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#version 450 |
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#include "common.comp" |
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#define IN_TYPE float |
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#define IN_TYPE_SIZE 4 |
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#define OUT_TYPE float16_t |
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#define OUT_TYPE_SIZE 2 |
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layout(local_size_x = 1024) in; |
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layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; }; |
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layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; }; |
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layout (push_constant) uniform parameter { |
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uint inOff; |
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uint outOff; |
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int ne00; |
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int ne01; |
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int ne02; |
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uint nb00; |
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uint nb01; |
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uint nb02; |
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uint nb03; |
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int ne0; |
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int ne1; |
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int ne2; |
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uint nb0; |
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uint nb1; |
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uint nb2; |
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uint nb3; |
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} pcs; |
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void main() { |
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const uint i03 = gl_WorkGroupID.z; |
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const uint i02 = gl_WorkGroupID.y; |
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const uint i01 = gl_WorkGroupID.x; |
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const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00; |
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const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0); |
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const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0); |
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const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0; |
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const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0); |
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const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; |
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for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) { |
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const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; |
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out_[dst_data+i00] = OUT_TYPE(in_[src]); |
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} |
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} |
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