Lyte commited on
Commit
d208f1e
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1 Parent(s): a1a0788

Update app.py

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Files changed (1) hide show
  1. app.py +17 -2
app.py CHANGED
@@ -24,7 +24,7 @@ Board:
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  Strategy:
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  1. Identify taken positions, and empty positions.
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  2. Find and execute winning moves.
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- 3. If There isn't a winning move, then block your opponents potential wins.
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  4. Control the center and set up future moves.
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  Respond in XML:
@@ -207,9 +207,24 @@ class ConnectFour:
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  moves.append(f"{col_letter}{row_num}({piece})")
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  return ", ".join(moves) if moves else "Empty Board"
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  def format_game_state(self):
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  board_str = self.board_to_string()
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- available_positions = get_available_positions(self.board )#board_str)
 
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  # Format player and AI moves
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  player_moves_str = ", ".join(self.player_moves) if self.player_moves else ""
 
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  Strategy:
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  1. Identify taken positions, and empty positions.
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  2. Find and execute winning moves.
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+ 3. If There isn't a winning move, then block your opponent's potential wins.
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  4. Control the center and set up future moves.
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  Respond in XML:
 
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  moves.append(f"{col_letter}{row_num}({piece})")
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  return ", ".join(moves) if moves else "Empty Board"
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+ def get_board_moves(self):
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+ """
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+ Returns a list of all moves made in the game in the format 'a1', 'b2', etc.
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+ This is used for the get_available_positions function.
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+ """
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+ moves = []
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+ for row in range(6):
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+ for col in range(7):
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+ if self.board[row][col] != 0:
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+ col_letter = chr(ord('a') + col)
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+ row_num = str(row + 1)
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+ moves.append(f"{col_letter}{row_num}")
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+ return moves
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+
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  def format_game_state(self):
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  board_str = self.board_to_string()
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+ board_moves = self.get_board_moves()
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+ available_positions = get_available_positions(board_moves)
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  # Format player and AI moves
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  player_moves_str = ", ".join(self.player_moves) if self.player_moves else ""