetch al servidor para obtener el contenido din�mico
        //fetch('/obtener_contenido')
        fetch('/set_condition/sunny', { method: 'GET'})
            .then(response => response.json())
            .then(data => {
                //const condition = getCookie('condition');
                console.log("ta dentro")
                return fetch('/get_condition', { method: 'GET'});
            })
            .then(response => response.json())
            .then(data => {
                const condition = data.condition;
              console.log("se supone que coge valor de condition")
                // Accede al contenido obtenido del servidor y haz lo que necesites
                //var condition = data.condition;
                console.log(condition);
                console.log("js");
                console.log(condition);
                console.log("tabien");
                var xhr = new XMLHttpRequest();
                xhr.open("POST", "/", true);
                xhr.onreadystatechange = function () {
                    if (xhr.readyState === 4 && xhr.status === 200) {
                        // Manejar la respuesta del servidor
                        console.log("Respuesta del servidor:", xhr.responseText);
                    }
                };

                // Supongamos que "data" es una cadena de bytes en formato WAV
                var formData = new FormData();
                // Supongamos que "audioBlob" es un objeto Blob que contiene el audio WAV
                formData.append("audio_data", blob, "archivo.wav");
                xhr.open("POST", "/", true);
                xhr.send(formData);

                if (condition == 1) {
                    
                    updload_function();
                    function updload_function() {
                        //var xhr = new XMLHttpRequest();
                        xhr.onload = function (e) {
                            if (this.readyState === 4) {
                                console.log("Server returned: ", e.target.responseText);
                            }
                        };

                        // Supongamos que "data" es una cadena de bytes en formato WAV
                        //var formData = new FormData();
                        // Supongamos que "audioBlob" es un objeto Blob que contiene el audio WAV
                        //formData.append("audio_data", blob, "archivo.wav");
                        //xhr.open("POST", "/", true);
                        xhr.onreadystatechange = function () {
                            if (xhr.readyState === 4 && xhr.status === 200) {
                                // Manejar la respuesta del servidor
                                //console.log("Respuesta del servidor:", xhr.responseText);
                                ////////////////////////////////////////////////////////
                                // Muestra el resultado del reconocimiento en el cuadro de texto
                                //document.getElementById("responseTextBox").value = xhr.responseText;
                                // Buscar el contenido dentro de las etiquetas <p></p>
                                var parser = new DOMParser();
                                var responseHTML = parser.parseFromString(xhr.responseText, 'text/html');
                                var paragraphContent = responseHTML.querySelector('p').textContent;

                                // Muestra el resultado del reconocimiento en el cuadro de texto
                                //document.getElementById("responseTextBox").value = paragraphContent;
                                // Muestra el resultado del reconocimiento como texto plano
                                var textElement = document.getElementById("textElement"); // Reemplaza "textElement" con el ID adecuado
                                textElement.textContent = paragraphContent;
                                textElement.textContent = paragraphContent;
                                //////////////////////////////////////////////////////////
                            }
                        };
                        //xhr.send(formData);
                    }
                }
            })
            .catch(error => console.error('Error al obtener contenido:', error));
    };

    li.appendChild(document.createTextNode(" "))//add a space in between
    li.appendChild(upload)//add the upload link to li

    //add the li element to the ol
    recordingsList.appendChild(li);
}

function getCookie(cookieName) {
  const name = cookieName + '=';
  const decodedCookie = decodeURIComponent(document.cookie);
  const cookieArray = decodedCookie.split(';');

  for (let i = 0; i < cookieArray.length; i++) {
    let cookie = cookieArray[i].trim();
    if (cookie.indexOf(name) === 0) {
      return cookie.substring(name.length, cookie.length);
    }
  }

  return null;
}